TERA Producer Talks Production, Launch, Future

No time travel, though.

Producers usually have a hand in a little bit of everything in game development, so Brian Knox is a good man to talk to about TERA's past and future. In an interview with DualShockers, he talks about localizing TERA, what makes the game unique, his view on the launch, and - of course - lots and lots of future plans, like eliminating repetition, changes to crafting, and in-development zones. 

Tags: News, TERA

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