Each of the ten playable races has a unique set of minor bonuses. While these abilities are not supposed to be overwhelming to gameplay, they are noticeable enough to add a little flavor to each people.
Note that priests also have special racial spells.
- Gemcutting: +5 bonus to Jewelcrafting.
- Gift of the Naaru: (Activated) Targeted Heal-over-time ability, 3 minute cooldown.
- Inspiring/Heroic Presence: +1% chance to hit aura. Affects either physical attacks or spells depending on the class of the Draenei.
- Shadow Resistance: +10 bonus to Shadow Resistance.
- Find Treasure: Tracking skills that locates nearby treasure chests.
- Frost Resistance: +10 bonus to Frost Resistance.
- Gun Specialization: +1% chance to crit while firing a gun.
- Stoneform: (Activated) Removes all Bleed, Poison, and Disease effects for 8 seconds, and increases armor by 10% for that time. 3 minute cooldown.
- Arcane Resistance: +10 bonus to Arcane Resistance.
- Engineering Specialization: +15 bonus to Engineering.
- Escape Artist: (Activated) Removes the effect of one Snare or Root effect. 1min 45sec cooldown.
- Expansive Mind: +5% bonus to Intelligence.
- Diplomacy: +10% bonus to all reputation gains.
- The Human Spirit: +5% bonus to Spirit.
- Perception: (Activated) Increases stealth detection dramatically for 20 seconds. 3 minute cooldown.
- Sword and Mace Specialization: +5 bonus to Expertise while using a sword or a mace, including two-handed varieties.
- Nature Resistance: +10 bonus to Nature Resistance
- Quickness: 1% bonus to dodge chance
- Shadowmeld: (Activated) Blends in with surroundings, entering a weak state of stealth. Can only be done Out of Combat, and must remain still. 10 second cooldown.
- Wisp Spirit: +50% movement rate while dead (as opposed to 25% for other races)
- Arcane Affinity: +10 bonus to Enchanting
- Arcane Torrent: (Activated) Silences nearby opponents and restores mana or energy per Mana Tap charge. 2 minute cooldown.
- Mana Tap: (Activated) Reduce target's mana slightly and become charged with Arcane energy. Stacks up to 3 times. 30 second cooldown.
- Magic Resistance: +5 bonus to all resistances.
- Axe Specialization: +5 bonus to Expertise while using an axe or two-handed axe.
- Blood Fury: (Activated) Increases attack power for 15 seconds, while lowering the effect of healing on you.
- Command: Pet damage increased by 5%.
- Hardiness: 15% resistance to stun and knockdown effects.
- Cultivation: +15 bonus to Herbalism.
- Endurance: +5% bonus to maximum health.
- Nature Resistance: +10 bonus to Nature Resistance.
- War Stomp: (Activated) Stun up to 5 nearby opponents for 2 seconds. 2 minute cooldown.
- Beast Slaying: +5% damage bonus while fighting Beasts
- Berserking: (Activated) Increase haste and spell haste by 10-30%, depending on the damage of the troll. Effect lasts for 10 seconds.
- Regeneration: +10% to health regeneration, which additionally functions during combat.
- Throwing Specialization: +1% chance to crit while using Throwing Weapons and Bows.
- Cannibalize: (Activated) Regenerate health for 5 seconds by consuming a Humanoid or Undead corpse. 2 minute cooldown.
- Shadow Resistance: +10 bonus to Shadow Resistance.
- Underwater Breathing: Breath lasts 300% longer.
- Will of the Forsaken: (Activated) Become immune to Fear, Sleep, and Charm spells for 5 seconds. Can be used to break these effects as well. 2 minute cooldown.
This page last modified 2008-05-13 11:32:47.