There is no database record for this mob, yet. This means that no one who is using WarReader has encountered this mob. To help, download WarReader!
Contents [hide] |
Flamers are daemons of Tzeentch, the Chaos god of change. They can be recognized almost immediately by the gaping maws which sprout from their sinuous limbs and tubular bodies, which issue forth eldritch fire. Flamers can cast this magical fire as an attack against their enemies
Horrors of Tzeentch are living embodiments of magic and change, creatures made from the raw energy of the Realm of Chaos. Their form is constantly shifting as they scamper around with boundless energy, madly cackling and shrieking as they go. They glow in brightly colored hues of pink, purple and blue, and when they gather in groups their individual forms can become indistinct as they seemingly merge into an incandescent energetic whole. Magical energy constantly discharges from them in sparks and flashes, and their passing leaves a glowing trail of luminescence.
Screamers are daemonic creatures which resemble flying rays. In battle they swoop down on foes and cut them apart with their sharp tusks and spiked tails. Their name comes from their habit of emitting ear piercing screams as they charge into combat.
The Greater Daemon of Tzeentch is known as the Lord of Change. The Lord of Change is huge and bizarre in appearance, with a vast wings and a plumed body covered in shimmering brightly colored feathers. Its head is that of a monstrous predatory bird, and its scaled legs bear talons that are sharp and deadly.
The Lord of Change is the wisest and most subtle of all the Greater Daemons, a monster whose gaze penetrates into the very depths of the soul exposing its victim's innermost hopes and fears. They are masters of the medium of the Realm of Chaos, possessing incredible powers of sorcery, and it is said that they can control fate by unraveling and deciphering the patterns in the winds of magic.
Flying discs are disc-like melds of magic, metal, and daemon, and are often used as transports for mortal champions. They are capable of lashing out upon nearby foes utilizing short ranged lightning blasts or magically manifesting tentacles for attacking.
|