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Finishing moves, also known as Finishers, are a Rogue and Druid's cat form mechanism that is heavily dependent on combo points.
On top of of costing Energy to perform, Finishers also requires combo points to be build up on the target first. Both Rogue and Druid have several different finishers, allowing for a wide array of effects - from straight up damage, to reducing armor or even stunning the target.
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Eviscerate: Finishing move that causes damage per combo point.
Slice and Dice: Finishing move that increases melee attack speed by 20%. Lasts longer per combo point.
Expose Armor: Finishing move that exposes the target for 30 seconds, reducing armor per combo point.
Rupture: Finishing move that causes damage over time, increased by your attack power. Lasts longer per combo point.
Kidney Shot: Finishing move that stuns the target. Lasts longer per combo point.
Envenom: Finishing move that consumes your Deadly Poison doses on the target and deals instant poison damage. One dose is consumed for each combo point.
Deadly Throw: Finishing move that reduces the movement of the target by 50% for 6 seconds and causes increased thrown weapon damage.
Rip: Finishing move that causes damage over time. Damage increases per combo point and by your attack power.
Ferocious Bite: Finishing move that causes damage per combo point and converts each extra point of energy into 1 additional damage. Damage is increased by your attack power.
Maim: Finishing move that causes damage and incapacitates the target. Any directly damaging attack will revive the target. Causes more damage and lasts longer per combo point.