The Elder Scrolls Online Delayed on Consoles

Zenimax announced a six month delay for ESO on consoles.

Elder Scrolls Online was scheduled for launch on consoles in June 2014. One month before the mark, Zenimax announced a six month delay and a compensation system for console players annoyed by this change.

"We continue to work on the console versions of ESO, and game development has been progressing steadily, but we are still working to solve a series of unique problems specific to those platforms," said the announcement.

The team found out that they need a six month delay to solve all the issues that have cropped up. As a compensation for fans who where waiting eagerly, Zenimax Online made an arrangement with both Sony and Microsoft:

"Via a special offer, anyone who purchases and plays the PC/Mac version of The Elder Scrolls Online by the end of June will have the opportunity to transfer their character(s) to either console version when they are released. The offer will allow you to begin playing immediately on the PC/Mac, and then add the PS4 or Xbox One version and transfer the character(s) you have created and developed. And, you don’t have to pay full price for the game twice. For $20, eligible PC and Mac players will have the option to add a full, digital version of ESO on either the PS4 or the Xbox One with your character transfer(s), and another 30 days of included game time."


Guilhemette "Whilhelmina" Giacopazzi

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