In many MMORPGs players wield weapons of steel and magic in order to set out across foreign and dangerous lands to claim the title of "Hero". However, there are many different types of heroes. While some of these heroes are forged, there are those that do the forging themselves--these are the crafters.
Crafting in an MMORPG is usually at the economic core of any game in the genre, providing reasons for players to spend their gold and embark on adventures so that they may continue earning it. And while crafted items help provide a healthy in-game economy, a good crafting system provides much more to those who would take the time to master it. Creating a sword that was wielded by a warrior as she took on the game's final boss with her guild or a potion that allowed a healer to keep casting beneficial spells so he could continue to give his group a fighting chance. When implemented correctly, crafting provides the means for players to leave their mark in the game world in unique and helpful ways.
In Carbine's upcoming MMORPG, WildStar, crafting sits near the center as one of the game's core features. I received the opportunity to attend a round table discussion where WildStar's very own Econ Designer, Phillip Chan aka PChan, as we discussed Carbine's philosophies on crafting and what there goals for crafting systems are in WildStar. If you're unfamiliar with WildStar's crafting systems, or just want to brush up on some crafting-goodness, be sure to check out my "Crafting Deep Dive" article where I explain all the basics of WildStar's crafting and gathering systems.
Without further delay, let's talk crafting!