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Starting Cities | |||||||||||||
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Kelethin New Halas | |||||||||||||
Alignment | |||||||||||||
Good | |||||||||||||
Language | |||||||||||||
Faerlie | |||||||||||||
Starting Attributes | |||||||||||||
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Recommendations | |||||||||||||
Classes | Scout, Priest | ||||||||||||
Professions | Sage, Woodworker, Tailor | ||||||||||||
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The Fae were added with Echoes of Faydwer and Kelethin is their home, which they occupied after the Elves left. Fae are small and have wings resembling butterflies or other winged insects. The fae evolved from faeries and nature spirits to become larger and interested in worldly affairs, probably due to Tunare's Bloom. They are skilled with magic and prone to simple superstitions and belief systems. Many are prone to playing tricks on the unsuspecting.
Traditional stories about the Fae, or faeries, have depicted them as spirits of wildness and mystery, some of which were beneficial and helpful and others dangerous, mischievous or deadly. Modern writers have drawn from these tales and added their own changes. The Fae, themselves, seem to encourage these stories.
With Game Update 61 the Fae will be able to quest for the ability to fly at level 85. See: Fae and Arasai Flight.
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