the hardest part of this fight is the add waves, we one grouped it and our tank was having some issues keeping all their attention. also, the final spawn is immune to changes in attack speed.. it doesn't hit very hard or very fast. comparable to doomshade.
The poster is referring to a mob named "A Massive Burrower" that spawns at the cave entrance once you initiate the Burrower Beast ring event. It is not targetable ever and I believe serves as a check on whether people leave the cave during the event, in which case you fail and the event resets after a while.
Ok so I did the first 3 waves of the event then it ended... then I did them again and it ended again... anyone know what is going on here? Had a 77sk, 77clr, 49 chanter, and 2 mercs. Why did the event end?
Droppped Khura's fcusing, Cloak of akheva, Hammer of souls, Warder's protection. + normal parsite loot table crud.
Yeah, I was bored.
Yeah, it's as trivial as you think. Takes forever, too. I was waiting on spawns a lot. Incidently, the last (parastite) takes a good 5 - 6 minutes to spawn after other waves are dead. I thought event was bugged. Normally, I didnt have to wait but 2 -3 minutes on next waves.
I went afk and came back and he was hitting me. That's how trivial this is.
I think my merc hit like 80 mana, total, the entire fight. I had her on efficient, tho.
Officially Soloed Stats: Damage Total : 3 Million. Time : 1 hour HP of final mob = 875k HP of 2 Larvae = 150k each HP of 18 Core Burrowers = 60k each Another old school mob down! http://eq.magelo.com/profile/1239869
Done this event twice with a buddy of mine. Me boxing 75 ranger and 75 Shaman, friend boxing 75 beast and 75 monk for dps. Pretty easy. Hail of Arrows on the ranger makes the first 3 waves a cake walk. Usually have the beast aggro all the mobs so I can assist and stand back to fire HoA as it pops. Takes about 30 min to get through the whole event. Final mob has lots of HP as do most the luclin mobs. Unslowable but doesn't hit to hard. Max was around 1k I think. Pretty fun event though. I enjoy the chaotic battle with mobs all over the place.
Went in with 4 people and tried event was not hard but we got no down time at all. All waves came back to back (maybe lack of DPS???) We never got spawn 7 or 8 and not sure why. Took us 25 mins to go threw the first 6 waves no deaths and was not bad at all. went with BST pally cleric and ranger all lvl 70. We may try event again but seams to be bugged atm.
OK,was soloing one night and i was getting ready to gate and i checked track and saw a mob called A ferocious horror lord.
I noiticed he was close by so i invised up and went after him.Rebuffed and meded up then hacked and slashed my way thourgh the mobs around him.then pulled his buddy next to him.
LB to me at 70 i droped him fast,mob list says he drops loot but he just poofed as soon as he droped no body to loot at all.
Well im thinking that maybe he spawned something and when i checked track low and behold what poped?yep you guessed it the burrower beast was on track=)
Im thinking this mob is the trigger mob for the event,funny that he droped loot before for some people but this time he poofed on me.bugged mob?maybe,or maybe hes the trigger.
I found A ferocious horror lord past the bridge on the other side.If you look at the map of the deep hes in the upper left corner,look for a tunnel that loops around.Mob was surrounded by about 3 or 4 other thought horrors.
From bridge go to other side and go RIGHT,follow along ledge to last tunnel,some mushrooms are SI some are not.TAke that tunnel and go straight then look on the map for the tunnel that loops.Mob is in that tunnel,or was when i found him,he might pop anywhere in zone so keep an eye out.
GOOD LUCK AND GOOD HUNTING! and may the fleas of a thousand camels infest flippy darkpaws armpits
Top of the map, there are two "big rooms" after you cross the invisible bridge. One "big room" on the left is where the Thought Horror Overfiend spawns. The other "big room" on the right is where this guy spawns. You can see it poking out of a tunnel from just outside the room entrance.
If you get to close to the the "big room" like say, walk past the opening, you trigger the event. You will note this as I did today, when I saw him and got a little to far past the entrance and worms started shooting out of the walls. There's also an emote "You feel the ground shaking under your feet" or something like that. You'll also note that the "entrance" is now covered with rock, and you are trapped in the room, until the event is over. I think when this happened to me today, I had like 3 buffs up. I wasn't quite ready.
Mercs are Ok, here. So I feigned, had pet engage, (he had already engaged anyways) and then memmed Levant (Necro evac) and just evacced to IZ.
After it reset (I didn't keep a timer on it) I'd say 10 minutes, but I was afk for a bit, defintely less than 1/2 an hout. I went back, buffed this time, and beat the crap out of him.
You'll see him if he is up. To trigger the fighting to start. Just walk up close to him and the cycle starts. When I did that, not certain, but I think the exit to the room closed. I could be mistaken on that tho.
OK WHAT DO YOU DO TO FINDOUT WHEN THE LAST TIME HE WAS KILLED AND HOW DO YOU START THE RAID. CAN ANY ONE HELP ME OUT MY GUILD WANT TO RAID HIM FOR THE CASTER GEAR. SO WE ARE READ FOR BIGGER ZONES
OK we just took the THO out lastnight with 26 avg lvl 63 peeps had wipe first try then we took him down on the next go around. My question is can the same 26 peeps take this big old worm...