This applies more to older content than today's, unfortunately, but I loved that EverQuest was like an actual, living world. It went with the high fantasy feel and kept away from cartoonish models.
It had paths laid across the land that players could follow to get around. It made the world more realistic looking and welcoming of adventure and travel into the unknown.
The trails/paths/roads through zones made it appear as though people actually traveled using them (and they very much did), and oftentimes, NPCs actually walked along them, which was pretty cool. Qeynos Hills had guards that walked along the paths AND merchants that traveled using them. It made the world life-like. I loved it. And the best part was that some of those NPCs would actually show up in zones/cities at the other end of the road.
In the cities, you would have guards that rotated shifts and patrolled the cities. NPCs moved around and did "things". Time of day would actually matter sometimes.
Even though many of us have turned off sound and music due to repetitiveness and such, something I feel that is still pretty well done is the music and sounds in zones. They fit the atmosphere and bring the zones to life. Something that comes to mind is the sounds that are played in merchant / trading areas... PoK for instance... you hear the bustling sound of people and trade. The sounds in the game set the mood well.
I would love to see the use of portals and fragmented zones toned down a bit and a return to simpler landscape and the feeling of a small city or town again. Make the world alive again. I miss that.
16 Years of EverQuest: All Access Giveaway
We have 16 membership codes to give away to 16 lucky winners--enter now!
The giveaway has ended!
Winners will be contacted and announced by 11:59pm PT on Thursday, March 26th.
Happy Birthday to EverQuest! We've teamed up with Daybreak Games to give away 30 days worth of All Access membership to 16 lucky people! Continue after the jump for all the details.
Obligatory Information
- No purchase necessary, but you need to register for a free account with ZAM if you haven't yet
- We don't care which country you live in, anyone can redeem the code
- The contest begins whenever this article goes live on Monday, March 16, 2015 and ends at 11:59pm Pacific Time on Tuesday, March 24, 2015
- There are sixteen (16) codes for thirty (30) days of All Access membership, so there will be sixteen (16) individual winners
- One entry per person
- ZAM staff and their immediate family are not eligible. Sorry, hubby!
- Daybreak employees and their immediate family are not eligible. Sorry, Roshen!
How to Enter
- Log in to your ZAM account (registering is free!)
- Post a comment as a response to this article telling us something you love about EverQuest. A favorite zone, a cherished memory, a funny story—whatever you want to share!
- Deadline for entries is 11:59pm Pacific Time on Tuesday, March 24, 2015
How We Choose
- Valid entries will be entered into a random blind drawing
- The winners will be announced by 11:59pm Pacific Time on Thursday, March 26, 2015
- The code and redemption instructions will be sent via private message on ZAM
- ZAM and Daybreak are not responsible for an unredeemed or lost code
There's all our mumbo-jumbo... good luck!
Ann "Cyliena" Hosler, Managing Editor