The main table is a list of definitions of the Lucy Item Database Fields. The rest of the tables are for bit fields and enumerations in the database.
You can find out more at Lucy as well as the home page.
Many parts still need better work, and there are some duplicate entries that need removed.
Until a Combat Systems page is done, you can find the same information at Samanna's Combat Effects.
Lucy | Cate. | Type & Size | Basic Desciption |
---|---|---|---|
aagi | Basic | Integer Byte | Attribute Agility is one factor in determining your avoidance--how often NPC's will miss when trying to hit you. It also increases your chances to gain points in some combat skills. Increases Character AGI to max stat limit (See Stat Caps) |
ac | Basic | Integer (Word?) | Armor Class (AC) is a multiple factor statistics. AC from equipment increases the mitigation portion of the AC stat. Increases Character Armor Class (See Combat System) |
accuracy | mod2 | Integer Word | Accuracy is a mod2 that increases your chance to hit (in direct opposition to an enemies chance to avoid) |
acha | Basic | Integer Byte | Attribute Charisma affects how much merchants will charge you for their wares. It also affects the chances for charm, memory blur, mesmerization, and divine intervention spell effects to work. Bard only: High charisma decreases the chance you will miss a note while playing a song. Increases Character CHA to max stat limit (See Stat Caps) |
adex | Basic | Integer Byte | Attribute Dexterity affects your chances for special melee abilities such as combat effects and critical hits. It increases your chances to gain points in most combat skills. It is also a factor in determining how much damage you do with throwing weapons and archery. Bard Only: High dexterity decreases the chance you will miss a note while playing a song Tradeskills: If your dexterity is higher than your intelligence or wisdom, it determines how quickly you gain skill in Fletching and Make Poison. Increases Character DEX to max stat limit (See Stat Caps) |
aint | Basic | Integer Byte | Attribute Intelligence affects your chances of gaining skill points in most skills, if it is higher than your wisdom Intelligence is the primary spell-casting attribute for Shadowknights, Bards, Wizards, Enchanters, Necromancers, and Magicians. It affects how much mana these classes have, which determines how many spells they can cast before they must rest. For all except bards, it also determines how often a spell will fail to cast correctly (fizzle). Increases Character INT to max stat limit (See Stat Caps) |
artifact | Adv. | Flag Byte <>0 True | <>0 is an Artifact meaning there is only one at most per server (Did they allow two after server mergers?). Also used to indicate Monster Mission rewards that will be transmuted to appropriate level item upon exiting the instance. |
asta | Basic | Integer Byte | Attribute Stamina increases your maximum hitpoints. Different classes get more hit points per point of stamina than others. Stamina also determines your maximum air supply when you are underwater or in airless zone. Increases Character STA to max stat limit (See Stat Caps) |
astr | Basic | Integer Byte | Attribute Strength is one factor in determining how much damage you do with weapons and special attacks. It directly affects the amount of weight you can carry before suffering penalties. It also increases your chance to gain Offense and Bash skill points. Tradeskills: If your strength is higher than your intelligence or wisdom, it determines how quickly you gain skill in Blacksmithing. Increases Character STR to max stat limit (See Stat Caps) |
attack | mod2 | Integer Word | Attack, originally Vengeance line of worn effects, was changed to a mod2 around 2003. Attack adds to a player's Attack rating upto a cap of 250 without AA extensions (See Combat System). |
attuneable | Adv. | Flag Byte <>0 True | <>0 is an Attuneable item meaning that it can be traded until it is equipped (Attuned) and then it automatically become a NO TRADE item |
aug1type | Aug. | Integer Byte | Aug Type for Slot 1; 0=No Aug Slot |
aug1unk2 | Aug. | Integer Byte | Unknown |
aug1vis | Aug. | Flag Byte <>0 True | Is the aug slot visible on item display? |
aug2 … 5type | Aug. | Integer Byte | Aug Type for Slot 2 … 5; 0=No Aug Slot |
aug2 … 5unk2 | Aug. | Integer Byte | Unknown |
aug2 … 5vis | Aug. | Flag Byte <>0 True | Is the aug slot visible on item display? |
augdistill | Aug. | Integer Dbl Word | Item ID for the Augmentation Distiller to use to safely remove the specific augment |
augres | Aug. | Enumeration Byte | See Aug Restrict Sub-Table |
augvalue | Aug. | Bit Flag Dbl Word | Bit Flags for Augmentation Slot Types and Augment can fit into; 0=Not an Augment; See Bit Flags Sub-Table AugSlot Column |
avoidance | mod2 | Integer Word | Avoidance is a mod2 that increases the chance to avoid a melee attack by a percentage. Base avoidance chances are based primarily on the avoidance portion of AC which is based primarily on Defense skill and Agility |
awis | Basic | Integer Byte | Attribute Wisdom affects your chances of gaining skill points in most skills, if it is higher than your intelligence. Wisdom is the primary spell-casting attribute for Paladins, Rangers, Beastlords, Clerics, Shaman, and Druids. If affects how much mana these classes have, which determines how many spells they can cast before they must rest. It also determines how often a spell will fail to be cast correctly (fizzle). Increases Character WIS to max stat limit (See Stat Caps) |
backstabdmg | Basic | Integer Word | Around 2008, this field was added; Previously backstabdmg was the same as the damage on a piercing weapon; Now they can be different. |
bagsize | Bag | Enumeration Byte | Largest size the container can hold; See Size Sub-Table. |
bagslots | Bag | Integer Byte | Number of Slots for Containers. |
bagtype | Bag | Enumeration Byte | Type of Container; See Bag Type Sub-Table. |
bagwr | Bag | Integer Byte | Amount of Weight Reduction the Container provides as a percentage. |
banedmgamt | Interm. | Integer (Word?) | Value for specified BaneDmgBody. |
banedmgamt2 | Interm. | Integer Word | Amount of Damage for Banedmgrace type |
banedmgbody | Interm. | Enumeration (Byte?) | See Bane Body Sub-Table. |
banedmgrace | Interm. | Enumeration Word | See Bane Race Sub-Table. |
bardtype | Basic | Enumeration (Byte?) | See Bard Types Sub-Table. |
bardvalue | Basic | Integer (Word?) | Amount Bardtype is Modified |
benefit | Adv. | Flag Byte | 0=None; 1=Benefit; 3=Benefit? |
booktype | Basic | Flag Byte <>0 True | <>0 is a book |
bookunk | Interm. | Enumeration Byte | Type of Book. See Book Type Sub-Table. |
casttime | Integer Dbl Word | Casting time in 1/1000ths of a second for Food / Drink items | |
casttime0 | Click | Integer Dbl Word | Casting time in 1/1000ths of a second for Click Effect |
charges0 | Click | Integer Word | Number of Click Effect Charges; 0=Unlimited; 0>Number of Charges left |
charges1 … 5 | Spell | ||
charmfile | Adv. | String | Similar to Charmfile, but in numeric form and seems to only apply to items that can vary according to some external factor. |
clairvoyance | Heroic | Integer Word | Clairvoyance: Gives a chance to gain mana equal to the total amount of the modifier when casting spells. This believed to apply to spells close to your level and possibly of minimum amount of mana to cast. |
classes | Basic | Bit Flag Word | Class Restrictions; 0=None; 0<>Set bits allowed; See Bit Flags Sub-Table Class Column |
color | Basic | Integer Dbl Word | Item Coloring = 0xFFrrggbb |
combateffects | mod2 | Integer Word | Combat Effects which is a mod2 that increases proc rate for all procs |
cost | Basic | Integer Dbl Word | Number of Copper Pieces. |
cr | Basic | Integer (Byte?) | Cold Resist determines resistance versus Cold based spells; Increases Character SV COLD to max resist limit (See Resist Caps). |
crr | |||
damage | Wpn | Integer (Word?) | Weapon / Arrow Damage (See Combat System). |
damageshield | mod2 | Integer Word | Damage Shield (DS) is a mod2 that causes 1 HP of damage per Damageshield to an enemy every time they hit you, up to the 35 cap, not including AA extensions; Worn DS is not in effect unless a DS buff is also up; This way you can offtank an enemy without them taking damage simply by removing all DS buffs, but still get all the other effects of the armor without having to remove them. |
delay | Wpn | Integer (Word?) | Weapon Delay (20=1 Swing per Second not hasted nor modified by multiple attack chances or haste) (See Combat System). |
diety | Basic | Bit Flag Word | Diety Restriction(s); 0=Any; 0<>Limit to Set Bits; See Bit Flags Sub-Table Diety Column |
dmgplusamt | mod2 | Integer Word | Amount of Extra Damage applied to Extradmgskill (See Combat System). |
dmgplustype | mod2 | Enumeration Byte | Extra Dmg Skill is the type of skill that gets extra damage, which is adding on after all other damage calculations (See Combat System). |
dotshielding | mod2 | Integer Word | DoT Shielding is a mod2 that decreases the amount of damage taken from damage over time spells each tick, as a percentage |
dr | Basic | Integer (Byte?) | Disease Resist determines resistance versus Disease based spells; Increases Character SV DISEASE to max resist limit (See Resist Caps). |
dsmitigation | Heroic | Integer Word | Damage Shield Mitigation you take one point less damage shield damage from an enemy with a damage shield for each point of dsmitigation you are wearing total. |
effecttype | |||
effecttype0 … 5 | |||
effecttype2 | Worn | Integer Byte | Type of Worn Effect |
effecttype4 | Scroll | Integer Byte | Type of Scroll Effect. |
effecttype5 | Bard | ||
efflevel0 | Click | Integer Byte | 0=Effect at max level for the spell; 0<>Effect cast as the level specified |
efflevel0 … 5 | |||
efflevel1 | Proc | Integer Byte | 0=Effect at max level for the spell; 0<>Effect cast as the level specified. |
efflevel2 | Worn | Integer Byte | 0=Effect at max level for the spell; 0<>Effect cast as the level specified |
efflevel3 | Focus | Integer Byte | 0=Effect at max level for the spell; 0<>Effect cast as the level specified. |
efflevel4 | Scroll | Integer Byte | 0=Effect at max level for the spell; 0<>Effect cast as the level specified. (The requied level for the spell for scrolls / tomes). |
efflevel5 | Bard | ||
efftype0 | Click | Integer Byte | Type of Click Effect |
efftype3 | Focus | Integer Byte | Type of Focus Effect. |
elemdmgamt | Wpn | Integer (Word?) | Amount of Elemdmgtype Damage. |
elemdmgtype | Wpn | Enumeration Byte | Type of Elemental Damage; See Elemental Type Sub-Table. |
endur | Adv. | Integer (Word?) | Endurance is statistic similar to Mana, but instead of being based primarily on INT or WIS it is based on STR, STA, DEX, and AGI. Like Mana however, it is used for Disciplines (Discs) for Melee and Hybrid classes for special attacks and defenses, as well as for everyone for certain activities such as jumping; Increases Character Max Endur. |
endurregen | mod2 | Integer Word | Similar to HP and Mana Regeneration, Endurance Regeneration provides an extra 1 Endur heal per tick per Enduranceregen point accumulated, up to a currently unknown cap limit; Evethough Endur Regen has been part of the data stream for many years, no items showed this mod2 until the release of Secrets of Faydwer and the Face Aug |
evoid | Evo. | Integer Word | Identifies the initial evolving item's ID, thus all items with the same Loregroup value are different evolution levels of the same series, starting with the item ID given by the Loregroup value. |
evolvl | Evo. | ||
evomax | Evo. | ||
factionamt1 … 4 | Interm. | Integer Word | Amount of Faction Factionmod1 … 4 is changed (See Factions Sub-Table). |
factionmod1 … 4 | Interm. | Enumeration Word | Index to Faction Ids; See Factions Sub-Table. |
filename | Adv. | String | Server filename for Book Contents. |
fr | Basic | Integer (Byte?) | Fire Resist determines resistance versus Fire based spells; Increases Character SV FIRE to max resist limit (See Resist Caps). |
fvnodrop | Basic | Flag Byte <>0 True | <>0 is No Trade on Firiona Vie (FV) server. FV server has special rules, one of which almst all items are tradeable, and only those with this flag set are No Trade. |
guildfavor | Interm. | Integer (Word?) | Guild Tribute Favor Points for donating the item (See Guild Tribute). |
haste | mod2 | Integer Word | Haste is one of the few mod2 that is NOT cumulative; In other words, you only the effect from the item with the highest Haste rating; Worn Haste is not affected by Reclevel, but is capped at Level+1% |
healamt | Heroic | Integer Word | Heal Amount: Increases healing spells by the total amount of the modifier. This is a base value that is scaled to the casting time of the spell so quick casting spells get less and longer casting spells get more. |
heirloom | Adv. | Flag Byte | Heirloom flag indicates that an item is similar to No Trade, but can be shared among characters on the same server and same account via the shared bank. |
heroic_agi | Heroic | Integer Word | For each point in a Heroic Agility, the player gains one point in AGI and the maximum AGI is increased by one point. In addition, Heroic Agility increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases the chance to dodge an attack, grants a bonus to defense skill, and reduces falling damage. |
heroic_cha | Heroic | Integer Word | For each point in a Heroic Charisma, the player gains one point in CHA and the maximum CHA is increased by one point. In addition, Heroic Charisma improves reaction rolls with some NPCs and increases the amount of faction you gain or lose when faction is adjusted. |
heroic_dex | Heroic | Integer Word | For each point in a Heroic Dexterity, the player gains one point in DEX and the maximum DEX is increased by one point. In addition, Heroic Dexterity increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by ranged attacks, improves chance to successfully assassinate or headshot, and improves the chance to riposte, block, and parry incoming attacks. |
heroic_int | Heroic | Integer Word | For each point in a Heroic Intelligence, the player gains one point in INT and the maximum INT is increased by one point. In addition, Heroic Intelligence increases mana pool, mana regen, and the maximum amount of mana regen a character can have. |
heroic_sta | Heroic | Integer Word | For each point in a Heroic Stamina, the player gains one point in STA and the maximum STA is increased by one point. In addition, Heroic Stamina increases hit point pool, hit point regen, and the maximum amount of hit point regen a character can have. Also increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. |
heroic_str | Heroic | Integer Word | For each point in a Heroic Strength, the player gains one point in STR and the maximum STR is increased by one point. In addition, Heroic Strength increases endurance pool, endurance regen, and the maximum amount of endurance regen a character can have. Also increases damage done by melee attacks and improves the bonus granted to armor class while using a shield. |
heroic_wis | Heroic | Integer Word | For each point in a Heroic Wisdom, the player gains one point in WIS and the maximum WIS is increased by one point. In addition, Heroic Wisdom increases mana pool, mana regen, and the maximum amount of mana regen a character can have. |
hp | Basic | Integer (Word?) | Hit Points is a pool statistic, based primarily on STA and item HP stats, that determines how much damage can be take before being knocked out and eventually dead. Increases Character Max HPs |
icon | Basic | Integer Word | Icon ID associated with the item. |
id | Key | Integer Dbl Word | Lucy / in-game item number ID. |
idfile | Misc | String | IDFile filename. |
itemclass | Misc | Integer Word, Selective | 0=general; 1=container; 2=book |
itemtype | Basic | Enumeration Byte | Type of Item; See Item Type Sub-Table. |
ldonprice | Interm. | Integer Word | Number of LDoN points it's sold for |
ldonsold | Interm. | Flag Byte <>0 True | Non-zero if sold by LDoN Merchant |
ldontheme | Interm. | Bit Flag Byte | 0=Not from an LDoN; 0<>Bits set for which LDoN themes it's available from; See Bit Flags Sub-Table LDoNTheme Column. |
level0 | Click | Integer Byte | Required Level for the Click Effect |
level1 | Proc | Integer Byte | Required Level for the Proc Effect. |
level2 | Worn | Integer Byte | Required Level for the Worn Effect |
level3 | Focus | Integer Byte | Required Level for the Focus Effect. |
level4 | Scroll | Integer Byte | Required Level for the Scroll Effect. |
level5 | Bard | ||
light | Basic | Integer Byte | Light Source type; See Light Source Sub-Table. |
lore | Misc | String | Item's Lore text. What you see in-game when holding the item and cast Identify. |
loreitem | Interm. | Flag Byte <>0 True | -1=Lore item,0=Non-Lore,1+=Loregroup Number for Evolving items. |
magic | Basic | Flag Byte | 0=Non-Magic; 1=Magic. |
mana | Basic | Integer (Word?) | Mana is a pool statistic, based primarly on INT for BRD, ENC, MAG, NEC, SHD, and WIZ, or WIS fr BST, CLR, DRU, RNG, and SHM, while BER, MNK, ROG, and WAR do not get a Mana pool. This pool is primarily used up by casting spells, but some detrimental spells and effects can drain it as well. Increases Character Max Mana |
manaregen | mod2 | Integer Word | Mana Regeneration was originally a worn effect called Flowing Thought (FT), but was switched to a mod2 around 2003. Mana Regeneration bestows 1 point of Mana back to the player every tick for the amount of Manaregen accumulated upto a cap of 15, without AA cap extensions. AA Mana Regen lines are not subject to this cap, only Worn Mana Regen |
material | Basic | Enumeration Word | Type of Texture Material; See Material Sub-Table. |
maxcharges | Click | Integer Word | Depricated. |
mr | Basic | Integer (Byte?) | Magic Resist determines resistance versus Magic based spells; Increases Character SV MAGIC to max resist limit (See Resist Caps). |
name | Basic | String | Item's displayed name |
nodrop | Basic | Flag Byte 0 True | 0=No Drop; 1=Tradable; 255=? |
nopet | Interm. | Flag Byte <>0 True | <>0 is not equippable by a pet |
norent | Basic | Flag Byte 0 True | 0=Temporary; 0<>Permanent |
notransfer | Interm. | Flag Byte <>0 True | <>0 means the item cannot be transferred across servers with a character move. |
pendinglore | n/a | ||
placeable | Adv. | Flag Byte <>0 True | Flag for items placeable in houses. This flag may not include paintings, textures, and other housing items that specifically for houses. |
pointtype | Interm. | Enumeration Byte | Type of Points or Currency used to purchase the item (See Point Sub-Table). |
potionbelt | Adv. | Flag Byte <>0 True | <>0 is Potion Belt enabled item, meaning you can place the item in a potion belt slot. |
potionbeltslots | Adv. | Integer Byte | Number of Potion Belt Slots the item opens up; Like haste only the highest is in effect and since there are no items with more than a value of 1, only a single potion belt slot can be opened up using items. |
power | Adv. | Integer Quad Word | Appears to be misread by Lucy atm, but is the total capacity of a Power Supply item. |
pr | Basic | Integer (Byte?) | Poison Resist determines resistance versus Poison based spells; Increases Character SV POISON to max resist limit (See Resist Caps). |
prestige | Adv. | Flag Word? | Flag that when set (?) denotes the item requires a gold membership to equip. |
procrate0 | Click | Integer Word | Unused; |
procrate1 | Proc. | Integer Word | Same as Procratemod, but for weapon items with innate proc. |
procrate1 | Proc. | Integer Word | |
procrate2 … 5 | Proc. | Integer Word | |
procrate5 | |||
procratemod | Proc. | Integer Word | Procedure Rate Modifier for Proc (Combat) Effects affecting weapon's aug slot as well. |
purity | Adv. | Integer Byte | Also applies INFUSIBLE item display tag if <>0. Purity is the percent amount of a Power Source slot items max stats that apply to the current item slot. |
questitem | Interm. | Flag Byte <>0 True | <>0 Is an item used in a quest. |
races | Basic | Bit Flag Word | Race Restrictions; 0=None; 0<>Set bits allowed; See Bit Flags Sub-Table Race Column. |
range | Wpn | Integer Word | Range distance for thrown / archery items (See Combat System). |
recastdelay | Click | Integer Dbl Word | Minimum amount of seconds between casts of the click effect. |
recasttype | Click | Integer Word | Type of Recast for click effect. |
reclevel | Interm. | Integer (Word?) | Recommended Level specifies at what character level the equipped item stats will become the maximum. For most equipment this is a linear function (rec_stat = char_leve * max_stat / rec_level + .5) with rounding to the nearest whole number and a minimum value of 1. For some items however, a server-side script is used to calculate the values and is non-linear. Examples include the newer Player made jewelry, such as Gold Trio Necklace. Items with server-side non-linear scripts will only show values when the item is equipped. Modified / Unmodified item display buttons can be used to switch between recommended level item display an max stats display. |
recskill | Adv. | Enumeration Word | Recommended Skill Level of most likely Defense for armor, or weapon skill skill type for weapons. |
regen | mod2 | Integer Word | Hit Point Regeneration allows you to regain 1 HP per tick per Regen, which caps at 35 for levels 1-65, then +2 to the cap for each level above 65, without AA extensions to this cap; AA regen lines are not subject to this cap |
reqlevel | Interm. | Integer (Word?) | Required Level is the minimum character level to obtain any stats from a worn item. Eqipped items with a required level higher than the character's level will be outlined in red to denote the lack of stats being applied. Previously (prior to dieing and possibly deleveling without a corpse and therefore unequipping all items) items with required levels higher than the character could not be equipped. |
shielding | mod2 | Integer Word | Shielding is a mod2 that decreases the constant (base) damage portion of incoming damage by a percentage |
size | Basic | Enumeration Byte | 0=Tiny; 1=Small; 2=Medium; 3=Large; 4=Giant; 5=Giant |
skillmodtype | Interm. | Enumeration Byte | See Skills Sub-Table. |
skillmodvalue | Interm. | Integer (Word?) | Value for specified SkillModType |
slots | Basic | Bit Flag Dbl Word | See Bit Flags Sub-Table Slots Column. |
spelldmg | Heroic | Integer Word | Spell Damage: Increases damaging spells by the total amount of the modifier. This is a base value that is scaled to the casting time of the spell so quick casting spells get less and longer casting spells get more. |
spellid0 | Click | Integer Dbl Word | Spell ID for the click effect |
spellid1 | Proc | Integer Dbl Word | Spell ID for the proc effect. |
spellid2 | Worn | Integer Dbl Word | Spell ID for the Worn Effect |
spellid3 | Focus | Integer Dbl Word | Spell ID for the Focus Effect. |
spellid4 | Scroll | Integer Dbl Word | Spell ID for the Scroll Effect which are effects that are learned, such as spell scrolls and melee tomes. |
spellid5 | Bard | ||
spellshield | mod2 | Integer Word | Spell Shielding is a mod2 that decreases direct damage (instant) spells by a percentage |
stackable | Basic | Flag Byte <>0 True | Abandned, now uses Stacksize > 0 as flag |
stacksize | Basic | Integer Word | Maximum number of the items per stack; 0=not stackable |
strikethrough | mod2 | Integer Word | Strikethrough is a mod2 that increases the chance to counter a successful defense, such as parry or riposte, by a percentage |
stunresist | mod2 | Integer Word | Stun Resist is a mod2 that increases the chance to resist a stun by a percentage |
summoned | n/a | ||
tradeskills | Adv. | Flag Byte | 0=Not a tradeskill item; 1=Tradeskill useable item |
tribute | Interm. | Integer (Word?) | Personal Tribute Favor Points for donating the item (See Tribute). |
unknown07 | Basic | Float Dbl Word | Markup Merchants use to calculate sell price |
unknown08 | Adv. | String | Details items that transform in certain ways, most notably Charms, Ornamentations, LoN cards, Power Supplies, and other similarly changing items. |
unkown44 | Click | Integer Dbl Word | 0=Instant Click Effect; -1=?; >0=Instant Special; >0 Lucy / Eqitems not the same values, looks like Eqitems is 64K higher |
weight | Basic | Integer Byte | Item weight in 1/10ths of a stone |
Proc | Integer Byte | Type of Proc Effect. |
Bit | Value | AugSlot | Class | Race | Diety | Slots | LDoNTheme |
---|---|---|---|---|---|---|---|
? | 0 | NONE | NONE | ||||
0 | 1 | 1 | WAR | HUM | Agnostic | CHARM | Guk |
1 | 2 | 2 | CLR | BAR | Bertoxxulous | EAR | Miragul's |
2 | 4 | 3 | PAL | ERU | Brell Serilis | HEAD | Mistmoore |
3 | 8 | 4 | RNG | ELF | Cazic-Thule | FACE | Rujarkin |
4 | 16 | 5 | SHD | HIE | Erollisi Marr | _ear2_ | Takish-Hiz |
5 | 32 | 6 | DRU | DEF | Bristlebane | NECK | |
6 | 64 | 7 | MNK | HEF | Innoruuk | SHOULDERS | |
7 | 128 | 8 | BRD | DWF | Karana | ARMS | |
8 | 256 | 9 | ROG | TRL | Mithaniel Marr | BACK | |
9 | 512 | 10 | SHM | OGR | Prexus | WRIST | |
10 | 1024 | 11 | NEC | HFL | Quellious | _wrist2_ | |
11 | 2048 | 12 | WIZ | GNM | Rallos Zek | RANGE | |
12 | 4096 | 13 | MAG | IKS | Rodcet Nife | HANDS | |
13 | 8192 | 14 | ENC | VAH | Solusek Ro | PRIMARY | |
14 | 16384 | 15 | BST | FRG | Tribunal | SECONDARY | |
15 | 32768 | 16 | BER | DRK | Tunare | FINGER | |
16 | 65536 | 17 | Shroud | Veeshan | _finger2_ | ||
17 | 131072 | 18 | CHEST | ||||
18 | 262144 | 19 | LEGS | ||||
19 | 524288 | 20 | FEET | ||||
20 | 1048576 | 21 | WAIST | ||||
21 | 2097152 | 22 | AMMO | ||||
22 | 4194304 | 23 | POWER | ||||
23 | 8388608 | 24 | |||||
24 | 16777216 | 25 | |||||
25 | 33554432 | 26 | |||||
26 | 67108864 | 27 | |||||
27 | 134217728 | 28 | |||||
28 | 268435456 | 29 | |||||
29 | 536870912 | 30 | |||||
30 | 1073741824 | 31 | |||||
31 | 2147483648 | 32 |
Value | Restriction |
---|---|
1 | Armor Only |
2 | Weapons Only |
3 | 1H Weapons Only |
4 | 2H Weapons Only |
5 | 1H Slash Only |
6 | 1H Blunt Only |
7 | Piercing Only |
8 | Hand to Hand Only |
9 | 2H Slash Only |
10 | 2H Blunt Only |
11 | 2H Pierce Only |
12 | Bows Only |
13 | Shields Only |
14 | 1H Slash, 1H Blunt, or Hand to Hand Only |
15 | unknown |
16 | unknown |
17 | unknown (probably 1H Blunt or 2H Blunt Only) |
Value | Size |
---|---|
0 | Tiny |
1 | Small |
2 | Medium |
3 | Large |
4 | Giant |
5 | Giant |
Value | Bag Type |
---|---|
0 | n/a |
1 | General |
2 | Quiver |
3 | Belt Pouch |
4 | Pouch |
5 | Backpack |
6 | Small Box |
7 | Medium Box |
8 | Bandolier |
9 | Medicine Bag |
10 | Toolbox |
11 | Research Tome |
12 | Mortar and Pestle |
13 | Quest Container |
14 | Mixing Bowl |
15 | Spit |
16 | Sewing Kit |
17 | unknown |
18 | Fletching Kit |
19 | Distillery |
20 | Jeweler's Kit |
21 | Pottery Wheel |
22 | Kiln |
23 | unknown |
24 | Lexicon |
25 | Grimoire |
26 | Binding |
27 | Tome |
28 | unknown |
29 | Research2 |
30 | Quest2 |
46 | Tackle Box |
51 | Trader's Satchel |
53 | Augmentation Sealer |
54 | Ice Cream Churn |
55 | Ornamentation |
56 | Ornamentation Stipper |
57 | Unattuner |
58 | Tradeskill |
59 | Collectible |
Value | Bane Body |
---|---|
1 | Humanoid |
3 | Undead |
6 | Extraplanar |
12 | Vampyre |
14 | Greater Akheva |
18 | Draz Nurakk |
19 | Zek |
20 | Luggald |
24 | Elemental |
25 | Plant |
26 | Dragon |
28 | Summoned Creatures |
34 | Muramite |
257 | Terris Thule |
Value | Bane Race |
---|---|
12 | Gnome |
20 | Venril Sathir |
26 | Froglok |
39 | Gnoll |
40 | Goblin |
51 | Lizard Man |
54 | Orc |
60 | Skeleton |
134 | Mosquito |
202 | Grimling |
206 | Owlbear |
208 | Vampire |
215 | Tegi |
217 | Shissar |
220 | Stonegrabber |
230 | Akheva |
232 | Sonic Wolf |
236 | Seru |
356 | Chokadai |
392 | Ukun |
396 | Kyv |
400 | Huvul |
402 | Mastruq |
409 | Bazu |
410 | Feran |
412 | Chimera |
432 | Drake |
456 | Sporali |
466 | Dark Lord |
520 | Bixie |
524 | Gnoll |
525 | Griffin |
574 | Minotaur |
579 | Wereorc |
581 | Wyvern |
Value | Bard Type |
---|---|
51 | All Instruments |
50 | Singing |
26 | Percussion Instrument |
25 | Brass Instrument |
24 | String Instrument |
23 | Wind Instrument |
Value | Book Type |
---|---|
1 | |
2 | |
3 | |
4 | |
5 | |
6 | |
7 | |
8 | |
9 | |
10 | |
11 | |
12 | |
13 | |
14 | |
15 | |
16 | |
17 | |
18 | |
19 | |
20 | |
21 | |
22 | |
23 |
Value | Elemental Type |
---|---|
1 | Magic |
2 | Fire |
3 | Cold |
4 | Poison |
5 | Disease |
6 | Chromatic |
7 | Prismatic |
8 | Phys |
9 | Corruption |
Value | Faction |
---|---|
235 | Da Bashers |
241 | Deeppockets |
251 | Froglok |
272 | |
302 | |
304 | |
305 | Miners Guild 628 |
322 | Rogues of the White Rose |
430 | |
1222 | Cirtan, Bayle's Herald |
1508 | Traders of the Haven |
1510 | House of Fordel |
1511 | House of Midst |
1512 | House of Stout |
1513 | Guardians of Shar Vahl |
1534 | |
1597 | |
1620 | |
1636 | Inhabitants of Tanaan |
1761 | Nihil |
1770 | Yunjo Slave Resistance |
Value | Item Type |
---|---|
0 | 1H Slash |
1 | 2H Slash |
2 | Piercing |
3 | 1H Blunt |
4 | 2H Blunt |
5 | Bow |
7 | Thrown |
8 | Shield |
10 | Armor |
11 | Inventory |
12 | Lockpicks |
14 | Food |
15 | Drink |
16 | Light Source |
17 | Combinable |
18 | Bandages |
19 | ThrowingV2 |
20 | Spell |
21 | Potion |
23 | Wind Instrument |
24 | String Instrument |
25 | Brass Instrument |
26 | Percussion Instrument |
27 | Arrow |
29 | Jewelry |
30 | Skull |
31 | Book |
32 | Note |
33 | Key |
34 | Coin |
35 | 2H Piercing |
36 | Fishing Pole |
37 | Fishing Bait |
38 | Alcohol |
39 | KeyV2 |
40 | Compass |
42 | Poison |
45 | Martial or Hand to Hand |
52 | Charm |
53 | Armor Dye |
54 | Augmentation |
55 | Augmentation Solvent |
56 | Augmentation Distiller |
58 | Banner / Fellowship Components |
60 | Learn Recipe Books |
61 | |
62 | |
63 | Alternative Currency |
64 | Perfected Distiller |
68 | Keyring-able Mount? * |
Val. | Pr. | B.R. | BUW | Hue | Lum. | Sat. | L.S. | Light Source Type | Example item |
---|---|---|---|---|---|---|---|---|---|
01 | 9 | 9 | 0 | 049 | 020 | 020 | _ | Candle | Wax Candle |
02 | 8 | 8 | 0 | 060 | 038 | 002 | _ | Torch | Torch |
03 | 7 | 6 | 3 | 197 | 038 | 020 | _ | Tiny Glowing Skull | Fiery Defender |
04 | 4 | 3 | 0 | 108 | 049 | 003 | _ | Small Lantern | Small Lantern |
05 | 3 | 4 | 2 | 199 | 048 | 021 | _ | Stein of Moggok | Small Clockwork Talisman |
06 | 2 | 1 | 0 | 160 | 048 | 002 | _ | Large Lantern | Large Lantern |
07 | 1 | 2 | 1 | 203 | 047 | 018 | _ | Flameless Lantern | Summoned: Staff of Runes |
08 | 0 | 0 | 0 | 000 | 000 | 000 | _ | Globe of Stars | n/a |
09 | 7 | 6 | 3 | 000 | 000 | 000 | _ | Light Globe | Bone Crafted Key |
10 | 3 | 4 | 2 | 000 | 000 | 000 | _ | Lightstone | Lightstone |
11 | 1 | 2 | 1 | 000 | 000 | 000 | _ | Greater Lightstone | Greater Lightstone |
12 | 6 | 7 | 4 | 043 | 019 | 100 | _ | Fire Beetle Eye | Fire Beetle Eye |
13 | 5 | 8 | 5 | 019 | 025 | 017 | _ | Coldlight | Glowgem |
14 | 6 | 7 | 4 | 000 | 000 | 000 | _ | Paw of Opala | Paw of Opala |
15 | 5 | 8 | 5 | 000 | 000 | 000 | _ | Stein of Tears | Stein of Tears |
23 | ? | ? | ? | 000 | 000 | 000 | _ | Unknown #23 | River Silk Arm Guards |
Value | Material Type |
---|---|
00 | Cloth |
01 | Leather |
02 | Chain |
03 | Plate |
04 | Monk |
05 | Unknown#10-5 |
06 | Unknown#10-6 |
07 | Chain, Kunark |
08 | Unknown#10-8 |
10 | Robe, Crimson Robe of Alendine |
11 | Robe, Flowing Black Robe |
12 | Robe, Cryosilk Robe |
13 | Robe of the Oracle |
14 | Robe of the Kedge |
15 | Robe, Shining Metallic Robes |
16 | Robe, Plain |
17 | Leather, Velious 1 |
18 | Chain, Velious 1 |
19 | Plate, Velious 1 |
20 | Leather, Velious 2 |
21 | Chain, Velious 2 |
22 | Plate, Velious 2 |
23 | Monk, Velious |
24 | Unknown#10-24 |
Value | Point Type |
---|---|
0 | n/a |
1 | LDoN |
2 | Discord |
4 | Radiants |
5 | Ebons |
Value | Skill |
---|---|
0 | 1H Blunt |
1 | 1H Slashing |
2 | 2H Blunt |
3 | 2H Slashing |
4 | Abjuration |
5 | Alteration |
6 | Apply Poison |
7 | Archery |
8 | Backstab |
9 | Bind Wounds |
10 | Bash |
11 | Block |
13 | Channeling |
14 | Conjuration |
15 | Defense |
17 | Disarm Traps |
18 | Divination |
19 | Dodge |
22 | Dual Wield |
24 | Evocation |
27 | Forage |
28 | Hand to Hand |
29 | Hide |
30 | Kick |
31 | Meditate |
32 | Mend |
35 | Pick Locks |
36 | Piercing |
37 | Riposte |
39 | Safe Fall |
40 | Sense Heading |
42 | Sneak |
43 | Specialize Abjuration |
44 | Specialize Alteration |
45 | Specialize Conjuration |
46 | Specialize Divination |
47 | Specialize Evocation |
50 | Swimming |
51 | Throwing |
53 | Tracking |
55 | Fishing |
56 | Poison Making |
57 | Tinkering |
58 | Research |
59 | Alchemy |
60 | Baking |
61 | Tailoring |
63 | Blacksmithing |
64 | Fletching |
65 | Brewing |
66 | Alcohol Tolerance |
68 | Jewel Crafting |
69 | Pottery |
71 | Intimidate |
73 | Taunt |
255 | none |
|
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