Enhancement (WoW Talent Tree)  


See Shaman Talent Builds

The Enhancement Tree is the shaman talent tree which focuses on melee damage. It contains talents which boost melee damage done by the shaman, allows the shaman to duel wield, and increases the benefit Totems give to the party.

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Primary uses

The Enhancement tree is generally regarded as the levelling tree as it is faster than trying to level as resto and has more available gear options than elemental. In a raid setting an enhancement shaman brings arguably the best buff to the melee group in Windfury totem. They are also able to hold their own as respectable damage dealers.

Tier 1

  • Ancestral Knowledge (5) - Increases your maximum intellect by 2/4/6/8/10%.
  • Enhancing Totems (3) - Increases the effect of your Strength of Earth and Flametongue Totems by 5/10/15%.
  • Earth's Grasp (2) - Increases the health of your Stoneclaw Totem by 25/50% and the radius of your Earthbind Totem by 10/20%.

Tier 2

(5 points required)

  • Guardian Totems (2) - Increases the amount of armor increased by your Stoneskin Totem by 10/20% and reduces the cooldown of your Grounding Totem by 1/2 sec.
  • Thundering Strikes (5) - Improves your chance to get a critical strike with all spell and attacks by 1/2/3/4/5%.
  • Improved Ghost Wolf (2) - Reduces the cast time of your Ghost Wolf spell by 1/2 sec.
  • Improved Shields (3) - Increases the damage done by your Lightning Shield orbs by 5/10/15%, increases the amount of mana gained from your Water Shield orbs by 5/10/15% and increases the amount of healing done by your Earth Shield orbs by 5/10.15%.

Tier 3

(10 points required)

  • Elemental Weapons (3) - Increases the damage caused by your Windfury Weapon effect by 13/26/40% increases the spell damage on your Flametongue Weapon by 10/2030% and increases the bonus healing on your Earthliving Weapon by 10/20/30%.
  • Shamanistic Focus (1) - Reduces the mana cost of your Shock spells by 45%.
  • Anticipation (3) - Increases your chance to dodge by an additional 1/2/3%, and reduces the duration of all Disarm effects used against you by 15/30/50%. This does not stack with other Disarm duration reducing effects.

Tier 4

(15 points required)

  • Flurry (5 - Requires 5 points in Thundering Strikes) - Increases your attack speed by 10/15/20/25/30% for your next 3 swings after dealing a critical strike.
  • Toughness (5) - Increases your armor value from items by 2/4/6/8/10%, and reduces the duration of movement slowing effects on you by 6/12/18/24/30%.

Tier 5

(20 points required)

  • Improved Windfury Totem (2) -Increases the melee haste granted by your Windfury totem by 2/4%.
  • Spirit Weapons (1) - Gives a chance to parry enemy melee attacks and reduces the threat generated by your melee attacks by 30%.
  • Mental Dexterity (3) - Increases your Attack Power by 33/66/100% of your Intellect.

Tier 6

(25 points required)

  • Unleashed Rage (5) - Causes your critical hits with melee attacks to increase all party and raid members' attack power by 2/3/4/6/8/10% if within 45 yards of the Shaman. Lasts 10 sec.
  • Weapon Mastery (3) - Increases the damage you deal with all weapons by 4/7/10%.

Tier 7

(30 points required)

  • Dual Wield (1) - Allows one-hand and off-hand weapons to be equipped in the off-hand. An important talent to get as duel wielding has been shown to do more damage than using 2-handed weapons.
  • Dual Wield Specialization (3) - Increases your chance to hit while dual wielding by an additional 2/4/6%.
  • Stormstrike (1) - Instantly attack with both weapons. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 seconds. The buff applies to your nature damage as well as to that of anyone else in the raid (elemental shaman, moonkin druids, even the hunter pet type Wind Serpent).

Tier 8

(35 points required)

  • Mental Quickness (3) - Reduces the mana cost of your instant cast Shaman spells by 2/46% and increases your spell power by an amount equal to 10/20/30% of your attack power.
  • Lava Lash (1 - Requires Dual Wield) - You charge your off-hand weapon with lava, instantly dealing 100% off-hand Weapon damage. Damage is increased by 25% if your off-hand weapon is enchanted with Flametongue.
  • Improved Stormstrike (2 - Requires Stormstrike) - Increases the amount of Stormstrike charges by 1/2, and reduces the cooldown by 1/2 sec.

Tier 9

(40 points required)

  • Shamanistic Rage (1) - Reduces all damage taken by 30% and gives your successful melee attacks a chance to regenerate mana equal to 30% of your attack power. Lasts 15 seconds. A great way to refill your mana bar in pve and is also a good pvp talent.
  • Static Shock (3) - You have a 2/4/6% chance to hit your target with a Lightning Shield Orb charge when you do damage, and increases the number of charges of your Lightning Shield by 2/4/6.
  • Earthen Power (2) - Your Earthbind Totem has a 50/100% chance to also remove all snare effects from you and nearby friendly targets when it pulses.

Tier 10

(45 points required)

  • Maelstrom Weapon (5) - When you deal damage with a melee weapon, you have a 100% chance to reduce the cast time of your next Lightning Bolt, Chain Lightning, Lava Burst, Lesser Healing Wave, Chain Heal or Healing Wave spell by 20%. Stacks up to 5 times. Lasts 30 sec.

Tier 11

(50 points required)

  • Feral Spirit (1) - Summons two Spirit Wolves under the command of the Shaman, lasting 45 sec.

Typical Points Spent

This section to be updated soon.

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This page last modified 2008-10-27 14:34:24.