From this source:[1]
Battle extends beyond merely dealing damage to an enemy, to tactics that, when executed correctly, yield specific additional effects. Making use of these tactics can greatly enhance the combat experience.
Battle Regimens Battle Regimens are combat tactics that party members may employ against a single enemy. By coordinating and executing battle commands in a precise order, players may cause certain additional beneficial effects to occur. A Battle Regimen begins with the stacking of battle commands. Once the enemy is targeted, all party members taking part in the battle must switch to Battle Regimen mode and then stack their battle commands in the correct order. One of the members then initiates the Battle Regimen, and the commands will be executed automatically in the order in which they were stacked.
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1. Consult with other party members to determine the best Battle Regimen to use against a specific target. The battle commands and the order in which they are to be executed should all be decided. 2. Wait until your position in the queue comes around to switch to Battle Regimen mode and select the battle command you wish to stack.
/br on
/ac “Red Lotus†main
/p First battle command set. Awaiting second battle command!
Example of a macro for executing a Battle Regimen:
/br on
/ac “Red Lotus†main
/p Battle commands stacked. Executing Battle Regimen!
/wait 1
/br
3. After all participating party members have stacked their battle commands, one of the party members selects to initiate the Battle Regimen.
4. Once the Battle Regimen is initiated, the stacked battle commands will all be executed automatically, chaining together to create additional effects.
The additional effects produced by successfully executed Battle Regimens, and the combinations that yield them, are listed below.
Additional Effect | Combination | Example |
---|---|---|
Lowers a target's physical defense | Normal attack⇒Normal attack | Light Slash⇒Heavy Strike |
Lowers a target's magic defense | Normal attack⇒Magic attack | Light Slash⇒Phantom Dart |
Increases a target's casting time/raises MP costs | Normal attack⇒Magic spell | Light Slash⇒Fire |
Lowers a target's TP progression/raises TP costs | Normal attack⇒Weaponskill | Light Slash⇒Red Lotus |
Maintains the effectiveness of class abilities when used by different classes | Magic spell⇒Magic spell (both from same class) | Trunksplitter⇒Brandish |
Weaponskill⇒Weaponskill (both from same class) | ||
Increases player damage | Weaponskill⇒Weaponskill⇒Magic spell (weaponskills from different classes, finishing spell is optional) | Blizzard⇒Scourge⇒Puncture |
Magic spell⇒Magic spell⇒Weaponskill (spells from different classes, finishing weaponskill is optional) |
- Weaken the monster - Prevent the monster from using its special attacks - Influence the type of loot dropped
This portion will introduce some of the weaponskills capable of causing incapacitation, as well as the body parts those weaponskills target. Beyond those listed below, there are additional enemies with body parts capable of being incapacitated.
Weapon Type | Head | Limbs (R) | Limbs (L) | Limbs (Lower) | Other (R) | Other (L) | Other (Outer) |
---|---|---|---|---|---|---|---|
Sword | Riot Blade | Red Lotus II | Spinstroke II | Luminous Spire | |||
Hand-to-Hand | Concussive Blow II | Seismic Shock II | Victimize II | Simian Thrash | Pounce | ||
Axe | Skull Sunder II | Maim | Brutal Swing II | Trunksplitter II | |||
Polearm | Moonrise II | Chaos Thrust | Skewer II | Twisting Vice | -- | ||
Archery | Shrieker | Barrage | Foeseeker | Bloodletter | -- |
Enemy | Head | Limbs (R) | Limbs (L) | Limbs (Lower) | Other (R) | Other (L) | Other (Outer) |
---|---|---|---|---|---|---|---|
Hippogryph | Head | -- | -- | -- | -- | -- | -- |
Opo-opo | Head | -- | -- | Legs | -- | -- | -- |
Gnat | Head | -- | -- | -- | -- | -- | -- |
Cactuar | -- | -- | -- | Legs | -- | -- | -- |
Giant crab | -- | -- | -- | -- | -- | -- | Shell |
Salamander | -- | -- | -- | -- | Right Wart Cluster | Left Wart Cluster | -- |
Wolf | Head | -- | -- | -- | -- | -- | -- |
Boar | Head | -- | -- | -- | -- | -- | -- |
Ahriman | Eye | -- | -- | -- | -- | -- | Tail |
Wight | Skull | Right Humerus | Left Humerus | Femur | -- | -- | -- |
Dodo | Head | -- | -- | Legs | -- | -- | -- |
Coblyn | -- | -- | -- | -- | -- | -- | Ore Cluster |
Aldgoat | Horns | -- | -- | -- | -- | -- | -- |
Imp | Head | -- | -- | -- | -- | -- | -- |
Flytrap | Maw | -- | -- | -- | -- | -- | -- |
Antling | Mandibles | -- | -- | -- | -- | -- | -- |
Humanoids | Head | Right Arm | Left Arm | Legs | -- | -- | -- |