Tactics: Sorcerer Skills Guide

A basic overview of practical usage of currently known sorcerer skills.

Movement / Recovery

 

Backstep
Sorcerer’s standard movement skill. While it says backstep, keep in mind that you can use it to travel in any direction by quickly facing in the direction opposite to which you intend to move. This move can frequently be used to pursue, escape or space yourself during combat. This skill is how a sorcerer “move cancels” to shave off animation and recovery time and, if timed correctly, can maintain skill activation effects. Has minor pass-through properties but does not provide immunity to Area-of-Effects.

Soaring Attack
A wakeup reversal universal among classes. Can be used at any point during your get up animation and it is possible to throw off baits and punishes by varying the timing. Has a small AoE and high rate of knockdown, but minimal damage. Has a cooldown of 12 seconds so you may not always want to use it immediately in the event of people backing off temporarily.

 

Utility / Situational

 

Seal of Thunderbolt
Sorcerer’s “trap,” archer style. Smaller in comparison but with a shorter cool-down time and provides 5 seconds of paralysis. Traps stay out on the field for some amount of time after laying them on the ground but disappear eventually. They are clearly visible and deal some damage. It is possible to jump over or avoid them with movement skills, but you may attempt to use them to control territory, use them as retreat points, or lay them on stationary or downed targets. While these normally have a long cast time of 1.8s, they can be canceled extremely early and still take effect, at half or less of the normal time.

Mana Boost
Staple MP recovery skill. With a long cast-time, you likely will only be able to use this when you are at least somewhat safe. Using it while under threat of pressure is quite a gamble. After the casting finishes, you channel a small amount of recovery... 12 MP/1 second over 20 seconds. Using a skill or item or being hit will interrupt the effect.

Contract of Wreck
A quick casting self-buff which increases the damage of your next attack by 30% within 20 seconds and with a cool-down of the same amount of time. Use it whenever you can most benefit from the additional burst, such as gaining more damage for exceeding the other team's healing output to gain more comparative health advantage or to finish off a target. Otherwise, just use it for plain more damage. Scariest with heavy hitting skills like Hellfire or Bomb of Annihilation.

Mana Shield
Provides temporary protection in a pinch. You probably cannot expect to use this more than once a fight, due to its massive 300 second cool-down time and only having a duration of 15 seconds. Since it eats up your MP per damage you take, it would be wise to save it for when a situation truly calls for it. Completing an extremely important setup which may change the flow of the fight, or saving yourself from what would otherwise be certain death seems like appropriate uses.

 


Page 1: Attacks
Page 2: Movement/Recovery, Utility/Situational
Page 3: Valaka's Commentary

 

Comments

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Bomb of Annihilation/Backstep
# Jul 21 2010 at 5:26 PM Rating: Decent
Interesting. Bomb of Annihilation sounds like a fun skill - not only for the sorcerer that is casting it, but also for the person on the receiving end - scary dodge or die moments anyone?

Backstep looks like a somewhat two sided PvP skill as well, since Sorcerers will be able to get away easier, and yet if they turn to the left or the right, it's possible to predict where they will move (even if they only stay in that position for .5 of a second or so, other people will be able to read where they will move next during that time). On another note, I'm assuming that it has a cooldown, or high mana cost - could someone provide me with that information?
Bomb of Annihilation/Backstep
# Jul 21 2010 at 11:52 PM Rating: Excellent
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137 posts
Backstep doesn't even need prediction although it would help for setting up a longer startup skill or moving into position first. It has a travel time which people with reasonable reflexes will be able to notice the direction and landing point near the start of the skill. It also does have both CD 5s and MP 20 cost.
Bomb of Annihilation
# Jul 21 2010 at 3:29 AM Rating: Decent
Quick question, does Bomb of Annihilation use hitscan or collision? And if collision, how fast/slow does it move?

As Sorc is most likely going to be my class of choice, I found this very interesting. But from this and videos I cant really see this class being all that great in pvp. I mean, it depends on how hard the spells hit in PvP though. They dont seem to have anywheres close to the mobility of an archer, some of their skills seem very slow and hard to connect (especially hellfire), and their survivability seems pretty low (the 5min cd on the shield is pretty hefty).

Really seems like the deciding factor is damage here.
Bomb of Annihilation
# Jul 21 2010 at 12:15 PM Rating: Excellent
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137 posts
Afaik the only sorc move to use hitscan is Fireball but I haven't actually had the chance to see or test Bomb being a much higher level skill. The comments made on it were basic enough to be applicable without that knowledge. If I had to guess, and I could be wrong, that it would be similar to the other 24m range projectiles like the mystic Flash Shot, which is essentially like a FPS rocket. As more details get confirmed, I can always update the guide. It's doubtful that any of these guides so far have every nuance of every skill figured out, hence why these are basic overviews.

Sorc damage is much higher than archer per shot... depending on skill, anywhere from ~2-10x damage, with the addition of also being able to hit more AoEs. While they have less mobility than an archer, they get a ranged snare which archer does not. Their slow spells like Hellfire are best saved for setups or gambles, but the rest of their skills are actually relatively fast in both cast and travel time. It's because they have so much AoE and deal so high damage that their survivability is lower... they're the glass cannon of TERA.
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