Just got done fighting this guy with my 60 Pally with Defiant gear, 1.0, and a Journeyman Healer merc on Xegony. Second disarm, and I disarmed him! Didn't proc DA again, and thankfully disarm now just leaves the weapon in the mob's inventory instead of the ground so I still got it after killing him.
He only got 1 DA proc, however he is still a very long fight. Took over 40 minutes, and thankfully he doesn't run at 20%.
8565 HP 622 AC 622 ATK w/yaulp 4 Elaborate Defiant gear for all vis slots, mis other defiant for the rest. Fiery Defender Journeyman Healer Merc
Duoed him with a 65 Mage and myself (65 Shaman) while he had the hammer equipped. Mage pet had taunt on, but he never pulled aggro from me. It was not that challenging tanking it with my Shaman (Time gear and all combat AA's) as long as I kept Quiescence up so should be cake for any tank. I would keep an eye on Divine Aura and start casting my dots and Mage fire DD spells when there was about 5 seconds left on DA. I had no problem landing disease or poison based Shaman dots and I was also able to disease slow him after applying a Malicious Decay. Magic slow may have also landed, but it didn't initially and I didn't want to continue trying and waste mana and time while DA was off.
Hey everyone, these are the things you need to know, all in once post!
Facts: His spawn time is 2 days He has no PH, but will not always have the Hammer His /loc is -450 +1400 The easiest way to get to him, is from the Scarlet Desert zoneline, (left, right, left, right, left, left) If you look at the map, the room is the southern-most room in the eastern-most third of zone If he has the hammer, he WILL proc DA, at which time he will be invuln and you can't hurt him in any way at all Best way to kill is to simply have some dps mercs in group, and they will cast/burn the moment his DA drops
Waited in the room listed on the Locs of this post. they are correct and he poped right in front of the altar. soloed him with out a merc as a 84 bard but he didnt have the mace. quick fight less then 5 mins. now to wait and see what his pop time is......
Killed Today on Progression Server 2/16/2012. all 60 Sk,Clr,Enc,Shm,Mnk,Nec. Took about 8 min to kill. Tash Turgur Cripple then Spank and Tank. Dropped the Scythe.
Meh.... soloed him today with 63 Necromancer / Tank Merc.... this one had the Scythe in hand not hammer or I wouldn't have tried. Not too hard, cleared the room first, he destroyed my merc pretty fast as I couldnt keep aggro despite chain casting darkness - most spells actually landed despite what I read here, yes a few resisted but not insane, kept snared entire fight - merc went down with him at35% or so, I Lifeburned him then and kited him around, was totally oom at end but killed him before repops - got a whole AA for it too.
My question is, the Scythe is a 1hs, and looks cool, but if you have NO 1HS, why is it Necro usable? (I cant land a hit even though it procs a now-useless proc)
so me (55 sham) w/ t1 jm merc tank and my guildy, a 53 ranger...we are currently going on 20 minutes we are all full health and mana and so this stupid mob...he resist every thing i cast except for plague...and now our GL is comin a 85 warrior...this better flippin work lol
Killed him last night w/ my 75 mage and T1 Journey Cleric merc. Due to the fact he had the hammer, and it proc'd every 10-15 seconds, sometimes 3-4 times in a row, it took FOREVER!!! 15 minute fight... The key was to wait until you saw the DS messages (from pet) then cast like crazy, and hope he doesnt proc again, or resist. used the 2.5 sec fire spell (forgot name) and the Summoned Ice thing of paradox somethin' or other (very technical, i know). Had to Mala, then Malosanise.. still resisted 1-2/5 casts. Did not resist any of the casts from the Summoned paradox thing. Dropped the hammer (could not use). 85 Cleric got it, and went on a rampage in VT (tagged along). Had atleast 10-15 mob's on her, w/ Ward spell, and this hammer procing every other swing, there were literally NO heals casted. Very nice weapon when used right.
well I fought him while he had his hammer... was a very peculiar fight.
whenever he proc'd I had to kite him around, but when DA wasn't up, I noticed a few things:
1.) he has an average amount of hp 2.) he has a very high regen rate 3.) he either has very high AC, very high agility, or both, because I could rarely hit him, and when I DID hit him, it was for pathetic amounts of damage.
anyways, those are just things to think about before you engage him. the fight took about 15 minutes because I could only get several seconds of fighting in at a time as he proc's very often.
It took my 70 level necro about 7 minutes and 80% of my mana to kill the mob. Pet Hold, Snare. Magic based and Fire based DOT did not often stick on the mob.
My 65 Cleric now has hammer (Merez) looking for more info will most after I use it for a while.
While I am not in the zone 24 hrs 7 days a week. Have seen the spawn twice in 3 days. Both time did not drop the hammer. Also a graphic of the weapon he is holding occurred both time. So I assume the Hammer would be seen in his hands.
Indifferent Mob does not agro with other mobs.
Seems the roaming mobs that come in room and come near door and can agro you in the room number in the 6 plus. They travel far to the room so be warned even if you clear the long hall you can get adds. Also found that a few types of other minor names can spawn in room and as the roamer mobs also.
Again the non hammer equiped mob is cake for most classes over 65. A lot of HP so have a DS up to help your DPS
Did some testing and a 70 necro cannot fear this guy. Snare also seems to miss often and necro dot + snare spells do not seem to stick. Necro AA snare worked 3 times out of 9 casts.
Fire spells seem not to hit as well as wells magic based damage spells, Seems poisen and deases based spells hit most of the time.
70 Necro will all spells and pet took about 8 minutes but did not have the DA hammer only the Scythe and some junk. Was dark blue to 65 druid and light blue to a 70 necro.
Just killed with a 75 pally, 13.5k unbuffed/2600ac ....its a long F'n fight...i then brought my 75 ranger to dps, i DOT'd a bit to offset the DA procs, he proc's a lot... my suggestion is bring a class that can DOT a lot, to off set his DA when you cannot melee...
He is found in the far side of the zone by SD zoneline, in the far bottom left corner of zone (if looking at the map), trackable from zone with ranger.
Awesome weap and it proc's a lot, I will enjoy this during duels and for those tough mobs that take a few tries to slow :)
-Prokaznik Prenebrezhitelniy, 75 Paladin of the Rathe
I realize that lots of folks who kill this guy are after something particular, but after checking every few days for the last month and a half, and never finding this guy up, I can't help but suspect some **** is farming him just for the sake of farming him (and likely half the other named mobs on the server too).
As much as they need to merge the servers again for population and grouping's sake, sh*t like this would only get twice as bad. If I ever see him with a DA hammer it will be a true miracle (or if I just see him!).
Just got Devine Hammer thingy to drop Tuesday Feb. 19 2008.. Getting PL in GE with my war happened apon this guy.. logged to my pally bam we took him out (71 pally and 78 Monk).. Monks cleric is proud owner of the Devine hammer lol Grats to him.. my 14 cleric is next O.o
Ive been camping this guy now for the last two weeks for his hammer, too bad for me he has only been holding the scythe each time Ive got him up.. his Respawn seems to be only two days now. thats when Ive been finding him spawned.
Not very accurate but I killed him on a Wednesday afternoon (Jan. 16, 2008) and he was up again on a Friday aft. (Jan. 18, 2008). First time he had the scythe and today he had the hammer, which I soloed with a 76 BL. Mostly Anguish gear and healing pots.