Contents [hide] |
Num | Name | Cost | Classes | Cat. | Type | Old Tab | Description |
---|---|---|---|---|---|---|---|
79 | 2 Hand Bash | 6 | Pal Shd | This ability will allow you to use your Bash skill while wielding any 2-handed weapon. | |||
122 | Acrobatics | 3 | Brd Mnk Rog | This ability will reduce the damage that you take from falling. | |||
1668 | Acute Focus of Arcanum | 9 | Dru Enc Mag Nec Shm Wiz | This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target. | |||
121 | Adv. Trap Negotiation | 3 | Brd Rog | This ability will reduce the reuse time on your sense and disarm trap skills. | |||
366 | Advanced Pet Discipline | 5 | Bst Mag Nec Shd Shm | The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet spellhold, or hotkeys can be created using the pet control window. | |||
526 | Affliction Mastery | 7 | Dru Nec Shm | This ability improves the chance that damage-over-time spells will have a critical effect each tick they are active. | |||
81 | Ambidexterity | 9 | Brd Bst Mnk Rng Rog War | This ability increases your chance to use dual wield successfully. | |||
636 | Arcane Whisper | 9 | Enc Mag Wiz | Arcane Whisper reduces hate on a single target slightly over time. | |||
8801 | Aspect of Zomm | 3 | Mag Wiz | This ability gives you an alternate version of your Aspect of Zomm spell. | |||
112 | Bandage Wound | 3 | Ber War | This ability will give you increased healing ability per bandage by 10, 25, and 50 percent. | |||
611 | Battle Leap | 9 | Ber War | Battle Leap enables you to spring forward into combat. Your momentum will confer a boost to your attacks for a short period of time. | |||
740 | Blood Tithe | 7 | Dru Nec Shm | Each rank in this ability further increases your chance to get a critical hit with your damage over time spells. | |||
119 | Body and Mind Rejuvenation | 5 | Brd Bst Pal Rng Shd | This ability will give you one additional point of mana and hit point regeneration. | |||
404 | Call of the Wild | 9 | Dru Shm | This ability allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability. | |||
531 | Cloak of Shadows | 12 | Nec Shd | This ability allows you to become invisible nearly at will, without the need to memorize a spell. | |||
689 | Combat Medic | 3 | Ber War | Increases the amount of healing provided by a single bandage. | |||
3818 | Companion's Agility | 3 | Bst Enc Mag Nec Shd Shm | The first three ranks of this ability increases your companion's ability to avoid melee damage by 5, 7 and 10%. Each additional rank increases this chance by 2%. | |||
3816 | Companion's Relocation | 6 | Bst Enc Mag Nec Shd Shm | This ability moves your companion forward in the direction you are facing. | |||
428 | Death Peace | 5 | Nec Shd | This ability gives you an additional way to feign death. | |||
7105 | Deathly Pact | 5 | Nec Shd | This ability will prevent components used in the summoning of pets from being expended. | |||
278 | Death's Fury | 3 | Nec Shd | This ability imbues your pet with the ability to land critical hits. | |||
3815 | Destructive Cascade | 6 | Dru Enc Nec Shd Shm | This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage. | |||
639 | Dimensional Instability | 7 | Enc Mag Wiz | By creating a localized field of unstable reality, this ability periodically teleports you in random directions while keeping you slightly phased out of physical existence. While Dimensional Instability is active, enemies will notice your actions significantly less and you will be less susceptible to melee damage. Be careful! The locational shifts caused by Dimensional Instability beginning and ending will interrupt your spell casting. | |||
826 | Encroaching Darkness | 6 | Nec Shd | This ability provides a darkness snare ability that does not do damage to your target. | |||
219 | Entrap | 4 | Dru Rng | This ability provides you an additional means of entrapping, or more specifically, ensnaring an opponent. | |||
43 | Exodus | 6 | Dru Wiz | This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell. | |||
1404 | Extended Swarm | 7 | Bst Clr Dru Enc Mag Nec Shd Shm Wiz | This passive ability will extend the duration of your swarm pets by 1 second per rank. | |||
78 | Fearless | 6 | Pal Shd | This ability will make you permanently immune to fear spells. | |||
496 | Field Dressing | 3 | Ber War | This ability further increases the amount of healing provided by a single bandage while binding wounds. | |||
108 | Flurry | 3 | Ber War | This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry. | |||
1669 | Flurry | 7 | Pal Shd | This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry. | |||
1211 | Focus of Arcanum | 9 | Dru Enc Mag Nec Shm Wiz | This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target. | |||
3899 | Furious Leap | 3 | Ber War | Furious Leap allows you to jump forward a short distance. | |||
601 | Grappling Strike | 5 | Mnk War | This ability deals little damage but enables you to pull your enemies towards you in battle. | |||
1210 | Group Perfect Invisibility | 5 | Enc Mag Wiz | An invisibility that will not fade over time than you can share with your group. | |||
821 | Harmshield | 7 | Nec Shd | Grants you an alternative version of your Harmshield ability. | |||
3713 | Hastened Call of the Wild | 2 | Dru Shm | Reduces the reuse time on your ability Call of the Wild. Each rank provides a 120 second reduction. | |||
10405 | Hastened Deflection Discipline | 7 | Pal Shd | This ability reduces the time between uses of your Deflection Discipline by 2 minutes per rank. | |||
159 | Hastened Exodus | 2 | Dru Wiz | This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63. | |||
9603 | Hastened Furious Leap | 5 | Ber War | This passive ability reduces the reuse timer of your Leaping abilities by ten seconds per rank. | |||
1113 | Hastened Mass Group Buff | 8 | Bst Clr Dru Enc Mag Nec Pal Rng Shm | This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank. | |||
161 | Hastened Mending | 2 | Bst Mag Nec | This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63. | |||
164 | Hastened Rampage | 2 | Ber War | This ability decreases the amount of time required between uses of Rampage by ten percent per rank. | |||
734 | Hold the Line | 9 | Ber Mnk War | Hold the Line increases the amount of hit points healed by healing spells that land on you but reduces your offensive damage by as well. Rank 1 will increase the healing spells that land on you by 10% and Rank 2 will increase the heals by 15% while your damage done will go down by 25%. | |||
283 | Immobilizing Bash | 5 | Pal Shd | This ability increases the chance that your bashes will stun the enemy. | |||
80 | Innate Camouflage | 5 | Dru Rng | This ability allows you to become invisible, nearly at will, without the need to memorize a spell. | |||
37 | Innate Invis to Undead | 3 | Clr Nec | This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell. | |||
188 | Knight's Advantage | 2 | Pal Shd | This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65 and an additional three ranks at level 70. | |||
3724 | Knight's Return Strike | 6 | Pal Shd | This ability grants you a chance to bash your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a bash. | |||
1041 | Malosinete | 6 | Mag Shm | This ability gives you a version of your Malo line of spells that is slightly more reliable than other versions. | |||
35 | Mass Group Buff | 9 | Bst Clr Dru Enc Mag Nec Pal Rng Shm | This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage. | |||
353 | Master of Disguise | 7 | Brd Rog | This ability lends persistence to your illusionary disguises, causing them to last until you die or the illusion is forcibly removed. | |||
58 | Mend Companion | 5 | Bst Mag Nec | This ability allows you to cast a quick healing spell on your pet. | |||
181 | Mithaniel's Binding | 3 | Ber War | This ability further increases the amount of healing provided by a single bandage while binding wounds. The two ranks of this ability may be trained at or after levels 63 and 64. | |||
406 | Nature's Bounty | 1 | Dru Rng | This ability gives you an innate chance to forage more than one item at a time. Additional ranks increase the chance to forage a second item. | |||
8501 | Overpowering Strikes | 5 | Clr Pal | This passive ability increases your chances of landing a stun. Each rank adds one percent to your chance to land a stun. | |||
3812 | Perfected Invisibility | 3 | Enc Mag Wiz | An invisibility that will not fade over time. | |||
125 | Pet Discipline | 6 | Bst Mag Nec Shd Shm | This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack." | |||
120 | Physical Enhancement | 5 | Ber Brd Bst Mnk Pal Rng Rog Shd War | This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost. | |||
315 | Planar Durability | 3 | Ber Pal Shd | The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.25% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. | |||
3865 | Planar Durability | 3 | Mnk Rng | The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. | |||
7106 | Planar Durability | 3 | Brd Bst Rog | The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. | |||
44 | Quick Damage | 3 | Dru Mag Wiz | This ability reduces the casting time on your damage spells that have a casting time greater than three seconds by 2, 5 and 10 percent. | |||
42 | Quick Evacuation | 3 | Dru Wiz | This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent. | |||
3824 | Quickened Call of the Wild | 2 | Dru Shm | Reduces the casting time of Call of the Wild. Rank 1 reduces the cast time by 15%, Rank 2 by 30% and Rank 3 by 50%. | |||
3838 | Quickened Suspend Minion | 2 | Bst Enc Mag Nec Shd Shm | This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%. | |||
109 | Rampage | 5 | Ber War | This ability will allow you to strike everything in a small radius. | |||
418 | Replenish Companion | 3 | Bst Mag Nec | This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further. | |||
405 | Secondary Recall | 7 | Dru Wiz | Use of this ability allows you to quickly gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking. | |||
9102 | Sense the Dead | 2 | Clr Nec Pal | This ability gives you an alternate version of your Sense the Dead spell. | |||
518 | Shared Camouflage | 12 | Dru Rng | This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell. | |||
4666 | Shield Specialist | 5 | Pal Shd | As long as a shield is equipped, each rank in Shield Specialist confers a damage bonus to attacks made by a weapon held in the primary hand. | |||
270 | Sinister Strikes | 12 | Brd Bst Mnk Rng Rog War | This ability increases the damage you cause when attacking with a weapon in your secondary hand. | |||
203 | Speed of the Knight | 3 | Pal Shd | Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield. | |||
3813 | Spell Casting Reinforcement | 2 | Mag Nec Wiz | This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent. | |||
113 | Spell Casting Reinforcement Mastery | 8 | Bst Clr Dru Enc Pal Rng Shd Shm | This ability increases the duration of beneficial buffs that you cast by an additional 20 percent. | |||
1213 | Spell Casting Reinforcement Mastery | 8 | Mag Nec Wiz | This ability increases the duration of beneficial buffs that you cast by an additional 10 percent. | |||
8600 | Spirit of Eagle | 7 | Dru Rng | This ability gives you an activated version of your Spirit of Eagle spell. | |||
222 | Stalwart Endurance | 2 | Ber War | This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. You may train in the ranks of this ability at or after levels 61, 63, and 65. | |||
434 | Steadfast Will | 3 | Pal Shd | This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. | |||
960 | Stomping Leap | 12 | Ber War | This ability is similar to your Battle Leap ability but will stun your target as you make contact. | |||
301 | Strengthened Strike | 3 | Rng War | Each rank in this ability increases the damage you do when you kick or slam. | |||
1403 | Sturdy Companion | 7 | Bst Enc Mag Nec Shd Shm | This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets. | |||
176 | Suspended Minion | 5 | Bst Enc Mag Nec Shd Shm | This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64. | |||
213 | Tactical Mastery | 2 | Ber War | Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. You may train in this ability at or after levels 61, 63, and 65. | |||
1665 | Tactical Mastery | 5 | Brd Bst Mnk Pal Shd | Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. | |||
214 | Theft of Life | 1 | Nec Shd | This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing. Additional ranks further increase this effect. | |||
1405 | Twincast | 7 | Clr Dru Enc Mag Nec Shm Wiz | This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast. | |||
1664 | Twinproc | 7 | All but Enc Mag Nec Wiz | This passive ability will give you the innate chance to perform a twinproc each time you proc a weapon based spell. Each rank will give add a 3% increased chance to perform a twinproc. | |||
800 | Vehement Rage | 9 | Ber War | This ability, when active, will increase the damage you do at the cost of having heals that hit you be less effective. Additional ranks increase your damage dealing capabilities. | |||
341 | Veteran's Wrath | 3 | Ber War | Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks. | |||
284 | Vicious Smash | 5 | Pal Shd | This ability increases the damage you do with your bashes. | |||
532 | Willful Death | 5 | Nec Shd | Each rank in this ability gives you an increasing chance for your feigned deaths to not be revealed by spells cast upon you. At the highest rank, you become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully lands upon you. |
Num | Name | Cost | Classes | Cat. | Type | Old Tab | Description |
---|---|---|---|---|---|---|---|
122 | Acrobatics | 3 | Brd Mnk Rog | This ability will reduce the damage that you take from falling. | |||
121 | Adv. Trap Negotiation | 3 | Brd Rog | This ability will reduce the reuse time on your sense and disarm trap skills. | |||
81 | Ambidexterity | 9 | Brd Bst Mnk Rng Rog War | This ability increases your chance to use dual wield successfully. | |||
119 | Body and Mind Rejuvenation | 5 | Brd Bst Pal Rng Shd | This ability will give you one additional point of mana and hit point regeneration. | |||
353 | Master of Disguise | 7 | Brd Rog | This ability lends persistence to your illusionary disguises, causing them to last until you die or the illusion is forcibly removed. | |||
120 | Physical Enhancement | 5 | Ber Brd Bst Mnk Pal Rng Rog Shd War | This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost. | |||
7106 | Planar Durability | 3 | Brd Bst Rog | The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. | |||
270 | Sinister Strikes | 12 | Brd Bst Mnk Rng Rog War | This ability increases the damage you cause when attacking with a weapon in your secondary hand. | |||
1665 | Tactical Mastery | 5 | Brd Bst Mnk Pal Shd | Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. | |||
8261 | A Tune Stuck In Your Head | 12 | Brd | When activated, this ability extends your songs by one tick. | |||
8322 | Belltone Mind | 5 | Brd | This passive ability gives you a 15 percent chance to resist mesmerizing spell effects. Further ranks increase this resistance by 5 percent per rank. | |||
669 | Bladed Song | 9 | Brd | Bladed Song causes your opponent to take damage every time they attack. | |||
199 | Boastful Bellow | 6 | Brd | This ability allows you to bellow with a force that causes physical harm to your enemies as well as potentially interfering with their spell casting. Additional ranks increase the highest level of NPC that you can stun with your Boastful Bellows, and starting at rank five of this line your bellow will have the additional effect of reducing your target's resistance to fire, cold and magic. Subsequent ranks will increase this debuff at five rank intervals. | |||
553 | Cacophony | 3 | Brd | This ability engulfs your target in a barrage of discordant noise, causing it to take damage for the duration of the effect. Every time this effect causes damage, it also has a chance to interrupt any spells being cast. Additional ranks improve the damage done by this ability. Ranks two and three also increase the chance for spells to be disrupted. | |||
359 | Dance of Blades | 3 | Brd | When activated, you begin a dance of whirling blades that greatly increases your chance to make the maximum number of attacks per round. Additionally you will have a chance to perform a bladewhirl attack on your opponent, reducing your opponents combat effectiveness and doing damage to your opponent. This bladewhirl is modified by percussion. | |||
942 | Destructive Cascade | 6 | Brd | This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage. | |||
3701 | Dirge of the Sleepwalker | 10 | Brd | Allows you to place your target in a state of walking sleep, leaving them confused and unable to fight. | |||
8203 | Domination Mastery | 3 | Brd | This ability extends the duration of your charm spells by one tick per rank. | |||
944 | Enhanced Forgetfulness | 3 | Brd | This ability increases the chance that you'll be successful with blurring the memories of your enemies. | |||
227 | Extended Notes | 3 | Brd | Each rank of this ability increases the range of your songs. Rank 1 increases it by 10%, rank 2 by 15%, rank 3 by 25%, rank 4 by 30%, rank 5 by 35%, and rank 6 by 40%. | |||
212 | Fading Memories | 6 | Brd | This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible. This ability is usable any time that you have 900 mana. | |||
3506 | Fierce Eye | 10 | Brd | When active this ability will increase the power of those around you by increasing the chance they have to do a critical strike with a spell or melee. | |||
211 | Fleet of Foot | 2 | Brd | This ability allows Bards to run at previously unheard of speeds. You may train in this ability at or after levels 62 and 64. | |||
8314 | Fluid March | 7 | Brd | This passive ability grants you an improved innate chance to resist attacks that would slow your feet and impeed your movement rate. Additional ranks increase your chance to resist. | |||
941 | Flurry | 3 | Brd | This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry. | |||
1310 | Fundament of Power | 1 | Brd | After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of the Minstrels. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of the Minstrels. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of the Minstrels and complete your mastery. Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank. | |||
1420 | Fundament: First Spire of the Minstrels | 5 | Brd | This ability, when active, will provide everyone in your group with a reduction in the amount of damage that they take from melee damage. Additional ranks further improve this protection. | |||
1421 | Fundament: Second Spire of the Minstrels | 5 | Brd | This ability, when active, will grant additional damage done by everyone in your group when they cast damaging spells. Additional ranks will increase the damage added to each cast. | |||
1422 | Fundament: Third Spire of the Minstrels | 5 | Brd | This ability, when active, will grant additional damage done by everyone in your group when they attack with melee combat. Additional ranks will increase the damage added to each hit. | |||
777 | Funeral Dirge | 3 | Brd | By focusing your songs on an enemy, you can weaken their ability to defend themselves, increasing the damage they take from attacks. After 30 seconds, the song builds to a crescendo causing massive damage to the target. Additional ranks inflict more damage upon the target at the end of the effect. | |||
918 | Furious Refrain | 3 | Brd | This ability gives you the chance to automatically perform a bonus attack when you riposte. | |||
187 | Harmonious Attack | 2 | Brd | This ability grants you a chance of performing a double attack in any given combat round. Additional ranks improve your chance of performing the double attack. | |||
8319 | Hastened Bellow | 5 | Brd | This passive ability reduces the time required between uses of your Boastful Bellow ability by 2 seconds per rank. | |||
541 | Hastened Blades | 5 | Brd | This ability decreases the amount of time required between uses of Dance of Blades by four minutes per rank. | |||
3518 | Hastened Cacophony | 6 | Brd | This ability decreases the reuse time of Cacophany by 1 minute per rank. | |||
8200 | Hastened Dirge of the Sleepwalker | 5 | Brd | This passive ability reduces the time required between uses of your Dirge of the Sleepwalker ability. Each rank reduces this time by 1 minute. | |||
3519 | Hastened Funeral Dirge | 6 | Brd | This ability decreases the reuse time of Funeral Dirge by 3 minutes per rank. | |||
8317 | Hastened Selo's Kick | 5 | Brd | This passive ability reduces the time required between uses of your Selo's Kick ability by 1 second per rank. | |||
940 | Hastened Song of Stone | 6 | Brd | This passive ability will reduce the reuse time on your Song of Stone ability by three minutes per rank. | |||
668 | Hymn of the Last Stand | 3 | Brd | Hymn of the Last Stand increases your maximum hit points which then decay slowly over time. Addional ranks in this ability increase the hit points you gain and prolong the duration of time that it takes for the hit points to decay. | |||
8204 | Lyrical Prankster | 5 | Brd | When activated this ability will cause your consciousness to shatter and each shard will attack your foe. Additional ranks increase the power of the shards of your consciousness. | |||
90 | Instrument Mastery | 3 | Brd | This ability allows for improved use of all instrument types. | |||
94 | Jam Fest | 3 | Brd | This ability allows you to sing your songs at a higher apparent level. Note: This does not allow you to sing songs that are actually higher than your level. | |||
8202 | Lyre Leap | 6 | Brd | With a shout, you leap forward! | |||
3819 | Maestro's Concentration | 7 | Brd | This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. Each rank improves your chance to avoid being stunned by 5%. | |||
3702 | Quick Time | 9 | Brd | Your party falls into a rhythm and each member feels their melee strikes speed up and become more accurate. | |||
123 | Scribble Notes | 3 | Brd | This ability will reduce the amount of time that it takes you to memorize a song. | |||
560 | Selo's Enduring Cadence | 3 | Brd | Years of practice allows the bard to innately increase their base movement run. This increase does not stack with movement rate spell effects. | |||
8205 | Selo's Kick | 5 | Brd | This ability, when activated, will allow you to execute a very suprising attack with your foot. Additional ranks increase the power of your strike. | |||
3704 | Selo's Sonata | 7 | Brd | Provides an increase in run speed for the bard and members of the bard's party. | |||
361 | Shield of Notes | 3 | Brd | When this ability is activated, your music forms a physical barrier about you, decreasing the damage you take from spells and melee attacks. Increased ranks improve the maximum amount of damage it can absorb before it fails. | |||
118 | Singing Mastery | 3 | Brd | This ability allows for specialization and improved use of your voice. | |||
7925 | Sionachie's Crescendo | 2 | Brd | This ability allows the Bard to selectively boost the effective range of all beneficial songs that the Bard sings. | |||
544 | Song of Stone | 3 | Brd | This ability calls a number of stone guardians into existence to attack your target. The first rank of the ability calls 3 guardians and each additional rank adds an additional guardian, through rank 6. Beyond rank six the duration that your pets last will extend by 5 seconds per rank. | |||
7801 | Songwriting | 2 | Brd | Each rank will increase your max skill cap for research by 10 points. | |||
3703 | Steady Hands | 5 | Brd | Increases a Bard's skill with a lockpick. | |||
8262 | The Show Must Go On | 6 | Brd | This passive ability increases your ability to resist silencing effects by 25%. Each additional rank increases your ability to resist silencing effects by 5%. | |||
569 | Thief's Intuition | 15 | Brd | This ability grants you an innate chance to detect traps. Any time you are near a trap, you will have a chance to detect it. This chance is considerably lower than if you were actively searching for it. | |||
943 | Total Domination | 2 | Brd | This ability adds strength to your charm spells. Victims of your charm spells are less likely to break out of their charms early. | |||
238 | Tune of Pursuance | 4 | Brd | Each rank in this ability increases your tracking skill maximum by 10. | |||
8201 | Vainglorious Shout | 7 | Brd | With pride in your voice you shout, stunning several of your foes at once. |
Num | Name | Cost | Classes | Cat. | Type | Old Tab | Description |
---|---|---|---|---|---|---|---|
366 | Advanced Pet Discipline | 5 | Bst Mag Nec Shd Shm | The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet spellhold, or hotkeys can be created using the pet control window. | |||
81 | Ambidexterity | 9 | Brd Bst Mnk Rng Rog War | This ability increases your chance to use dual wield successfully. | |||
119 | Body and Mind Rejuvenation | 5 | Brd Bst Pal Rng Shd | This ability will give you one additional point of mana and hit point regeneration. | |||
3818 | Companion's Agility | 3 | Bst Enc Mag Nec Shd Shm | The first three ranks of this ability increases your companion's ability to avoid melee damage by 5, 7 and 10%. Each additional rank increases this chance by 2%. | |||
3816 | Companion's Relocation | 6 | Bst Enc Mag Nec Shd Shm | This ability moves your companion forward in the direction you are facing. | |||
1404 | Extended Swarm | 7 | Bst Clr Dru Enc Mag Nec Shd Shm Wiz | This passive ability will extend the duration of your swarm pets by 1 second per rank. | |||
1113 | Hastened Mass Group Buff | 8 | Bst Clr Dru Enc Mag Nec Pal Rng Shm | This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank. | |||
161 | Hastened Mending | 2 | Bst Mag Nec | This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63. | |||
35 | Mass Group Buff | 9 | Bst Clr Dru Enc Mag Nec Pal Rng Shm | This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage. | |||
58 | Mend Companion | 5 | Bst Mag Nec | This ability allows you to cast a quick healing spell on your pet. | |||
125 | Pet Discipline | 6 | Bst Mag Nec Shd Shm | This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack." | |||
120 | Physical Enhancement | 5 | Ber Brd Bst Mnk Pal Rng Rog Shd War | This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost. | |||
7106 | Planar Durability | 3 | Brd Bst Rog | The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. | |||
3838 | Quickened Suspend Minion | 2 | Bst Enc Mag Nec Shd Shm | This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%. | |||
418 | Replenish Companion | 3 | Bst Mag Nec | This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further. | |||
270 | Sinister Strikes | 12 | Brd Bst Mnk Rng Rog War | This ability increases the damage you cause when attacking with a weapon in your secondary hand. | |||
113 | Spell Casting Reinforcement Mastery | 8 | Bst Clr Dru Enc Pal Rng Shd Shm | This ability increases the duration of beneficial buffs that you cast by an additional 20 percent. | |||
1403 | Sturdy Companion | 7 | Bst Enc Mag Nec Shd Shm | This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets. | |||
176 | Suspended Minion | 5 | Bst Enc Mag Nec Shd Shm | This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64. | |||
1665 | Tactical Mastery | 5 | Brd Bst Mnk Pal Shd | Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. | |||
981 | Attack of the Warders | 7 | Bst | This ability summons a set of rabid defenders to maul your target. Additional ranks increase the power of your summoned warders. | |||
3832 | Beastlords Feral Kick | 6 | Bst | This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick. | |||
245 | Bestial Alignment | 3 | Bst | Transforms beastlords into the likeness of their warders, greatly increasing their destructive power. | |||
186 | Bestial Frenzy | 2 | Bst | Each rank in this ability improves your chance of performing a double attack in any given combat round. | |||
986 | Bite of the Asp | 6 | Bst | This ability allows you to imitate the bite of an asp and poison your target with a short but powerful venom. | |||
11074 | Cat-like Reflexes | 5 | Bst | This passive ability improves your ability to land safely from higher than normal falls. | |||
11080 | Chameleon Strike | 7 | Bst | This ability strikes your opponent and then allows you to blend into the surroundings, reducing the anger generated by your attacks slightly. | |||
6988 | Extended Group Bestial Alignment | 5 | Bst | This ability extends the duration of your Group Bestial Alignment ability by 1 tick per rank. | |||
247 | Feral Swipe | 9 | Bst | This ability allows the beastlord to make an additional vicious attack against their foe. Additional ranks increase the damage done by this ability. | |||
8304 | Focus of Animus | 6 | Bst | This ability increases the chance that your poison and disease spells will land on your target. Additional ranks increase your chance of success with these spells. | |||
3817 | Focused Paragon of Spirits | 6 | Bst | This ability allows the Beastlord to share some of his natural attunement with his target in the form of health and mana. | |||
127 | Frenzy of Spirit | 4 | Bst | This ability gives Beastlords the power to send themselves into an animalistic frenzy, bent only on slaughter, for a brief period of time. | |||
1311 | Fundament of Power | 1 | Bst | After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of Savagery. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of Savagery. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of Savagery and complete your mastery. Fundament of Power itself will grant you 10 mana per rank and increase the cap on your Strength by 1 point per rank. | |||
1430 | Fundament: First Spire of the Savage Lord | 5 | Bst | You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus. | |||
1431 | Fundament: Second Spire of the Savage Lord | 5 | Bst | This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe. | |||
1432 | Fundament: Third Spire of the Savage Lord | 5 | Bst | This ability, when activated, will enhance the melee combat capabilities of you and your group. Additional ranks increase the power of this effect. | |||
988 | Gorilla Smash | 6 | Bst | This ability will pummel your opponent with a blow so powerful that it will leave your opponent stunned for a short period of time. | |||
985 | Group Bestial Alignment | 7 | Bst | This ability gives you a group version of your Bestial Alignment ability. | |||
7025 | Group Shrink | 3 | Bst | This ability will cause everyone in your group to become smaller for a time. | |||
3706 | Hastened Bestial Alignment | 7 | Bst | Decreases the reuse time of the Ability Bestial Alignment. Each Rank reduces the reuse timer by 12 minutes. | |||
11077 | Hastened Bite of the Asp | 5 | Bst | This passive ability reduces the time required between uses of your Bite of the Asp ability by 10 seconds. | |||
982 | Hastened Feral Attacks | 5 | Bst | This ability will reduce the reuse timer of your animalistic attacks. | |||
983 | Hastened Focused Paragon | 5 | Bst | This ability will reduce the reuse timer of your Focused Paragon ability by six seconds per rank. | |||
11078 | Hastened Gorilla Smash | 5 | Bst | This passive ability reduces the time required between uses of your Gorilla Smash ability by 10 seconds. | |||
984 | Hastened Paragon | 5 | Bst | This ability will reduce the reuse timer of your Paragon ability by forty five seconds per rank. | |||
11079 | Hastened Raven's Claw | 5 | Bst | This passive ability reduces the time required between uses of your Raven's Claw ability by 10 seconds. | |||
503 | Hastened Thunder | 5 | Bst | This ability decreases the amount of time required between uses of Roar of Thunder by ten percent per rank. | |||
126 | Hobble of Spirits | 5 | Bst | Once you train this ability, you may imbue your pet with an attack that is reputed to slow an enemy's walking. Additional ranks increase the effectiveness and duration of your pet's ability to slow an enemy's walking speed. | |||
8301 | Improved Natural Invisibility | 6 | Bst | This ability allows your target to quickly disappear from sight for a short time. | |||
980 | Natural Invisibility | 6 | Bst | This ability allows you to quickly disappear from sight for a short time. | |||
8303 | Nature's Salve | 6 | Bst | This ability, when active, cures detrimental effects from your body. Additional ranks increase the potency of the cure. | |||
3709 | Pact of the Wurine | 7 | Bst | Allows you to transform yourself into a Werewolf and grants additional mana, hitpoints, runspeed and accuracy. Additional ranks increase the mana, hitpoints and mana regeneration from this effect. | |||
128 | Paragon of Spirit | 6 | Bst | This ability allows the Beastlord to share some of his natural attunement with his party in the form of health and mana. Additional ranks increase the amount of health and mana that is shared with party. | |||
11073 | Playing Possum | 12 | Bst | Your attunement to the animal world allows you to play dead fooling many predators. Be warned, this will not always fool the most determined aggressor. | |||
8302 | Protection of the Warder | 6 | Bst | This ability, when active, provides you with protection from melee attacks. Additional ranks increase the total amount of damage absorption per hit that you are afforded. | |||
987 | Raven's Claw | 6 | Bst | This ability allows you to swipe at the eyes of your opponent making it harder for your opponent to see and attack. | |||
362 | Roar of Thunder | 3 | Bst | When this ability is activated, the beastlord will unleash a terrible roar that leaves the opponent damaged, shaken, and less willing to attack the beastlord. Additional ranks cause the ability to deal more damage and make the target even less likely to attack you. | |||
666 | Taste of Blood | 5 | Bst | Taste of Blood gives your pet a chance to enter a blood frenzy when it gets credit for a successful kill. Blood frenzy increases your pet's damage and chance to frenzy upon a successful triple attack. | |||
249 | Warder's Alacrity | 5 | Bst | Each rank in this ability increases your warder's chance to flurry attacks. | |||
248 | Warder's Fury | 3 | Bst | Each rank of this ability increases the critical hit chance of your pet's melee attacks. |
Num | Name | Cost | Classes | Cat. | Type | Old Tab | Description |
---|---|---|---|---|---|---|---|
112 | Bandage Wound | 3 | Ber War | This ability will give you increased healing ability per bandage by 10, 25, and 50 percent. | |||
611 | Battle Leap | 9 | Ber War | Battle Leap enables you to spring forward into combat. Your momentum will confer a boost to your attacks for a short period of time. | |||
689 | Combat Medic | 3 | Ber War | Increases the amount of healing provided by a single bandage. | |||
496 | Field Dressing | 3 | Ber War | This ability further increases the amount of healing provided by a single bandage while binding wounds. | |||
108 | Flurry | 3 | Ber War | This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry. | |||
3899 | Furious Leap | 3 | Ber War | Furious Leap allows you to jump forward a short distance. | |||
9603 | Hastened Furious Leap | 5 | Ber War | This passive ability reduces the reuse timer of your Leaping abilities by ten seconds per rank. | |||
164 | Hastened Rampage | 2 | Ber War | This ability decreases the amount of time required between uses of Rampage by ten percent per rank. | |||
734 | Hold the Line | 9 | Ber Mnk War | Hold the Line increases the amount of hit points healed by healing spells that land on you but reduces your offensive damage by as well. Rank 1 will increase the healing spells that land on you by 10% and Rank 2 will increase the heals by 15% while your damage done will go down by 25%. | |||
181 | Mithaniel's Binding | 3 | Ber War | This ability further increases the amount of healing provided by a single bandage while binding wounds. The two ranks of this ability may be trained at or after levels 63 and 64. | |||
120 | Physical Enhancement | 5 | Ber Brd Bst Mnk Pal Rng Rog Shd War | This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost. | |||
315 | Planar Durability | 3 | Ber Pal Shd | The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.25% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. | |||
109 | Rampage | 5 | Ber War | This ability will allow you to strike everything in a small radius. | |||
222 | Stalwart Endurance | 2 | Ber War | This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. You may train in the ranks of this ability at or after levels 61, 63, and 65. | |||
960 | Stomping Leap | 12 | Ber War | This ability is similar to your Battle Leap ability but will stun your target as you make contact. | |||
213 | Tactical Mastery | 2 | Ber War | Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. You may train in this ability at or after levels 61, 63, and 65. | |||
800 | Vehement Rage | 9 | Ber War | This ability, when active, will increase the damage you do at the cost of having heals that hit you be less effective. Additional ranks increase your damage dealing capabilities. | |||
341 | Veteran's Wrath | 3 | Ber War | Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks. | |||
610 | Blinding Fury | 3 | Ber | Blinding Fury sends you into a battle rage that increases your melee ability. This rage is so intense that you have a chance of temporarily losing your sight. While blinded by fury, you will attack even faster and unleash a series of double attacks. | |||
387 | Blood Pact | 3 | Ber | While this ability is active, the berserker will push themselves beyond their limits. The berserker's damage output will increase, but they will take a portion of the damage they dole out themselves. | |||
368 | Blur of Axes | 3 | Ber | Each rank of this ability increases the damage that is done by Frenzy. | |||
499 | Cascading Rage | 5 | Ber | This ability infuses you with a primal rage, increasing your melee abilities but you will also take damage as you push yourself beyond your means. The rage starts slow, but each additional rank you have in the ability increases its maximum potential. Be warned, once the rage has taken hold of you, the only way to stop it is to let it run its course. | |||
504 | Conservation | 5 | Ber | Each rank of this ability grants you an increasing chance to not use a component when summoning axes. | |||
505 | Cry of Battle | 12 | Ber | This ability causes your next War Cry to hit everyone within its radius at the cost of doubling the endurance used. | |||
370 | Dead Aim | 3 | Ber | This ability increases the accuracy of your thrown weapons. | |||
373 | Desperation | 12 | Ber | Use of this ability causes the berserker's attacks to take on a desperate edge. As the berserker gets closer to death, they will attack faster. | |||
962 | Distraction Attack | 7 | Ber | This ability provides you with a chance to do an attack to your opponent that will leave them confused and less angry with you. Additional ranks increase the power of the effect. | |||
964 | Dying Blow | 7 | Ber | This passive ability grants you a chance to do a final attack when you die. Additional ranks increase the power of the attack. | |||
375 | Echoing Cries | 3 | Ber | This ability increases the duration of war cry effects by 25, 50, and 100 percent. | |||
8402 | Extended Havoc | 6 | Ber | This ability will add one tick per rank to the Cry Havoc ability. | |||
371 | Frenzied Defense | 3 | Ber | This ability grants the chance to automatically make a single frenzied attack on a successful riposte. | |||
4002 | Frenzied Volley | 12 | Ber | This ability gives you a chance to throw an additional axe when using your volley attacks. | |||
1314 | Fundament of Combat | 1 | Ber | After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Savage Lord. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Savage Lord. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Savage Lord and complete your mastery. Fundament of Combat itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank. | |||
1500 | Fundament: First Spire of Savagery | 5 | Ber | You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff. | |||
1501 | Fundament: Second Spire of Savagery | 5 | Ber | You gather your strength and focus your mind which grants additional accuracy and damage with thrown axes. Additional ranks increase the effectiveness with these weapons. | |||
1502 | Fundament: Third Spire of Savagery | 5 | Ber | You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus. | |||
8708 | Hastened Cascading Rage | 6 | Ber | Each rank of this ability reduces the time required between uses of your Cascading Rage ability by 3 minutes. | |||
11088 | Hastened Cry of Battle | 6 | Ber | This passive ability reduces the time required between uses of your Cry of Battle ability by 3 minutes per rank. | |||
7070 | Hastened Distraction Attack | 6 | Ber | This ability provides you with a reduction in time between uses of your distraction attack ability by two minutes for each rank purchased. | |||
8401 | Hastened Frenzy | 6 | Ber | This ability will reduce the time required between uses of your Frenzy disciplines. | |||
6302 | Hastened Reckless Abandon | 5 | Ber | Reduces the reuse timer on your Reckless Abandon ability by 2 minutes per rank. | |||
6362 | Hastened Recklessness | 5 | Ber | Reduces the reuse timer on your Reckless Discipline by 2 minutes per rank. | |||
963 | Hastened Savage Spirit | 6 | Ber | Ranks 1, 2, and 3 will reduce the reuse time of your Savage Spirit ability by three minutes per rank. Each rank thereafter reduces this time by 5 minutes. | |||
369 | Hastened War Cry | 3 | Ber | This ability reduces the timer on the various war cry disciplines by 3 minutes per rank. | |||
961 | Juggernaut Surge | 12 | Ber | This ability will transform you into a living golem and increase your melee damage. As a side effect of the change you will move more slowly. | |||
3525 | Precise Blow | 7 | Ber | Each rank increases your critical hit rates with melee attacks. | |||
7060 | Precision of Axes | 5 | Ber | This ability refines your accuracy when you enter a Frenzy. | |||
3839 | Quickened Summon Axes | 2 | Ber | This ability reduces the time between casts of your summon axe abilities by 1 second per rank. | |||
3710 | Reckless Abandon | 7 | Ber | Allows a Berserker to throw caution to the wind and enter into a heightened state of combat at the risk of suffering terrible wounds when the burst of fury has run its course. | |||
465 | Savage Spirit | 3 | Ber | While this ability is active, the berserker is fueled by his rage causing his melee critical hits to land for massive damage. When the ability wears off, though, it drains a significant portion of the berserker's life force. | |||
8400 | Self Preservation | 6 | Ber | You can, through force of will, remove yourself from combat. The effort required to do so will stun you momentarily. | |||
367 | Throwing Mastery | 3 | Ber | Each rank of this ability increases the damage you do with throwing weapons. | |||
372 | Tireless Sprint | 3 | Ber | This ability gives you an enhanced form of your Sprint discipline that refresh much more quickly. | |||
11085 | Two Hands, No Mercy! | 7 | Ber | This passive ability grants you a slight increase in capability when using a 2-handed weapon. Additional ranks increase this benefit. | |||
609 | Uncanny Resilience | 3 | Ber | Uncanny Resilience reduces the amount of damage sustained by incoming melee attacks. All ranks of this ability will slightly increase the total amount of damage that can be absorbed and the first three ranks will increase the duration. | |||
4001 | Undaunted Fury | 12 | Ber | This ability grants you immunity from fear effects. You thrive upon injury to set yourself into furious rage. What could possibly scare you? | |||
374 | Untamed Rage | 3 | Ber | Using this ability causes the berserker to fall into a rage, attacking their opponent with no thought of their own safety. With each rank, the damage is increased, but the berserker's defenses suffer. This ability functions as a discipline and does not stack with other disciplines. |
Num | Name | Cost | Classes | Cat. | Type | Old Tab | Description |
---|---|---|---|---|---|---|---|
1404 | Extended Swarm | 7 | Bst Clr Dru Enc Mag Nec Shd Shm Wiz | This passive ability will extend the duration of your swarm pets by 1 second per rank. | |||
1113 | Hastened Mass Group Buff | 8 | Bst Clr Dru Enc Mag Nec Pal Rng Shm | This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank. | |||
37 | Innate Invis to Undead | 3 | Clr Nec | This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell. | |||
35 | Mass Group Buff | 9 | Bst Clr Dru Enc Mag Nec Pal Rng Shm | This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage. | |||
8501 | Overpowering Strikes | 5 | Clr Pal | This passive ability increases your chances of landing a stun. Each rank adds one percent to your chance to land a stun. | |||
9102 | Sense the Dead | 2 | Clr Nec Pal | This ability gives you an alternate version of your Sense the Dead spell. | |||
113 | Spell Casting Reinforcement Mastery | 8 | Bst Clr Dru Enc Pal Rng Shd Shm | This ability increases the duration of beneficial buffs that you cast by an additional 20 percent. | |||
1405 | Twincast | 7 | Clr Dru Enc Mag Nec Shm Wiz | This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast. | |||
39 | Bestow Divine Aura | 6 | Clr | This ability gives you the ability to cast a Divine Aura spell on a Player target, temporarily rendering the target invulnerable. | |||
3800 | Blessing of Resurrection | 9 | Clr | Provides a version of Resurrection. | |||
8505 | Blessing of Sanctuary | 12 | Clr | While your target is under the effects of this ability, creatures will choose to attack someone else before your target. Your target may cast spells upon themselves, but the sanctuary effect immediately ends if your target takes any hostile action or casts upon another player. | |||
7689 | Burst of Life | 12 | Clr | This abilty blasts your target with the light of Rodcet Nife, instantly healing their wounds. | |||
1061 | Cascading Divine Aura | 6 | Clr | This ability allows you to cast a Divine Aura spell on a player target, temporarily rendering the target invulnerable and granting a short duration heal on your target. | |||
391 | Celestial Hammer | 5 | Clr | Use of this ability calls forth a celestial hammer to attack your opponent. Additional ranks increase the strength of the hammer. | |||
38 | Celestial Regeneration | 5 | Clr | When activated, Celestial Regeneration heals all group members within range. Additional ranks in this ability further increase the amount healed by Celestial Regrowth. | |||
169 | Divine Arbitration | 3 | Clr | Using this ability balances the health of your group such that all group members end up with the same amount of damage taken. The first rank does so at a 20 percent penalty to the average, the second rank does so at a 10 percent penalty, and the final rank does so at no penalty. You may train the ranks of this ability at or after levels 61, 63, and 65. | |||
254 | Divine Avatar | 3 | Clr | This ability infuses you with a divine spirit, greatly increasing your physical prowess for a short period of time. Additional ranks increase this effect. | |||
36 | Divine Resurrection | 5 | Clr | This ability allows you to provide a resurrection that restores 100 percent experience, all hit points and mana, and causes no adverse resurrection effects. | |||
392 | Divine Retribution | 12 | Clr | While this ability is active, any creature daring to attack the cleric has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning. The first rank affects creatures up to level 70. The second rank works on creatures to up level 75. The third rank works on creatures up to level 83 and the fourth rank works on creatures up to level 88. Rank 5 increases the chance to proc Divine Blessing and Favor and removes a greater portion of your target's hate towards you. | |||
255 | Exquisite Benediction | 5 | Clr | Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward. | |||
6488 | Flurry of Life | 12 | Clr | This ability increases the power of all healing abilities by 20 percent for up to sixty seconds. | |||
1065 | Focused Celestial Regeneration | 6 | Clr | This ability gives you the ability to cast a large heal over time spell at no mana cost on a single target. | |||
1304 | Fundament of Wisdom | 1 | Clr | After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Wisdom you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Wisdom you will be able to train in the First Spire of Divinity. After you master the First Spire and the next three ranks of Fundament of Wisdom you can then train the Second Spire of Divinity. After completing your training with the Second Spire and completing the final three ranks of Fundament of Wisdom you will be able to train the Third Spire of Divinity and complete your mastery. Fundament of Wisdom itself will grant you 10 mana per rank and increase the cap on your Wisdom skill by 1 point per rank. | |||
1470 | Fundament: First Spire of Divinity | 5 | Clr | This ability, when active, will increase your personal survivability as well as increase various forms of damage dealing that you may do. Additional ranks increase the mitigation and damage dealing increases. | |||
1471 | Fundament: Second Spire of Divinity | 5 | Clr | This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals. | |||
1472 | Fundament: Third Spire of Divinity | 5 | Clr | This ability, when active, will increase the survivability of everyone in your group. Additional ranks increase the durability of your group even more. | |||
1062 | Group Purify Soul | 7 | Clr | This ability allows you to cast a spell that cures most ailments that may be afflicting your group. | |||
8503 | Hastened Atonement | 5 | Clr | This passive ability reduces the recast timer on your Atone spell by 3, 6 and 10 seconds in three ranks. | |||
6478 | Hastened Blessing of Resurrection | 3 | Clr | Each rank of this passive ability reduces the time required between uses of Blessing of Resurrection by 1 second. | |||
8506 | Hastened Celestial Hammer | 5 | Clr | This passive ability will reduce the reuse time of your Celestial Hammer ability by two minutes per rank. | |||
3830 | Hastened Divine Avatar | 6 | Clr | Decreases the wait time before you can next use your Avatar ability by 3 minutes per rank. | |||
3212 | Hastened Divine Intervention | 7 | Clr | This ability reduces the time required between uses of your Divine Intervention spell. Each rank reduces the reuse time by 10 seconds. | |||
6481 | Hastened Divine Resurrection | 5 | Clr | Each rank of this passive ability reduces the time required between uses of Divine Resurrection by 10 percent. | |||
154 | Hastened Divinity | 2 | Clr | This ability decreases the amount of time required between uses of Bestow Divine Aura by ten percent per rank. You may train in this ability once each level, upon reaching level 63. | |||
156 | Hastened Purification of the Soul | 2 | Clr | This ability decreases the amount of time required between uses of Purify Soul by ten percent per rank. You may train in this ability once each level, upon reaching level 63. | |||
1063 | Hastened Renewal | 6 | Clr | This passive ability will reduce the reuse timer on your Frantic Renewal, Frenetic Renewal and Desperate Renewal spells by 2 seconds per rank. | |||
712 | Hastened Sanctuary | 3 | Clr | Reduces the reuse timer on your Sanctuary ability. Each rank further reduces the reuse time of Sanctuary. | |||
1060 | Hastened Turn Undead | 6 | Clr | This passive ability will reduce the reuse timer on your Turn Undead ability by 15 seconds per rank. | |||
8500 | Healing Frenzy | 7 | Clr | This ability will cause you to score a critical heal for each heal you cast for a short time but at the cost of additional mana. As you gain ranks your mana penalty will shrink. | |||
3836 | Holy Root | 6 | Clr | Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack. | |||
3214 | Improved Atone | 5 | Clr | This ability improves the chance for your Atone spell to succeed. Each rank improves your chances by 5%. | |||
8504 | Improved Sanctuary | 12 | Clr | This is a faster casting version of your Sanctuary ability. | |||
41 | Purify Soul | 5 | Clr | This ability allows you to cast a spell that cures most ailments. | |||
8502 | Quickened Blessing of Ressurection | 5 | Clr | This passive ability reduces the cast time of your Blessing of Resurrection ability by .5 seconds per rank. | |||
3840 | Recourse of Life | 6 | Clr | This ability grants you an innate chance to cast a group heal spell each time you stun an opponent. Additional ranks increase your chance to cast the heal through Rank 5. Additional ranks beyond Rank 5 increase the power of the heal only. | |||
1064 | Sanctified Blessing | 6 | Clr | This passive ability grants you a chance to deliver a heal to your target each time you attempt to cure any friendly player. Additional ranks increase the power of your heal. This ability will work on heal spells starting at level 60 and up to an equal level to the level required to purchase each rank of the Ability. | |||
396 | Sanctuary | 12 | Clr | While you are under the effects of this ability, creatures will always choose to attack someone else before they attack you. You may cast spells upon yourself, but the sanctuary effect immediately ends if you take any hostile action or cast spells on another player. | |||
7690 | Spirit Mastery | 12 | Clr | This ability provides you with the ability to have 1 additional Aura active at a time, per rank. | |||
319 | Touch of the Divine | 5 | Clr | Sometimes when the masters of the divine pass on, they are returned to Norrath to continue their holy work. This ability provides clerics with a chance to return to life when they meet death. | |||
558 | Turn Undead | 3 | Clr | This ability infuses an undead NPC with holy energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally an undead NPC will react violently to the infusion of holy energy, potentially destroying it outright. | |||
194 | Unfailing Divinity | 2 | Clr | The most devout find that their calls are answered with much greater frequency. This ability grants your Death Pact-type spells a second chance to successfully heal their target. Additional ranks of this ability cause said spells to do a portion of their healing value even on a complete failure. You gain the ability to train an additional rank at levels 61, 63, and 65. | |||
506 | Ward of Purity | 7 | Clr | Use of this ability creates a stationary ward that cleanses poison and disease from every player within its range. Increased ranks improve the effectiveness of the ward. |
Num | Name | Cost | Classes | Cat. | Type | Old Tab | Description |
---|---|---|---|---|---|---|---|
1668 | Acute Focus of Arcanum | 9 | Dru Enc Mag Nec Shm Wiz | This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target. | |||
526 | Affliction Mastery | 7 | Dru Nec Shm | This ability improves the chance that damage-over-time spells will have a critical effect each tick they are active. | |||
740 | Blood Tithe | 7 | Dru Nec Shm | Each rank in this ability further increases your chance to get a critical hit with your damage over time spells. | |||
404 | Call of the Wild | 9 | Dru Shm | This ability allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability. | |||
3815 | Destructive Cascade | 6 | Dru Enc Nec Shd Shm | This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage. | |||
219 | Entrap | 4 | Dru Rng | This ability provides you an additional means of entrapping, or more specifically, ensnaring an opponent. | |||
43 | Exodus | 6 | Dru Wiz | This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell. | |||
1404 | Extended Swarm | 7 | Bst Clr Dru Enc Mag Nec Shd Shm Wiz | This passive ability will extend the duration of your swarm pets by 1 second per rank. | |||
1211 | Focus of Arcanum | 9 | Dru Enc Mag Nec Shm Wiz | This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target. | |||
3713 | Hastened Call of the Wild | 2 | Dru Shm | Reduces the reuse time on your ability Call of the Wild. Each rank provides a 120 second reduction. | |||
159 | Hastened Exodus | 2 | Dru Wiz | This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63. | |||
1113 | Hastened Mass Group Buff | 8 | Bst Clr Dru Enc Mag Nec Pal Rng Shm | This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank. | |||
80 | Innate Camouflage | 5 | Dru Rng | This ability allows you to become invisible, nearly at will, without the need to memorize a spell. | |||
35 | Mass Group Buff | 9 | Bst Clr Dru Enc Mag Nec Pal Rng Shm | This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage. | |||
406 | Nature's Bounty | 1 | Dru Rng | This ability gives you an innate chance to forage more than one item at a time. Additional ranks increase the chance to forage a second item. | |||
44 | Quick Damage | 3 | Dru Mag Wiz | This ability reduces the casting time on your damage spells that have a casting time greater than three seconds by 2, 5 and 10 percent. | |||
42 | Quick Evacuation | 3 | Dru Wiz | This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent. | |||
3824 | Quickened Call of the Wild | 2 | Dru Shm | Reduces the casting time of Call of the Wild. Rank 1 reduces the cast time by 15%, Rank 2 by 30% and Rank 3 by 50%. | |||
405 | Secondary Recall | 7 | Dru Wiz | Use of this ability allows you to quickly gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking. | |||
518 | Shared Camouflage | 12 | Dru Rng | This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell. | |||
113 | Spell Casting Reinforcement Mastery | 8 | Bst Clr Dru Enc Pal Rng Shd Shm | This ability increases the duration of beneficial buffs that you cast by an additional 20 percent. | |||
8600 | Spirit of Eagle | 7 | Dru Rng | This ability gives you an activated version of your Spirit of Eagle spell. | |||
1405 | Twincast | 7 | Clr Dru Enc Mag Nec Shm Wiz | This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast. | |||
258 | Advanced Tracking | 4 | Dru | Each rank in this ability increases your tracking skill cap by 10. | |||
519 | Convergence of Spirits | 3 | Dru | This ability gives you an alternate form of Spirit of the Wood that channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration and protective thorns. | |||
317 | Dire Charm | 9 | Dru | This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.) | |||
8602 | Egress | 7 | Dru | This ability gives you an activated version of your Egress spell. | |||
45 | Enhanced Root | 5 | Dru | This ability reduces the chance that a rooted NPC will be freed by your damage spells by 50 percent. | |||
10425 | Fixation of Ro | 7 | Dru | This ability provides an alternate version of your Fixation of Ro spell. | |||
8601 | Flight of Eagles | 7 | Dru | This ability gives you an activated version of your Flight of Eagles spell. | |||
3842 | Fortified Survival | 3 | Dru | This ability will reduce the cast time of your Survival of the Fittest spells by 15%, 30% and 50% in three ranks. It will also reduce the reuse time of these spells by 30 seconds per rank. | |||
1305 | Fundament of Wisdom | 1 | Dru | After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Wisdom you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Wisdom you will be able to train in the First Spire of Nature. After you master the First Spire and the next three ranks of Fundament of Wisdom you can then train the Second Spire of Nature. After completing your training with the Second Spire and completing the final three ranks of Fundament of Wisdom you will be able to train the Third Spire of Nature and complete your mastery. Fundament of Wisdom itself will grant you 10 mana per rank and increase the cap on your Wisdom skill by 1 point per rank. | |||
1480 | Fundament: First Spire of Nature | 5 | Dru | This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike. | |||
1481 | Fundament: Second Spire of Nature | 5 | Dru | This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals. | |||
1482 | Fundament: Third Spire of Nature | 5 | Dru | This ability, when active, will provide your group with a boost to their hitpoint pool. Additional ranks improve the hitpoint gains. | |||
10397 | Group Spirit of the Black Wolf | 12 | Dru | Through this ability your group is able to assume the form of a black spirit wolf. While in this form, your direct damage spells will have a higher chance to score a critical hit and you will be resistant to fire based attacks. Additionally your detrimental spell casting will consume less mana for the duration of this effect. | |||
10396 | Group Spirit of the White Wolf | 12 | Dru | Through this ability your group is able to assume the form of a white spirit wolf. While in this form, beneficial spells will require less mana and you will be resistant to cold based attacks. Additionally you will have an increased chance to perform critical heals while this effect is active. | |||
10424 | Hand of Ro | 7 | Dru | This ability provides an alternate version of your Hand of Ro spell. | |||
8606 | Hastened Convergence of Spirits | 6 | Dru | This passive ability reduces the reuse time on your Convergence of Spirit ability by one minute per rank. | |||
1093 | Hastened Lycan Soul | 6 | Dru | This passive ability will reduce the reuse timer of your Spirit of the White Wolf and Spirit of the Black Wolf abilities by thirty seconds per rank. | |||
1091 | Hastened Nature's Guardian | 6 | Dru | This passive ability will reduce the reuse timer of your Nature's Guardian ability by two minutes per rank. | |||
8605 | Hastened Spirit of the Wood | 6 | Dru | This passive ability reduces the reuse time on your Spirit of the Wood ability by one minute per rank. | |||
7109 | Hastened Wrath of the Wild | 2 | Dru | This ability decreases the amount of time required between uses of Wrath of the Wild by ten seconds per rank. | |||
1090 | Mastery of Nature | 6 | Dru | This passive ability will make it less likely that your animal based charm spells will break before they have run their course completely. | |||
257 | Nature's Boon | 5 | Dru | Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward. | |||
520 | Nature's Guardian | 3 | Dru | Use of this ability calls forth the spirit of a wild bear to attack your opponent for a brief time. The second and third ranks increase the time before the bear returns to nature. Additional ranks increase the strength of the spirit. | |||
10427 | Peaceful Convergence of Spirits | 12 | Dru | This ability gives you an alternate, yet peaceful form of Convergence of Spirits. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration. | |||
10426 | Peaceful Spirit of the Wood | 10 | Dru | For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor. | |||
3714 | Protection of Direwood | 12 | Dru | Provides an upgraded version of Direwood Guard to Druids. | |||
1092 | Spirit of the Black Wolf | 9 | Dru | Through this ability you are able to assume the form of a black spirit wolf. While in this form, your direct damage spells will have a higher chance to score a critical hit and you will be resistant to fire based attacks. Additionally your detrimental spell casting will consume less mana for the duration of this effect. | |||
705 | Spirit of the White Wolf | 9 | Dru | Through this ability you are able to assume the form of a white spirit wolf. While in this form, your beneficial spells will require less mana and you will be resistant to cold based attacks. Additionally you will have an increased chance to perform critical heals while this effect is active. | |||
185 | Spirit of the Wood | 4 | Dru | For a brief time, you are able to commune with the woodland spirits who provide your party with exceptional regenerative abilities and a protective shield of armor and thorns. Additional ranks increase the power of this effect | |||
8603 | Spirits of Nature | 9 | Dru | This ability, when activated, summons the spirits of nature to your side to aid in your battle. Additional ranks increase the power of the spirits you call. | |||
3728 | Storm Strike | 7 | Dru | This ability will deal damage to your foe directly and will do additional damage if your foe is relatively full health. Additional ranks increase the strength of this effect. | |||
7009 | Teleport Bind | 9 | Dru | When activated, this ability will teleport the druid's entire group to the druid's bind point. | |||
190 | Viscid Roots | 5 | Dru | Each rank of this ability reduces the chance that a rooted NPC will be freed by your damaging spells. The first rank provides a 12% increases of the protection provided by Enhanced Root, the second increases the protection by 13% and the third rank by 15%. | |||
8604 | Wall of Wind | 9 | Dru | This ability will summon a wall of wind that hurtles outward from your location. Any enemies struck by this wall of wind will be knocked backwards and hobbled for a time. Additional ranks increase the power of your wall of wind. | |||
170 | Wrath of the Wild | 3 | Dru | Developed by the denizens of Tranquility as a deterrent to potential attackers, this ability will shield you with a single-hit, large damage barrier of thorns. Additional ranks of this ability increase the amount of damage that is inflicted. |
Num | Name | Cost | Classes | Cat. | Type | Old Tab | Description |
---|---|---|---|---|---|---|---|
1668 | Acute Focus of Arcanum | 9 | Dru Enc Mag Nec Shm Wiz | This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target. | |||
636 | Arcane Whisper | 9 | Enc Mag Wiz | Arcane Whisper reduces hate on a single target slightly over time. | |||
3818 | Companion's Agility | 3 | Bst Enc Mag Nec Shd Shm | The first three ranks of this ability increases your companion's ability to avoid melee damage by 5, 7 and 10%. Each additional rank increases this chance by 2%. | |||
3816 | Companion's Relocation | 6 | Bst Enc Mag Nec Shd Shm | This ability moves your companion forward in the direction you are facing. | |||
3815 | Destructive Cascade | 6 | Dru Enc Nec Shd Shm | This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage. | |||
639 | Dimensional Instability | 7 | Enc Mag Wiz | By creating a localized field of unstable reality, this ability periodically teleports you in random directions while keeping you slightly phased out of physical existence. While Dimensional Instability is active, enemies will notice your actions significantly less and you will be less susceptible to melee damage. Be careful! The locational shifts caused by Dimensional Instability beginning and ending will interrupt your spell casting. | |||
1404 | Extended Swarm | 7 | Bst Clr Dru Enc Mag Nec Shd Shm Wiz | This passive ability will extend the duration of your swarm pets by 1 second per rank. | |||
1211 | Focus of Arcanum | 9 | Dru Enc Mag Nec Shm Wiz | This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target. | |||
1210 | Group Perfect Invisibility | 5 | Enc Mag Wiz | An invisibility that will not fade over time than you can share with your group. | |||
1113 | Hastened Mass Group Buff | 8 | Bst Clr Dru Enc Mag Nec Pal Rng Shm | This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank. | |||
35 | Mass Group Buff | 9 | Bst Clr Dru Enc Mag Nec Pal Rng Shm | This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage. | |||
3812 | Perfected Invisibility | 3 | Enc Mag Wiz | An invisibility that will not fade over time. | |||
3838 | Quickened Suspend Minion | 2 | Bst Enc Mag Nec Shd Shm | This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%. | |||
113 | Spell Casting Reinforcement Mastery | 8 | Bst Clr Dru Enc Pal Rng Shd Shm | This ability increases the duration of beneficial buffs that you cast by an additional 20 percent. | |||
1403 | Sturdy Companion | 7 | Bst Enc Mag Nec Shd Shm | This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets. | |||
176 | Suspended Minion | 5 | Bst Enc Mag Nec Shd Shm | This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64. | |||
1405 | Twincast | 7 | Clr Dru Enc Mag Nec Shm Wiz | This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast. | |||
1664 | Twinproc | 7 | All but Enc Mag Nec Wiz | This passive ability will give you the innate chance to perform a twinproc each time you proc a weapon based spell. Each rank will give add a 3% increased chance to perform a twinproc. | |||
195 | Animation Empathy | 4 | Enc | Progressive ranks of this ability grant you finer control over your animations. At its initial level, you are allowed to give your animations Guard" and "Follow" commands. At the second rank, "Who Leader", "Back off", "Stop", "Target Pet", "Taunt", and "Sit" commands. You gain the ability to train an additional rank at levels 61,63, and 65." | |||
3000 | Auroria Mastery | 12 | Enc | This ability provides you with the ability to have 1 additional Aura active at a time, per rank. | |||
633 | Azure Mind Crystal | 7 | Enc | Through this ability, an enchanter learns to channel and congeal his mana into sapphire crystals. These crystals can later be harvested to recover lost mana. | |||
8700 | Beam of Slumber | 7 | Enc | This ability flings a beam of slumber out from you and will mezmerise up to eight enemies. | |||
3550 | Beguiler's Banishment | 7 | Enc | Has a chance to forcibly move some enemies around you away from you and cause them to forget that you exist. | |||
3551 | Beguiler's Directed Banishment | 7 | Enc | Has a chance to forcibly move your target away from you and cause them to forget that you exist. | |||
1125 | Bite of Tashani | 6 | Enc | This ability, when activated, has a chance to make any enemy hit by this ability less resistant to magical attacks until the effect fades. | |||
3716 | Clinging Root | 6 | Enc | Provides a reduced chance for your root spells to break when an NPC is struck by a non melee attack as well as increases the maximum duration of your root spells by 1 tick. | |||
412 | Color Shock | 12 | Enc | While this ability is active, any creature that tries to attack the enchanter has a chance to be stunned in retribution. This ability does not affect creatures that are immune to stunning. Rank 1 will affect creatures level 73 and below and rank 2 will affect creatures level 83 and below while rank 3 will affect creatures level 88 and below. | |||
545 | Deep Sleep | 5 | Enc | This ability gives you an innate chance to put an NPC into a deep sleep when you mesmerize it. An NPC under the effects of a deep sleep will suffer offensive penalties for 2 minutes after the spell was initially cast. Additional ranks increase the effectiveness of the ability and the chance for it to occur. | |||
46 | Dire Charm | 9 | Enc | This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.) | |||
261 | Doppelganger | 3 | Enc | Through mastery of illusions, enchanters are able to create a mirror of themselves to draw the attacks of enemies. | |||
617 | Doppelganger's Beckon | 3 | Enc | Each rank of this ability shortens the reuse timer of your Doppelganger ability by 5 minutes. | |||
521 | Edict of Command | 3 | Enc | This ability will bind an NPC to your will, charming them until the spell wears off. This ability works on NPCs up to the level you must be before you can purchase each rank. Rank 1 will keep the NPC charmed for 2 minutes, rank 2 for 4 minutes and rank 3 and beyond for 6 minutes. | |||
173 | Eldritch Rune | 3 | Enc | This ability provides Enchanters with an additional line of defense in the form of an added self-only rune. Each rank of this ability provides a stronger rune than the previous. | |||
262 | Enhanced Forgetfulness | 3 | Enc | This ability increases the chance that you'll be successful with blurring the memories of your enemies. | |||
1124 | Fog of Memories | 6 | Enc | This Ability, when activated, has a chance to make your target forget everything and everyone for a short time. | |||
8704 | Forceful Banishment | 6 | Enc | This passive ability improves your chance of banishing your enemies when you use your Beguiler's Banishment abilities. Additional ranks further improve your success rates. | |||
8702 | Friendly Stasis | 9 | Enc | This Ability, when activated, will temporarily remove your target from all combat and leave your target immobile for a short time. | |||
1303 | Fundament of Intellect | 1 | Enc | After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Enchantment. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Enchantment. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Enchantment and complete your mastery. Fundament of Intellect itself will grant you 10 hit points per rank and increase the cap on your Intelligence skill by 1 point per rank. | |||
1380 | Fundament: First Spire of Enchantment | 5 | Enc | This ability, when activated, will give you a defensive proc that will call your Doppelganger into existance. For a short time your Doppelganger will attempt to protect you from your attacker. Additional ranks make it more likely that you will be protected. | |||
1381 | Fundament: Second Spire of Enchantment | 5 | Enc | This ability, when activated, will provide a boost to your group's overall mana pool as well as provide additional mana regeneration. Additional ranks increase the amount of mana added to your group's pool. | |||
1382 | Fundament: Third Spire of Enchantment | 5 | Enc | This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike. | |||
57 | Gather Mana | 5 | Enc | This ability allows you to recover up to 10,000 points of mana nearly instantly. | |||
1123 | Hastened Edict of Command | 6 | Enc | This passive ability will reduce the time between uses of your Edict of Command ability by three minutes per rank. | |||
157 | Hastened Gathering | 2 | Enc | This ability decreases the amount of time required between uses of Gather Mana by ten percent per rank. You may train in this ability once each level, upon reaching level 63. | |||
8347 | Hastened Mana Draw | 7 | Enc | This passive ability reduces the time required between uses of your Mana Draw ability. Each rank reduces this time by 10 minutes. | |||
8350 | Hastened Mezmerization | 12 | Enc | This passive ability reduces the time required between uses of your mezmerization spells by 10 percent. This will only affect abilities with a level of 80 or greater. | |||
8703 | Hastened Self Stasis | 6 | Enc | This passive ability reduces the reuse timer on your Self Stasis ability by one minute per rank. | |||
1121 | Hastened Veil of Mindshadow | 6 | Enc | This passive ability will reduce the time between uses of your Veil of Mindshadow ability by 30 seconds per rank. | |||
616 | Mana Draw | 9 | Enc | Manadraw allows the enchanter to gather mana from his surroundings. Unlike the Gather Mana, Manadraw continues to pull additional mana from the environment for up to one minute after activation. | |||
3720 | Mana Overburn | 5 | Enc | This ability will decrease the reuse time of your spells Mana Flare and Mana Recursion spells by 1 second per rank. | |||
263 | Mesmerization Mastery | 12 | Enc | This ability increases the duration of all of your mesmerization spells. | |||
413 | Mind Over Matter | 3 | Enc | While active, a portion of the damage you sustain is taken out of your mana rather than your hit points. Any damage that cannot be absorbed by your mana comes off your hit points instead. The first rank of this ability will absorb to 10 hits from spell or melee attacks before fading, the second rank will absorb 20, and the third will absorb 30, the fourth rank will absorb 40 hits, the fifth by 50, the sixth rank 60 hits. Additional ranks beyond rank 6 further increase the amount of damage that is mitigated by converting your mana. Each rank starting from rank 10 also increases the number of hits the ability absorbs. | |||
748 | Nightmare Stasis | 6 | Enc | Use of this ability causes your opponent to immediately fall into a deep sleep and suffer terrible nightmares. When they wake, their movements will be slowed while they recover from the effects. The base ability affects NPCs up to level 74 and additional ranks increase the max level of NPC that can be affected 76 and 78 respectively for ranks 2 and 3. Ranks 4, 5 and 6 increase the cap to levels 79, 81 and 83, respectively and ranks 7, 8, and 9 raise the cap to level 84, 86 and 88. | |||
55 | Permanent Illusion | 3 | Enc | This ability allows you to zone without losing your current illusion. | |||
3202 | Pet Discipline | 6 | Enc | This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack." | |||
1122 | Phantasmal Opponent | 6 | Enc | This ability, when activated, calls forth a Doppelganger of your current target that will attack your target. | |||
8701 | Phantasmic Reflex | 6 | Enc | This passive ability grants you a chance to cover yourself with a protective rune when you cast a mesmerization spell on a target. Additional ranks increase the protective power of the rune. | |||
217 | Project Illusion | 4 | Enc | This ability allows you to project your innate talent with illusions upon others. (Activating this ability on a targeted group member causes your next illusion spell to affect that target.) | |||
264 | Quick Mass Group Buff | 3 | Enc | This ability decreases the reuse time on Mass Group Buff by 10 percent per rank. | |||
632 | Sanguine Mind Crystal | 7 | Enc | Through this ability, an enchanter learns to channel and congeal his mana into ruby crystals. These crystals can later be harvested to heal the enchanter's wounds. | |||
1120 | Self Stasis | 6 | Enc | This Ability, when activated, will temporarily remove you from all combat and leave you immobile for a short time. | |||
414 | Soothing Words | 3 | Enc | Through use of this ability, you can soothe an angry creature, greatly reducing how angry it is with its current target. This ability will only function if the person the creature is most angry with is in your group or raid. | |||
409 | Stasis | 3 | Enc | Use of this ability causes your opponent to immediately fall into a deep sleep. The effect last for up to one minute per rank. | |||
615 | Surreality | 6 | Enc | Surreality decreases the reuse timer of Mind Over Matter by 2 minutes per rank. | |||
221 | Total Domination | 2 | Enc | This ability adds strength to your charm spells. Victims of your charm spells are less likely to break out of their charms early. | |||
791 | Veil of Mindshadow | 6 | Enc | Veil of Mindshadow enables an enchanter to phase themselves partly out of existence. This ability shields them from melee damage. Additional ranks in this ability increase how much damage you can absorb before Veil of Mindshadow fades. |
Num | Name | Cost | Classes | Cat. | Type | Old Tab | Description |
---|---|---|---|---|---|---|---|
1668 | Acute Focus of Arcanum | 9 | Dru Enc Mag Nec Shm Wiz | This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target. | |||
366 | Advanced Pet Discipline | 5 | Bst Mag Nec Shd Shm | The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet spellhold, or hotkeys can be created using the pet control window. | |||
636 | Arcane Whisper | 9 | Enc Mag Wiz | Arcane Whisper reduces hate on a single target slightly over time. | |||
8801 | Aspect of Zomm | 3 | Mag Wiz | This ability gives you an alternate version of your Aspect of Zomm spell. | |||
3818 | Companion's Agility | 3 | Bst Enc Mag Nec Shd Shm | The first three ranks of this ability increases your companion's ability to avoid melee damage by 5, 7 and 10%. Each additional rank increases this chance by 2%. | |||
3816 | Companion's Relocation | 6 | Bst Enc Mag Nec Shd Shm | This ability moves your companion forward in the direction you are facing. | |||
639 | Dimensional Instability | 7 | Enc Mag Wiz | By creating a localized field of unstable reality, this ability periodically teleports you in random directions while keeping you slightly phased out of physical existence. While Dimensional Instability is active, enemies will notice your actions significantly less and you will be less susceptible to melee damage. Be careful! The locational shifts caused by Dimensional Instability beginning and ending will interrupt your spell casting. | |||
1404 | Extended Swarm | 7 | Bst Clr Dru Enc Mag Nec Shd Shm Wiz | This passive ability will extend the duration of your swarm pets by 1 second per rank. | |||
1211 | Focus of Arcanum | 9 | Dru Enc Mag Nec Shm Wiz | This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target. | |||
1210 | Group Perfect Invisibility | 5 | Enc Mag Wiz | An invisibility that will not fade over time than you can share with your group. | |||
1113 | Hastened Mass Group Buff | 8 | Bst Clr Dru Enc Mag Nec Pal Rng Shm | This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank. | |||
161 | Hastened Mending | 2 | Bst Mag Nec | This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63. | |||
1041 | Malosinete | 6 | Mag Shm | This ability gives you a version of your Malo line of spells that is slightly more reliable than other versions. | |||
35 | Mass Group Buff | 9 | Bst Clr Dru Enc Mag Nec Pal Rng Shm | This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage. | |||
58 | Mend Companion | 5 | Bst Mag Nec | This ability allows you to cast a quick healing spell on your pet. | |||
3812 | Perfected Invisibility | 3 | Enc Mag Wiz | An invisibility that will not fade over time. | |||
125 | Pet Discipline | 6 | Bst Mag Nec Shd Shm | This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack." | |||
44 | Quick Damage | 3 | Dru Mag Wiz | This ability reduces the casting time on your damage spells that have a casting time greater than three seconds by 2, 5 and 10 percent. | |||
3838 | Quickened Suspend Minion | 2 | Bst Enc Mag Nec Shd Shm | This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%. | |||
418 | Replenish Companion | 3 | Bst Mag Nec | This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further. | |||
3813 | Spell Casting Reinforcement | 2 | Mag Nec Wiz | This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent. | |||
1213 | Spell Casting Reinforcement Mastery | 8 | Mag Nec Wiz | This ability increases the duration of beneficial buffs that you cast by an additional 10 percent. | |||
1403 | Sturdy Companion | 7 | Bst Enc Mag Nec Shd Shm | This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets. | |||
176 | Suspended Minion | 5 | Bst Enc Mag Nec Shd Shm | This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64. | |||
1405 | Twincast | 7 | Clr Dru Enc Mag Nec Shm Wiz | This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast. | |||
1664 | Twinproc | 7 | All but Enc Mag Nec Wiz | This passive ability will give you the innate chance to perform a twinproc each time you proc a weapon based spell. Each rank will give add a 3% increased chance to perform a twinproc. | |||
3841 | Call Hither | 2 | Mag | Calls someone from your group to your side by flinging them into the air and propelling them towards you. Additional ranks increase the range that you summon your party member. | |||
7050 | Call of the Hero | 6 | Mag | This ability provides an alternate form of your Call of the Hero spell. | |||
3516 | Companion of Necessity | 9 | Mag | Summons a short duration pet that will briefly gain the attention of one creature and then cause that creature to forget all anger when the pet dies. | |||
546 | Companion's Gift | 3 | Mag | This ability grants you a chance to score an exceptional heal when healing your pet. An exceptional heal doubles the healing value of the spell. | |||
8341 | Drape of Shadows | 12 | Mag | This ability allows your pet a chance to fade from the enemy's sight. | |||
268 | Elemental Agility | 3 | Mag | This ability increases your elemental's ability to avoid melee damage. | |||
267 | Elemental Alacrity | 5 | Mag | This ability imbues summoned elementals with the ability to flurry attacks. Additional ranks in this ability increase your elemental's chance to flurry. | |||
269 | Elemental Durability | 3 | Mag | This ability increases the maximum hit points of your elementals by 2, 5, and 10 percent. The percentage is based on the elemental's base hit points. | |||
64 | Elemental Form: Air | 3 | Mag | This ability will allow you to turn into an air elemental, gaining many of the innate benefits of the form, as well as some of the penalties. | |||
63 | Elemental Form: Earth | 3 | Mag | This ability will allow you to turn into an earth elemental, gaining many of the innate benefits of the form, as well as some of the penalties. | |||
61 | Elemental Form: Fire | 3 | Mag | This ability will allow you to turn into a fire elemental, gaining many of the innate benefits of the form, as well as some of the penalties. | |||
62 | Elemental Form: Water | 3 | Mag | This ability will allow you to turn into a water elemental, gaining many of the innate benefits of the form, as well as some of the penalties. | |||
266 | Elemental Fury | 3 | Mag | Each rank of this ability increases the critical hit chance of your pet's melee attacks. | |||
67 | Elemental Pact | 5 | Mag | This ability will prevent components used in the summoning of pets from being expended. | |||
522 | Extended Burnout | 5 | Mag | This ability increases the duration of your Frenzied Burnouts by 12 seconds per rank. | |||
3893 | Extended Rumbling Servant | 5 | Mag | This ability extends the life of your Rumbling Servant by a short time. Each rank increases the duration. | |||
8802 | Extended Shared Health | 3 | Mag | This passive ability increases the range of your Shared Health ability by 25% per rank. | |||
621 | Fire Core | 9 | Mag | This ability allows you to absorb the pure essence of elemental fire into your soul. While this ability is active, your fire-based spells will benefit from enhanced damage. The effects of this ability last slightly longer than Heart of Flames. | |||
8800 | Force of Elements | 7 | Mag | This ability grants you a direct damage capability using the power of the elements as a weapon. Additional ranks increase the power of your strike. | |||
60 | Frenzied Burnout | 6 | Mag | This ability allows you to cast a buff on your pet that will cause it to go berserk, doing increased damage. | |||
1302 | Fundament of Intellect | 1 | Mag | After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Elements. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Elements. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Elements and complete your mastery. Fundament of Intellect itself will grant you 10 mana per rank and increase the cap on your Intelligence skill by 1 point per rank. | |||
1370 | Fundament: First Spire of the Elements | 5 | Mag | This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike. | |||
1371 | Fundament: Second Spire of the Elements | 5 | Mag | This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe. | |||
1372 | Fundament: Third Spire of the Elements | 5 | Mag | This ability, when active, will place a powerful damage shield on your entire group and increase your group's resistance to fire. Additional ranks increase the power of the damage shield and resistance. | |||
3891 | Hastened Burnout | 5 | Mag | This ability reduces the reuse timer of your Frenzied Burnout by 1 minute per rank | |||
10413 | Hastened Host of the Elements | 5 | Mag | This ability reduces the reuse timer of your Host of the Elements ability by 1 minute per rank. | |||
3892 | Hastened Rumbling Servant | 5 | Mag | This ability reduces the reuse time of your Rumbling Servant by 2 seconds per rank. | |||
784 | Heart of Flames | 9 | Mag | This ability will allow you to absorb the pure essence of elemental fire into your soul, increasing the damage caused by your fire-based spells. | |||
786 | Heart of Ice | 9 | Mag | This ability will allow you to absorb the pure essence of elemental ice into your soul, greatly reducing the damage you take from spells. | |||
787 | Heart of Stone | 9 | Mag | This ability will allow you to absorb the pure essence of elemental earth into your soul, greatly reducing the damage you take from melee attacks. | |||
785 | Heart of Vapor | 9 | Mag | This ability will allow you to absorb the pure essence of elemental air into your soul, greatly reducing how much creatures hate you for the detrimental spells you cast. | |||
8342 | Host in the Shell | 12 | Mag | This ability creates a shield of runes around your pet. | |||
207 | Host of the Elements | 5 | Mag | This ability calls an assault of elemental minions into existence directed at a target. The minions attack the target without question until they are called back to their plane 30 seconds later. The initial rank of this ability calls five elementals. Ranks 2 and 3 add two elementals each. Ranks 4, 5, and 6 increases the time the elementals stay in this plane by 15 seconds each. Ranks 7 through 15 increase the damage dealt by the swarm. | |||
623 | Ice Core | 9 | Mag | This ability allows you to absorb the pure essence of elemental ice into your soul. While this ability is active, you will take less damage from spells. This ability lasts slightly longer than Heart of Ice (assuming it is not stripped by excess damage) and can absorb more total damage from incoming spells. | |||
229 | Improved Reclaim Energy | 3 | Mag | This ability will increase the amount of mana returned to you when reclaiming your pet. | |||
223 | Quick Summoning | 3 | Mag | This ability reduces the casting time of your summoning spells by 10, 25, and 50 percent. | |||
174 | Servant of Ro | 3 | Mag | This ability calls a loyal servant into being who will repeatedly hurl fire at your target. The first three ranks of this ability increase the amount of time that the servant is able to remain by your side (45, 70, and 90 seconds). Additional ranks of this ability increases the damaging capabilities of the servant. | |||
265 | Shared Health | 5 | Mag | When activated, this ability causes half of the damage you take to be transferred to your summoned pet. Additional ranks increase the maximum amount of damage that can be transferred per hit. | |||
757 | Shifting Elements | 3 | Mag | Decreases the reuse timer of your Elemental Heart and Elemental Core abilities by 1 minute per rank. | |||
624 | Stone Core | 9 | Mag | This ability allows you to absorb the pure essence of elemental earth into your soul. While this ability is active, you will take less damage from melee attacks. This ability lasts slightly longer than Heart of Stone (assuming it is not stripped by excess damage) and can absorb more total damage from incoming melee attacks. | |||
667 | Summoner's Beckon | 3 | Mag | This ability provides a 50% chance to not consume a reagent when casting Call of the Hero or similar spells. | |||
1040 | Theft of Essence | 4 | Mag | This ability gives you a chance to steal power from a summoned creature and give it to your pet whenever you use a bane spell on a summoned creature. Additional ranks increase the power given to your pet. | |||
559 | Turn Summoned | 3 | Mag | This ability infuses a summoned NPC with elemental energy, causing it to continually take damage for the next 30 seconds. Each additional level of this ability increases the damage done. Occasionally a summoned NPC will react violently to the infusion of energy, potentially destroying it outright. | |||
622 | Vapor Core | 9 | Mag | This ability allows you to absorb the pure essence of elemental air into your soul. While this ability is active, enemies will notice your actions less. This ability lasts slightly longer than Heart of Vapor. |
Num | Name | Cost | Classes | Cat. | Type | Old Tab | Description |
---|---|---|---|---|---|---|---|
122 | Acrobatics | 3 | Brd Mnk Rog | This ability will reduce the damage that you take from falling. | |||
81 | Ambidexterity | 9 | Brd Bst Mnk Rng Rog War | This ability increases your chance to use dual wield successfully. | |||
601 | Grappling Strike | 5 | Mnk War | This ability deals little damage but enables you to pull your enemies towards you in battle. | |||
734 | Hold the Line | 9 | Ber Mnk War | Hold the Line increases the amount of hit points healed by healing spells that land on you but reduces your offensive damage by as well. Rank 1 will increase the healing spells that land on you by 10% and Rank 2 will increase the heals by 15% while your damage done will go down by 25%. | |||
120 | Physical Enhancement | 5 | Ber Brd Bst Mnk Pal Rng Rog Shd War | This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost. | |||
3865 | Planar Durability | 3 | Mnk Rng | The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. | |||
270 | Sinister Strikes | 12 | Brd Bst Mnk Rng Rog War | This ability increases the damage you cause when attacking with a weapon in your secondary hand. | |||
1665 | Tactical Mastery | 5 | Brd Bst Mnk Pal Shd | Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. | |||
8900 | Agile Feet | 7 | Mnk | This passive ability grants you an improved innate chance to resist attacks that would slow your feet and impeed your movement rate. Additional ranks increase your chance to resist. | |||
595 | Breath of Keikolin | 0 | Mnk | Grants you the ability to call upon your dragon bloodline to unleash a breath attack upon your foes, damaging them and slightly reducing their resistance to all magic. | |||
468 | Crippling Strike | 3 | Mnk | This ability grants you an Eagle Strike attack with a chance to reduce the movement speed of the target. Ranks in this ability can increase the potency of the snare effect, or the damage, or both. This ability uses endurance when activated and can not be used at the same time as Stunning Kick or Eye Gouge. | |||
97 | Critical Mend | 3 | Mnk | Each rank of this ability increases the chance to perform a superior mend. | |||
276 | Destructive Force | 3 | Mnk | When activated, your attacks will strike every enemy around you. Additional ranks increase the duration of the effect. | |||
116 | Dragon Punch | 5 | Mnk | This ability augments Dragon Punch for human and drakkin monks and Tail Rake for iksars with the chance to automatically perform a Knockback. | |||
7885 | Extended Crystalpalm | 9 | Mnk | This passive ability will extend the duration of your Crystalpalm discipline by 1 tick. | |||
8902 | Extended Impenetrable Discipline | 7 | Mnk | Each rank of this passive ability increases the duration of your Impenetrable Discipline by one tick. | |||
7884 | Extended Speed Focus | 9 | Mnk | This passive ability will extend the duration of your Speed Focus discipline by 1 tick. | |||
470 | Eye Gouge | 3 | Mnk | This ability grants you a Tiger Claw attack with a chance to gouge the eyes of the target, reducing its ability to attack. Ranks in this ability increase the potency of the blinding. This ability uses endurance when activated and cannot be used at the same time as Crippling Strike or Stunning Kick. | |||
1012 | Five Point Palm | 6 | Mnk | The Five Point Palm Exploding Heart Technique will convert your life force into a destructive blow that will take effect a moment after you strike. Additional ranks increase the potency of this effect. | |||
1313 | Fundament of Combat | 1 | Mnk | After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Sensei. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Sensei. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Sensei and complete your mastery. Fundament of Combat itself will grant you 10 endurance per rank and increase the cap on your Strength by 1 point per rank. | |||
1360 | Fundament: First Spire of the Sensei | 5 | Mnk | You gather your strength and focus your mind which grants you the dexterity you need to use your weapon's magical effects with greater skill. Your focus also provides you with a chance for a small amount of protection from harm. Additional ranks increase the rate that your weapon procs will fire as well as the strength of the guard placed on you. | |||
1361 | Fundament: Second Spire of the Sensei | 5 | Mnk | You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus. | |||
1362 | Fundament: Third Spire of the Sensei | 5 | Mnk | You summon an innate chance to respond to violence against you by increasing your evasion and powers of attack. As you continue to be attacked you will attain higher levels of evasion and attack until you reach an apex of power and then slowly return to normal. | |||
538 | Hastened Death | 5 | Mnk | This ability decreases the amount of time required between uses of Imitate Death by two minutes per rank. | |||
8901 | Hastened Defensive Poses | 7 | Mnk | This passive ability reduces the reuse timer on your Whirlwind Discipline and Voiddance Discipline by two minute per rank. | |||
8903 | Hastened Destructive Force | 7 | Mnk | This passive ability reduces the reuse timer on your Destructive Force ability. | |||
3805 | Hastened Mend | 6 | Mnk | This ability decreases the amount of time required between uses of Mend by 30 seconds per rank. | |||
165 | Hastened Purification of the Body | 2 | Mnk | Ranks 1, 2, and 3 of this ability decreases the amount of time required between uses of Purify Body by 3 minutes per rank. Additional ranks decrease this time by 2 minutes per rank. | |||
990 | Hastened Stunning Kick | 5 | Mnk | Each rank in this passive ability lower the reuse time on your Stunning Kick by 5 seconds. | |||
275 | Heightened Awareness | 5 | Mnk | This ability gives you the chance to block attacks that originate behind you. Additional ranks increase the effectiveness. | |||
420 | Imitate Death | 9 | Mnk | This ability allows the monk to execute a perfect feign death that causes every creature to forget about them immediately. Upon feigning, the monk will automatically hide themselves as well. | |||
945 | Infusion of Thunder | 9 | Mnk | This ability grants the monk a chance to inflict extra damage any time he makes a melee attack. | |||
274 | Kick Mastery | 3 | Mnk | Each rank in this ability increases the damage done by your Flying Kicks, Round Kicks and Kick attacks. | |||
3520 | Master's Hastened Combination | 6 | Mnk | Each rank decreases the reuse time on your Eye Gouge, Stunning Kick and Crippling Strike abilities by 5 seconds. | |||
1011 | Neshika's Blink | 6 | Mnk | This ability will allow you to teleport a short distance forward by sheer force of will. Additional ranks extend the distance you may travel. | |||
3511 | Punch Mastery | 2 | Mnk | Ranks in this ability increase the minimum damage of your Eagle Strike, Dragon Punch and Tiger Claw attacks. | |||
98 | Purify Body | 9 | Mnk | This ability removes all negative effects from your body except for fear, charm, and resurrection effects. This ability does not work when you are silenced. | |||
100 | Rapid Feign | 3 | Mnk | This ability reduces your reuse time on feign death by 10, 25, and 50 percent. | |||
273 | Rapid Strikes | 4 | Mnk | Each rank in this ability increases your chance to perform up to two additional attacks with your primary hand. | |||
101 | Return Kick | 3 | Mnk | This ability gives you the chance to automatically perform a bonus flying kick on ripostes 25, 35, and 50 percent of the time. | |||
1406 | Staff Block | 7 | Mnk | This ability will grant you an innate bonus to your defenses when using a Two Hand Blunt weapon. Each rank will improve the protection afforded by your weapon. | |||
989 | Stonefoot | 3 | Mnk | Your feet are hardened from years of combat and intense training. Each rank of this ability increases the amount of damage done by your flying kicks. | |||
272 | Stonewall | 5 | Mnk | Each rank in this ability gives monks an increasing chance for their feigned deaths to not be revealed by spells cast upon them. At higher ranks, monks become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully hits them. | |||
271 | Strikethrough | 3 | Mnk | This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte. | |||
469 | Stunning Kick | 3 | Mnk | This ability grants you a Round Kick attack with a chance to stun a target up to level 70. Ranks 2 and 3 increase the duration of the stun while further ranks increase the maximum level of NPC that can be stunned with this effect. This ability uses endurance when activated and cannot be used at the same time as Crippling Strike or Eye Gouge. | |||
206 | Technique of Master Wu | 2 | Mnk | Under the tutelage of Wu, Monks are able to hone their skills to the point of being able to execute a second and sometimes even third strike when scoring a hit with their special attacks. This ability grants a 20 percent increase in the chance of scoring multiple special attacks, per rank, up to rank 5. Ranks beyond rank 5 increase the chance to perform the third attack in the chain by 5% per rank. | |||
539 | Unflinching Resolve | 3 | Mnk | This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. | |||
540 | Weightless Steps | 3 | Mnk | Years of training allows the monk to increase their base movement run. This increase does not stack with movement rate spell effects. | |||
7001 | Zan Fi's Whistle | 6 | Mnk | This ability will provide you with a boost to various forms of melee damage. Additional ranks increase the potency of this effect. |
Num | Name | Cost | Classes | Cat. | Type | Old Tab | Description |
---|---|---|---|---|---|---|---|
1668 | Acute Focus of Arcanum | 9 | Dru Enc Mag Nec Shm Wiz | This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target. | |||
366 | Advanced Pet Discipline | 5 | Bst Mag Nec Shd Shm | The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet spellhold, or hotkeys can be created using the pet control window. | |||
526 | Affliction Mastery | 7 | Dru Nec Shm | This ability improves the chance that damage-over-time spells will have a critical effect each tick they are active. | |||
740 | Blood Tithe | 7 | Dru Nec Shm | Each rank in this ability further increases your chance to get a critical hit with your damage over time spells. | |||
531 | Cloak of Shadows | 12 | Nec Shd | This ability allows you to become invisible nearly at will, without the need to memorize a spell. | |||
3818 | Companion's Agility | 3 | Bst Enc Mag Nec Shd Shm | The first three ranks of this ability increases your companion's ability to avoid melee damage by 5, 7 and 10%. Each additional rank increases this chance by 2%. | |||
3816 | Companion's Relocation | 6 | Bst Enc Mag Nec Shd Shm | This ability moves your companion forward in the direction you are facing. | |||
428 | Death Peace | 5 | Nec Shd | This ability gives you an additional way to feign death. | |||
7105 | Deathly Pact | 5 | Nec Shd | This ability will prevent components used in the summoning of pets from being expended. | |||
278 | Death's Fury | 3 | Nec Shd | This ability imbues your pet with the ability to land critical hits. | |||
3815 | Destructive Cascade | 6 | Dru Enc Nec Shd Shm | This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage. | |||
826 | Encroaching Darkness | 6 | Nec Shd | This ability provides a darkness snare ability that does not do damage to your target. | |||
1404 | Extended Swarm | 7 | Bst Clr Dru Enc Mag Nec Shd Shm Wiz | This passive ability will extend the duration of your swarm pets by 1 second per rank. | |||
1211 | Focus of Arcanum | 9 | Dru Enc Mag Nec Shm Wiz | This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target. | |||
821 | Harmshield | 7 | Nec Shd | Grants you an alternative version of your Harmshield ability. | |||
1113 | Hastened Mass Group Buff | 8 | Bst Clr Dru Enc Mag Nec Pal Rng Shm | This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank. | |||
161 | Hastened Mending | 2 | Bst Mag Nec | This ability decreases the amount of time required between uses of Mend Companion by ten percent per rank. You may train in this ability once each level, upon reaching level 63. | |||
37 | Innate Invis to Undead | 3 | Clr Nec | This ability allows you to become invisible to the undead, nearly at will, without the need to memorize a spell. | |||
35 | Mass Group Buff | 9 | Bst Clr Dru Enc Mag Nec Pal Rng Shm | This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage. | |||
58 | Mend Companion | 5 | Bst Mag Nec | This ability allows you to cast a quick healing spell on your pet. | |||
125 | Pet Discipline | 6 | Bst Mag Nec Shd Shm | This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack." | |||
3838 | Quickened Suspend Minion | 2 | Bst Enc Mag Nec Shd Shm | This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%. | |||
418 | Replenish Companion | 3 | Bst Mag Nec | This ability grants you an enhanced version of the Mend Companion ability. Each additional rank increases the healing power of the ability further. | |||
9102 | Sense the Dead | 2 | Clr Nec Pal | This ability gives you an alternate version of your Sense the Dead spell. | |||
3813 | Spell Casting Reinforcement | 2 | Mag Nec Wiz | This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent. | |||
1213 | Spell Casting Reinforcement Mastery | 8 | Mag Nec Wiz | This ability increases the duration of beneficial buffs that you cast by an additional 10 percent. | |||
1403 | Sturdy Companion | 7 | Bst Enc Mag Nec Shd Shm | This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets. | |||
176 | Suspended Minion | 5 | Bst Enc Mag Nec Shd Shm | This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64. | |||
214 | Theft of Life | 1 | Nec Shd | This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing. Additional ranks further increase this effect. | |||
1405 | Twincast | 7 | Clr Dru Enc Mag Nec Shm Wiz | This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast. | |||
1664 | Twinproc | 7 | All but Enc Mag Nec Wiz | This passive ability will give you the innate chance to perform a twinproc each time you proc a weapon based spell. Each rank will give add a 3% increased chance to perform a twinproc. | |||
532 | Willful Death | 5 | Nec Shd | Each rank in this ability gives you an increasing chance for your feigned deaths to not be revealed by spells cast upon you. At the highest rank, you become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully lands upon you. | |||
792 | Army of the Dead | 3 | Nec | This ability calls up to five shades of nearby corpses back to life to serve the necromancer. The soulless abominations will mindlessly fight the target until called back to the afterlife some time later. The first rank summons up to three shades that serve for 60 seconds. The second rank summons up to four shades that serve for 75 seconds. The third and onward rank summons up to five shades that serve for up to 90 seconds. Additional ranks increase the power of the shades. | |||
524 | Blood Magic | 12 | Nec | This ability allows you to fuel your spells directly from your health instead of from your mana. Blood magic is dangerous, though. Spells will drain more health than they would use mana and every time you cast a spell while Blood Magic is in effect, there's a chance that the penalty will grow. Once you have started using Blood Magic, you cannot stop until it wears off by itself or you die. Additional ranks increase the duration of each stage of the effect. | |||
72 | Call to Corpse | 6 | Nec | This ability allows you to cast a no component summon corpse spell. | |||
7698 | Dead Man Floating | 6 | Nec | This ability gives you an alternate version of your Dead Man Floating spell. | |||
69 | Dead Mesmerization | 3 | Nec | This ability allows you to cast an AE low resist mesmerization spell effective against the undead. | |||
7703 | Death Bloom | 12 | Nec | You embrace the spectre of death, trading your life for mana. | |||
665 | Death's Wrath | 3 | Nec | Increases the critical hit chance of your pet's melee attacks by 1% per rank. | |||
318 | Dire Charm | 9 | Nec | This ability gives you the chance to permanently charm an NPC. (Enchanters: All. Druids: Animals only. Necromancers: Undead only.) | |||
7699 | Dread Incarnate | 12 | Nec | As you are the embodiement of fear itself, you are unaffected by fear spells. | |||
70 | Fear Storm | 5 | Nec | Allows you to cast an AE low resist fear spell. | |||
193 | Feigned Minion | 3 | Nec | This ability allows you to instruct your pet to feign death via the '/pet feign' command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively. You gain the ability to train an additional rank at levels 61, 63, and 65. | |||
71 | Flesh to Bone | 3 | Nec | This ability allows you to turn any meat or body part item into bone chips. You must hold the item or stack on your cursor. *Warning* This ability will use magical or no trade" items if they are held on the cursor." | |||
1301 | Fundament of Intellect | 1 | Nec | After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Necromancy. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Necromancy. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Necromancy and complete your mastery. Fundament of Intellect itself will grant you 10 hit points per rank and increase the cap on your Stamina by 1 point per rank. | |||
1390 | Fundament: First Spire of Necromancy | 5 | Nec | This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance. | |||
1391 | Fundament: Second Spire of Necromancy | 5 | Nec | This ability, when activated, will provide your pet with a proc that has an excellent chance of damaging your pet's foe. | |||
1392 | Fundament: Third Spire of Necromancy | 5 | Nec | This ability, when active, will increase the power of your critical damage over time spell's strikes. Additional ranks increase the power of this effect. | |||
629 | Gathering Dusk | 9 | Nec | This ability summons a shadow of gathering dusk that falls across your opponent. This shadow increases the likelihood that your opponent will attack you as it continues to gather over time. When the shadow has fully gathered, it will unleash a curse of duskfall to damage your opponent. Additional ranks increase the power of this effect. | |||
905 | Gift of the Grave | 12 | Nec | This ability allows you to turn into a Zombie at will and also grants a small boost to survivability. | |||
525 | Graverobbing | 5 | Nec | This ability decreases the amount of time required between uses of Wake the Dead or Army of the Dead by one minute per rank. | |||
628 | Greater Blood Tithe | 5 | Nec | Each rank in this ability further increases your chance to get a critical hit with your damage-over-time spells. | |||
902 | Hastened Blood Magic | 6 | Nec | This passive ability reduces the time between uses of your ability Blood Magic by 3 minutes per rank. | |||
904 | Hastened Swarm of Decay | 4 | Nec | This passive ability reduces the time between uses of your ability Swarm of Decay by 3 minutes per rank. | |||
7715 | Hastened Whisperwind | 5 | Nec | This passive ability reduces the time required between uses of your Whisperwind ability by 2 seconds per rank. | |||
9000 | Levant | 7 | Nec | This ability provides an alternate version of your Levant spell. | |||
68 | Life Burn | 9 | Nec | This ability allows you to cast a no-resist direct damage spell equal to that of your current hitpoints. The effect drains your life and provides a life bond effect that does 250 damage per tick, for 6 ticks. | |||
903 | Overpower Undead | 12 | Nec | This ability grants you a low resistance mesmerization ability that only works on the undead. | |||
10434 | Quickened Army of the Dead | 7 | Nec | This passive ability reduces the cast time of your Army of the Dead ability by .5 seconds per rank. | |||
279 | Quickening of Death | 5 | Nec | This ability imbues your pet with the ability to flurry attacks. | |||
9001 | Reluctant Benevolence | 7 | Nec | A Necromancer may, at times, find it necessary to share the life stolen from a victim with members of the Necromancer's party, but this act of benevolance is only ever done with reluctance. Additional ranks increase the power of the heal that might be triggered by your lifetap skills. This ability only works on spells level 75 and above. | |||
900 | Rise of Bones | 8 | Nec | This ability summons a small army of the dead that fiercely attack your foes and then fade away. Additional ranks increase the power of the dead you summon. | |||
612 | Soul Seeker | 6 | Nec | Soul Seeker lowers the reuse timer of your Life Burn by 10 minutes per rank. | |||
7002 | Summon Remains | 3 | Nec | This ability will summon all of the corpses of the player you target. To summon a player's corpses you must be grouped with that player. | |||
320 | Swarm of Decay | 3 | Nec | This ability summons a swarm of skeletal archers to harry your foes. | |||
175 | Wake the Dead | 5 | Nec | This ability calls the shade of a nearby corpse back to life to serve the Necromancer. The soulless abomination will fight the target, until called back to the afterlife some time later. The slave summoned by the first rank of this ability serves for 60 seconds, and each increasing rank adds 15 additional seconds. You may train the ranks of this ability at or after levels 61, 63, and 65. | |||
901 | Whisperwind | 6 | Nec | This ability gives you the ability to randomly teleport a short distance forward. |
Num | Name | Cost | Classes | Cat. | Type | Old Tab | Description |
---|---|---|---|---|---|---|---|
79 | 2 Hand Bash | 6 | Pal Shd | This ability will allow you to use your Bash skill while wielding any 2-handed weapon. | |||
119 | Body and Mind Rejuvenation | 5 | Brd Bst Pal Rng Shd | This ability will give you one additional point of mana and hit point regeneration. | |||
78 | Fearless | 6 | Pal Shd | This ability will make you permanently immune to fear spells. | |||
1669 | Flurry | 7 | Pal Shd | This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry. | |||
10405 | Hastened Deflection Discipline | 7 | Pal Shd | This ability reduces the time between uses of your Deflection Discipline by 2 minutes per rank. | |||
1113 | Hastened Mass Group Buff | 8 | Bst Clr Dru Enc Mag Nec Pal Rng Shm | This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank. | |||
283 | Immobilizing Bash | 5 | Pal Shd | This ability increases the chance that your bashes will stun the enemy. | |||
188 | Knight's Advantage | 2 | Pal Shd | This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65 and an additional three ranks at level 70. | |||
3724 | Knight's Return Strike | 6 | Pal Shd | This ability grants you a chance to bash your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a bash. | |||
35 | Mass Group Buff | 9 | Bst Clr Dru Enc Mag Nec Pal Rng Shm | This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage. | |||
8501 | Overpowering Strikes | 5 | Clr Pal | This passive ability increases your chances of landing a stun. Each rank adds one percent to your chance to land a stun. | |||
120 | Physical Enhancement | 5 | Ber Brd Bst Mnk Pal Rng Rog Shd War | This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost. | |||
315 | Planar Durability | 3 | Ber Pal Shd | The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.25% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. | |||
9102 | Sense the Dead | 2 | Clr Nec Pal | This ability gives you an alternate version of your Sense the Dead spell. | |||
4666 | Shield Specialist | 5 | Pal Shd | As long as a shield is equipped, each rank in Shield Specialist confers a damage bonus to attacks made by a weapon held in the primary hand. | |||
203 | Speed of the Knight | 3 | Pal Shd | Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield. | |||
113 | Spell Casting Reinforcement Mastery | 8 | Bst Clr Dru Enc Pal Rng Shd Shm | This ability increases the duration of beneficial buffs that you cast by an additional 20 percent. | |||
434 | Steadfast Will | 3 | Pal Shd | This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. | |||
1665 | Tactical Mastery | 5 | Brd Bst Mnk Pal Shd | Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. | |||
284 | Vicious Smash | 5 | Pal Shd | This ability increases the damage you do with your bashes. | |||
76 | Act of Valor | 3 | Pal | This noble ability will allow you to transfer all of your hit points to a target player, killing you in the process. | |||
701 | Armor of the Inquisitor | 3 | Pal | Armor of the Inquisitor grants the paladin an improvement to his armor class and increases the benefit he gains from healing spells that land on him. Additional ranks of the ability increase the effects and the duration of the ethereal armor. | |||
10394 | Beacon of the Righteous | 12 | Pal | This ability bathes you in beacon of pure light, causing hatred and jealousy in all enemies around you. | |||
9100 | Bestow Divine Aura | 6 | Pal | This ability allows you to surround your target in a Divine Aura. | |||
3820 | Blessing of Life | 7 | Pal | Grants a Paladin an innate chance to heal himself with each swing. Additional ranks increase the strength of the heal. | |||
3500 | Blessing of Light | 6 | Pal | This ability gives you increased damage off of the imbued weapon procs that result from your self buffs. | |||
9101 | Blessing of Purification | 12 | Pal | A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from their targets. | |||
129 | Chains of Purity | 5 | Pal | Provides a reduced chance for your root spells to break when an NPC is struck by an attack. | |||
529 | Cloak of Light | 12 | Pal | This ability allows you to become invisible to undead, nearly at will, without the need to memorize a spell. | |||
7712 | Disruptive Persecution | 12 | Pal | Disruptive Persecution strikes with a damaging blast of holy magic and has a chance to interrupt your target's spells as they are being cast. | |||
7108 | Divine Aura | 6 | Pal | This ability gives you the ability to cast a Divine Aura spell on yourself, temporarily rendering you invulnerable. | |||
1158 | Divine Steed | 9 | Pal | This ability provides you with the power to call a levitating unicorn to your side. Requires Valiant Steed. | |||
73 | Divine Stun | 9 | Pal | Training in this ability gives you a new, fast-casting spell that has the chance to interrupt NPCs up to level 68 for rank 1, level 73 for rank 2, level 78 for rank 3, level 83 for rank 4, and level 88 for rank 5. | |||
200 | Fervent Blessing | 3 | Pal | This ability decreases the amount of time required between uses of Lay Hands. Each rank of this ability reduces the time between uses of Lay on Hands by 12 minutes. You gain the ability to train an additional rank at levels 61, 63, 65, and 76. | |||
3826 | Force of Disruption | 12 | Pal | Force of Disruption has a chance to interrupt your target's spells as they are being cast. It also increases the likelihood that the target will attack you. | |||
1309 | Fundament of Power | 1 | Pal | After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of Holiness. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of Holiness. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of Holiness and complete your mastery. Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank. | |||
1440 | Fundament: First Spire of Holiness | 5 | Pal | This ability, when activated, will cause all heal spells that land on you and your group to increase the amount of healing they do with the exception of Complete Heal. Additional ranks will further boost the healing improvement. | |||
1441 | Fundament: Second Spire of Holiness | 5 | Pal | You gather your strength and focus your mind which grants you additional damage with all of your melee attacks. Additional ranks increase your damage bonus. | |||
1442 | Fundament: Third Spire of Holiness | 5 | Pal | You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance. | |||
3676 | Gift of Life | 8 | Pal | Grants the Paladin a Divine heal upon whatever target your current enemy is fighting. | |||
3711 | Gift of Resurrection | 9 | Pal | Provides a version of Resurrection. | |||
892 | Halt the Dead | 6 | Pal | This ability will allow you to use a low resistance snare spell that will only take hold on the undead. | |||
702 | Hand of Disruption | 9 | Pal | Hand of Disruption has a chance to interrupt your target's spells as they are being cast. | |||
180 | Hand of Piety | 3 | Pal | This ability invokes the direct blessing of your deity upon all of those nearby. All group members in range are healed 750 hit points. Additional ranks increase the healing power of this ability. | |||
6489 | Hastened Holyforge | 5 | Pal | Each rank of this passive ability reduces the time required between uses of your Holyforge Discipline by 10 minutes. | |||
282 | Hastened Piety | 3 | Pal | This ability decreases the reuse time for Hand of Piety by 4 minutes per level. | |||
3831 | Hastened Purification | 2 | Pal | This ability decreases the amount of time required between uses of Purification by ten percent per rank. | |||
891 | Healing Light | 6 | Pal | When you cast a stun spell this passive ability gives you a chance to bless your group with healing. Additional ranks improve the amount of healing you do. | |||
77 | Holy Steed | 5 | Pal | This ability provides you with the power to call the ultimate holy steed to your side. | |||
6492 | Inquisitor's Judgement | 7 | Pal | This ability imbues your weapons with the power of holy judgement. Lasts for up to 5 minutes or 20 uses whichever comes first. | |||
6001 | Lay on Hands | 0 | Pal | Grants the Paladin a Divine heal. Additional ranks increase the power of this ability by increasing the amount healed. | |||
3216 | Projection of Piety | 12 | Pal | This ability summons a companion which generates intense hatred in its target for a short time. When the image fades, this hatred is transfered to you. | |||
286 | Purification | 12 | Pal | A paladin is pure not just in mind, but in body as well. This ability allows paladins to remove harmful maladies from themselves. | |||
1207 | Quickened Radiant Cure | 4 | Pal | This passive ability will decrease the cast time of your Radiant Cure ability by ten percent per rank. | |||
285 | Radiant Cure | 3 | Pal | This ability grants its wielder the ability to cure their party of many afflictions, poisons, curses, and harmful magics. Additional ranks increase the curing properties of this ability. | |||
196 | Rush to Judgment | 2 | Pal | Training in this ability shortens the time between uses of Divine Stun by seven seconds per rank. The three ranks of this ability may be trained once each level for levels 63 and above. | |||
10393 | Shackles of Tunare | 9 | Pal | This ability gives you an alternate version of your Shackles of Tunare spell. | |||
75 | Slay Undead | 3 | Pal | This ability will cause your critical hits to inflict greatly improved damage versus the undead. Additional ranks increase both the damage you cause and the chance for it to occur. | |||
570 | Valiant Steed | 9 | Pal | This ability provides you with the power to call a valiant unicorn to your side. |
Num | Name | Cost | Classes | Cat. | Type | Old Tab | Description |
---|---|---|---|---|---|---|---|
81 | Ambidexterity | 9 | Brd Bst Mnk Rng Rog War | This ability increases your chance to use dual wield successfully. | |||
119 | Body and Mind Rejuvenation | 5 | Brd Bst Pal Rng Shd | This ability will give you one additional point of mana and hit point regeneration. | |||
219 | Entrap | 4 | Dru Rng | This ability provides you an additional means of entrapping, or more specifically, ensnaring an opponent. | |||
1113 | Hastened Mass Group Buff | 8 | Bst Clr Dru Enc Mag Nec Pal Rng Shm | This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank. | |||
218 | Headshot | 5 | Rng | This ability provides you the chance of instantly killing an opponent (humanoid only) who is too far below you in level to provide a challenge, when using a bow. Additional ranks increase the maximum level of humanoid that can be affected by your headshot by 2 levels per rank. | |||
6002 | Hunter's Attack Power | 0 | Rng | This ability increases your attack power by 4 each rank. You will gain this ability automatically once each level starting at level 55. | |||
80 | Innate Camouflage | 5 | Dru Rng | This ability allows you to become invisible, nearly at will, without the need to memorize a spell. | |||
562 | Lightning Strikes | 5 | Rng | This ability gives you the chance to perform up to two additional attacks with your primary hand. Additional ranks increase the chance you'll perform these additional attacks. | |||
35 | Mass Group Buff | 9 | Bst Clr Dru Enc Mag Nec Pal Rng Shm | This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage. | |||
406 | Nature's Bounty | 1 | Dru Rng | This ability gives you an innate chance to forage more than one item at a time. Additional ranks increase the chance to forage a second item. | |||
120 | Physical Enhancement | 5 | Ber Brd Bst Mnk Pal Rng Rog Shd War | This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost. | |||
3865 | Planar Durability | 3 | Mnk Rng | The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. | |||
518 | Shared Camouflage | 12 | Dru Rng | This ability allows you to cloak your entire group in a camouflage nearly at will, causing them to become invisible without the need to memorize a spell. | |||
270 | Sinister Strikes | 12 | Brd Bst Mnk Rng Rog War | This ability increases the damage you cause when attacking with a weapon in your secondary hand. | |||
113 | Spell Casting Reinforcement Mastery | 8 | Bst Clr Dru Enc Pal Rng Shd Shm | This ability increases the duration of beneficial buffs that you cast by an additional 20 percent. | |||
8600 | Spirit of Eagle | 7 | Dru Rng | This ability gives you an activated version of your Spirit of Eagle spell. | |||
301 | Strengthened Strike | 3 | Rng War | Each rank in this ability increases the damage you do when you kick or slam. | |||
82 | Archery Mastery | 9 | Rng | This ability increases your archery damage 30, 60, and 100 percent. | |||
462 | Auspice of the Hunter | 5 | Rng | This ability allows you to share your natural affinity for the hunt with your party in the form of greater accuracy, more critical hits, and increased offensive power. Additional ranks further improve this effect. | |||
878 | Bow Mastery | 2 | Rng | This ability adds twenty points of damage to any sucessful attack you perform with a bow. Starting at rank 6, this ability adds thirty five points of damage per attack. | |||
9201 | Clenched Jaw | 6 | Rng | This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. | |||
288 | Coat of Thistles | 5 | Rng | This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability. | |||
311 | Combat Fury | 3 | Rng | This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent. | |||
2234 | Cover Tracks | 6 | Rng | This ability uses your power over magic and nature to cover your tracks and conceal you from pursuit. Each rank decreases the chance you will be seen by 5%. | |||
84 | Endless Quiver | 9 | Rng | This ability provides you a never-ending supply of arrows. | |||
289 | Flaming Arrows | 3 | Rng | While activated, this ability consumes your mana to imbue your arrows with flames that set your opponent alight for a short period. You can deactivate this ability at any time. | |||
290 | Frost Arrows | 3 | Rng | While active, this ability channels the ranger's mana to imbue arrows with an icy impact that freezes the target for a short period. | |||
1307 | Fundament of Power | 1 | Rng | After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of the Pathfinders. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of the Pathfinders. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of the Pathfinders and complete your mastery. Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Dexterity by 1 point per rank. | |||
1460 | Fundament: First Spire of the Pathfinders | 5 | Rng | This ability, when active, will boost the damage of your direct-damage procs. It will also make you more likely to proc while lowering the amount of hate that all of your actions generate. | |||
1461 | Fundament: Second Spire of the Pathfinders | 5 | Rng | You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus. | |||
1462 | Fundament: Third Spire of the Pathfinders | 5 | Rng | This ability, when active, will slightly increase your groups durability as well as increase the amount of damage done by any critical melee or spell strikes. | |||
873 | Group Guardian of the Forest | 7 | Rng | This ability provides a group version of your Guardian of the Forest ability. Additional ranks increase the power of the effect on your group members. | |||
184 | Guardian of the Forest | 3 | Rng | This ability transforms you into an exceptionally bloodthirsty wolf that attacks with lightning speed, for a brief time. Additional ranks increase your offensive capabilities and cause the transition into the wolf to heal many of your wounds. | |||
870 | Harmonious Arrow | 9 | Rng | This ability provides you with a magical arrow that will be able to draw a single target from a group of enemies. This ability works on targets that are level 85 or lower. | |||
9200 | Hastened Auspice of the Hunter | 6 | Rng | This passive ability reduces the reuse timer of your Auspice of the Hunter ability by one minute per rank. | |||
7751 | Hastened Cover Tracks | 5 | Rng | This passive ability reduces the time required between uses of your Cover Tracks ability by 1 minute per rank. | |||
7746 | Hastened Flusterbolt | 5 | Rng | This passive ability reduces the time required between uses of your Flusterbolt ability by 2 seconds per rank. | |||
7743 | Hastened Guardian of the Forest | 5 | Rng | This passive ability reduces the time required between uses of Guardian of the Forest by 10 percent per rank. | |||
3217 | Hastened Jolting Kicks | 5 | Rng | This passive ability reduces the time between uses of Jolting Kick. Each rank reduces the timer by 1 second. | |||
3803 | Hastened Trueshot | 6 | Rng | Decreases the wait time before you can next use your Trueshot or Aimshot ability. | |||
871 | Hastened Weapon Shield | 6 | Rng | This passive ability provides a timer reduction to your Weapon Shield Discipline. Each rank will reduce the timer by four minutes. | |||
661 | Hunter's Fury | 3 | Rng | When you land a killing blow on a non-trivial opponent, you will occasionally draw enough strength from the act to get a instant boost to your endurance as well as increase the damage done by your attacks for the duration of the effect. Each additional rank increases the chance that this occurs. | |||
3725 | Hunter's Return Kick | 6 | Rng | This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick. | |||
2235 | Imbued Ferocity | 9 | Rng | This ability when activated causes all melee swings to proc for 12 seconds while lowering the amount of hate generated for your actions. | |||
875 | Keen Blade | 3 | Rng | This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte. | |||
3211 | Nature's Reprieve | 12 | Rng | When below 20% life, you receive a 30% chance for nature to bestow its blessings upon you, healing you and boosting your avoidance slightly. | |||
3804 | Outrider's Accuracy | 6 | Rng | When active this ability increases your accuracy and the power of your melee attacks. | |||
872 | Outrider's Attack | 7 | Rng | This activated ability provides you with a short duration boost to your ability to attack your foes. | |||
876 | Outrider's Evasion | 7 | Rng | This activated ability provides you with a short term large boost to your defense. | |||
874 | Pack Hunt | 3 | Rng | You summon a pack of wolves to hunt at your side for a short period of time! Additional ranks increase the power of the pack you summon. | |||
7748 | Pathfinder's Grace | 3 | Rng | Years spent deep in the wilderness of Norrath allows Rangers to increase their running speed. This increase does not stack with movement rate increasing spell effects. | |||
287 | Precision of the Pathfinder | 3 | Rng | Ranks in this ability increase the accuracy of your melee attacks. | |||
778 | Protection of the Spirit Wolf | 3 | Rng | When activated, Protection of the Spirit Wolf summons a spirit wolf which will protect you from danger. Each rank in this ability increases the amount of damage that can be averted by the spirit wolf. | |||
877 | Ranged Finesse | 3 | Rng | This passive ability will increase the amount of damage you do when you score a critical hit with your archery attacks. Additional ranks increase the critical damage further. | |||
9207 | Scout's Mastery of Blunt Weapons | 6 | Rng | This ability provides you with increased power to blunt attacks with your weapons. Additional ranks increase the power gained per hit that lands on your target. | |||
9202 | Scout's Mastery of Fire | 10 | Rng | This ability, when active, provides you with increased power to your fire and magic based spells. Additional ranks increase the power gained per spell that lands on your target. | |||
9203 | Scout's Mastery of Ice | 10 | Rng | This ability, when active, provides you with increased power to your ice and magic based spells. Additional ranks increase the power gained per spell that lands on your target. | |||
9206 | Scout's Mastery of Piercing | 6 | Rng | This ability provides you with increased power to piercing attacks with your weapons. Additional ranks increase the power gained per hit that lands on your target. | |||
9205 | Scout's Mastery of Slashing | 6 | Rng | This ability provides you with increased power to slashing attacks with your weapons. Additional ranks increase the power gained per hit that lands on your target. | |||
437 | Tracking Mastery | 3 | Rng | Each rank in this ability increases the maximum you can increase your tracking skill by 20 points. | |||
557 | Trick Shot | 3 | Rng | Each rank of this ability grants you an increasing chance to make an additional attack upon a successful ranged attack. This extra attack will consume an additional arrow or fail if one is not available. | |||
314 | Veteran's Wrath | 3 | Rng | Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks. | |||
7747 | Volatile Arrow | 9 | Rng | This ability fires an arrow tipped with a vial of oil causing the enemy to take increased damage from fire for up to 18 seconds. Multiple applications will not increase the damage or extend the time. |
Num | Name | Cost | Classes | Cat. | Type | Old Tab | Description |
---|---|---|---|---|---|---|---|
122 | Acrobatics | 3 | Brd Mnk Rog | This ability will reduce the damage that you take from falling. | |||
121 | Adv. Trap Negotiation | 3 | Brd Rog | This ability will reduce the reuse time on your sense and disarm trap skills. | |||
81 | Ambidexterity | 9 | Brd Bst Mnk Rng Rog War | This ability increases your chance to use dual wield successfully. | |||
353 | Master of Disguise | 7 | Brd Rog | This ability lends persistence to your illusionary disguises, causing them to last until you die or the illusion is forcibly removed. | |||
120 | Physical Enhancement | 5 | Ber Brd Bst Mnk Pal Rng Rog Shd War | This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost. | |||
7106 | Planar Durability | 3 | Brd Bst Rog | The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. | |||
270 | Sinister Strikes | 12 | Brd Bst Mnk Rng Rog War | This ability increases the damage you cause when attacking with a weapon in your secondary hand. | |||
555 | Anatomy | 5 | Rog | This ability increases the maximum level of humanoid that can be affected by your assassination ability by 3 levels per rank for the first three ranks and 1 additional level for every rank after that up to rank 8 and by 2 levels per rank from rank 9 to 16. | |||
536 | Appraisal | 3 | Rog | This ability allows you to estimate the selling price of an item you are holding on your cursor. | |||
124 | Chaotic Stab | 6 | Rog | This ability will allow you to do minimal backstab damage on your backstab attempt, even if you are not positioned behind the monster. | |||
310 | Combat Fury | 2 | Rog | This ability increases your chance to land a critical hit. Non-Warriors will nearly match the original critical hit abilities of Warriors, while Warriors will remain significantly ahead of other classes. further increases your chance to score a critical blow against your opponent. | |||
846 | Cunning Disguise: Barbarian | 4 | Rog | This ability grants you the option of assuming a disguise. | |||
847 | Cunning Disguise: Erudite | 4 | Rog | This ability grants you the option of assuming a disguise. | |||
849 | Cunning Disguise: Goblin | 4 | Rog | This ability grants you the option of assuming a disguise. | |||
845 | Cunning Disguise: Half-Elf | 4 | Rog | This ability grants you the option of assuming a disguise. | |||
844 | Cunning Disguise: Human | 4 | Rog | This ability grants you the option of assuming a disguise. | |||
848 | Cunning Disguise: Troll | 4 | Rog | This ability grants you the option of assuming a disguise. | |||
671 | Dirty Fighting | 3 | Rog | While this ability is active, you periodically attempt to throw dirt into your opponent's eyes. If successful, your opponent will be temporarily blinded and will be less able to make accurate attacks. Each rank in this ability increases the chance that you will be able to find an opening to throw dirt in your opponent's eyes. | |||
842 | Enduring Vision | 8 | Rog | This passive ability will extend the duration of your Thief's Eyes effect by two ticks per rank. | |||
8331 | Enhanced Thief's Eyes | 9 | Rog | This passive ability increases the effectiveness of your Thief's Eyes ability by 10 percent. | |||
3515 | Envenomed Blades | 7 | Rog | Imbues your blades with a powerful poison. | |||
102 | Escape | 9 | Rog | This ability will cause all NPCs to forget about you. If you are out of immediate combat, this ability will also make you invisible similar to your hiding ability. | |||
843 | Expertise of Blades | 3 | Rog | This passive ability will extend the duration of your Ligament Slice effect by two ticks per rank. | |||
10389 | Extended Trickery | 9 | Rog | Each rank of this ability extends the use of your Sleight of Hand ability by 30 seconds. | |||
7700 | Flurry | 7 | Rog | This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry. | |||
1315 | Fundament of Combat | 1 | Rog | After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Rake. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Rake. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Rake and complete your mastery. Fundament of Combat itself will grant you 10 endurance per rank and increase the cap on your Strength by 1 point per rank. | |||
1410 | Fundament: First Spire of the Rake | 5 | Rog | You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff. | |||
1411 | Fundament: Second Spire of the Rake | 5 | Rog | You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus. | |||
1412 | Fundament: Third Spire of the Rake | 5 | Rog | You gather your strength and focus your mind which grants you a bonus to your chance to score a critical strike and the damage you deal with a critical strike. | |||
7107 | Hastened Getaway | 2 | Rog | This ability decreases the amount of time required between uses of Stealthy Getaway by ten percent per rank. You may train in this ability once each level, upon reaching level 73. | |||
3726 | Hastened Ligament Slice | 6 | Rog | This ability reduces the reuse on Ligament slice. Each rank reduces the timer by 15 seconds. | |||
167 | Hastened Purification | 2 | Rog | This ability decreases the amount of time required between uses of Purge Poison by ten percent per rank. You may train in this ability once each level, upon reaching level 63. | |||
209 | Hastened Stealth | 3 | Rog | This ability reduces the time between which you may attempt to hide or evade by one second per rank. You may train the ranks of this ability at or after levels 61, 62, and 63. | |||
166 | Hasty Exit | 2 | Rog | This ability decreases the amount of time required between uses of Escape by ten percent per rank. | |||
3727 | Knave's Return Strike | 6 | Rog | This ability grants you a chance to backstab your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a backstab. | |||
672 | Ligament Slice | 3 | Rog | Ligament Slice cripples your opponent, decreasing their movement rate and ability to defend themselves. Additional ranks in this ability intensify the effect. | |||
9300 | Massive Strike | 6 | Rog | This passive ability grants you a small chance to score a massive second backstab after you backstab an opponent. Additional ranks increase the power of this strike. | |||
440 | Nerves of Steel | 5 | Rog | Each rank in this ability gives rogues an increasing chance to remain hidden when they are an indirect target of an Area-of-Effect spell. At the highest rank, a resisted AoE spell will never break Hide and there is a good chance that the rogue will remain hidden even when a spell successfully hits them. Nerves of Steel does not help when the rogue is the direct target of an AoE spell (if they are the direct target, then they've already been spotted). All ranks beyond rank 5 further increase the chance of remaining sneaking even if you do not resist the AoE spell. | |||
205 | Nimble Evasion | 1 | Rog | This ability grants you a chance to hide or evade while moving. Each rank provides an increasing chance. You may train in this ability once each level after reaching level 61. | |||
537 | Precise Strikes | 5 | Rog | Each rank in this ability increases the minimum damage you will do on any backstab. | |||
439 | Precision | 3 | Rog | Each rank in this ability increases the chance of successfully landing a backstab. | |||
107 | Purge Poison | 5 | Rog | This ability will remove all poisons from your body. | |||
3513 | Rake's Deadly Aim | 6 | Rog | This ability increases the accuracy of your thrown weapons. | |||
3517 | Rake's Powerful Aim | 6 | Rog | This ability increases the damage of your thrown weapons. | |||
3514 | Rogue's Fury | 7 | Rog | When activated this ability will increase all forms of melee damage and speed your attacks as well as increase your overall accuracy. | |||
790 | Seized Opportunity | 3 | Rog | Through experience, skilled rogues can take advantage of openings in their opponents' defenses to land deadly strikes even from the front. | |||
204 | Shroud of Stealth | 6 | Rog | This ability provides a previously unheard of level of stealth. The Rogue is able to draw shadows about himself so completely, even creatures that are normally not fooled by such trickery are frequently unable to see him. You may train in this ability upon reaching level 63. | |||
841 | Sleight of Hand | 7 | Rog | This ability allows the Rogue to periodically perform a dazzling display of weaponry and dexterity that will reduce the Rogue's opponent's hate towards the Rogue. Additional ranks increase the amount of hate removed. | |||
789 | Stealthy Getaway | 9 | Rog | This ability allows you to quickly retreat from the current situation and arrive at a relatively safe location elsewhere in the zone. You must be hidden to use this ability. | |||
9301 | Strikethrough | 3 | Rog | This ability gives you a chance to bypass your opponents special defenses such as dodge, block, parry, and riposte. | |||
8325 | Subtle Blows | 7 | Rog | This passive ability reduces the amount of hate generated from your attacks. Each rank reduces the amount of hate generated by 3 percent. | |||
568 | Thief's Intuition | 15 | Rog | This ability grants you an innate chance to detect traps. Any time you are near a trap, you will have a chance to detect it. This chance is considerably lower than if you were actively searching for it. | |||
292 | Trap Circumvention | 3 | Rog | Each rank of this ability decreases the chance that you will set off a trap when opening a chest or other similar container. | |||
281 | Triple Backstab | 3 | Rog | Each rank in this ability grants the rogue an increasing chance to attempt an additional backstab after a successful double backstab. | |||
673 | Tumble | 9 | Rog | Tumbling increases your chance to avoid incoming damage and increases your movement speed. While tumbling, your ability to deal damage will be lessened as you devote more energy to acrobatic movements. | |||
670 | Twisted Shank | 9 | Rog | This ability allows you to twist your blades within an opponent's wound, causing them to lose hit point over time. Wounds inflicted in this manner are difficult to heal, reducing your opponent's ability to be healed until the effects of Twisted Shank have worn off. | |||
339 | Veteran's Wrath | 3 | Rog | Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks. | |||
294 | Virulent Venom | 3 | Rog | Each rank in this ability increases the chance that your weapon poisons will activate. |
Num | Name | Cost | Classes | Cat. | Type | Old Tab | Description |
---|---|---|---|---|---|---|---|
79 | 2 Hand Bash | 6 | Pal Shd | This ability will allow you to use your Bash skill while wielding any 2-handed weapon. | |||
366 | Advanced Pet Discipline | 5 | Bst Mag Nec Shd Shm | The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet spellhold, or hotkeys can be created using the pet control window. | |||
119 | Body and Mind Rejuvenation | 5 | Brd Bst Pal Rng Shd | This ability will give you one additional point of mana and hit point regeneration. | |||
531 | Cloak of Shadows | 12 | Nec Shd | This ability allows you to become invisible nearly at will, without the need to memorize a spell. | |||
3818 | Companion's Agility | 3 | Bst Enc Mag Nec Shd Shm | The first three ranks of this ability increases your companion's ability to avoid melee damage by 5, 7 and 10%. Each additional rank increases this chance by 2%. | |||
3816 | Companion's Relocation | 6 | Bst Enc Mag Nec Shd Shm | This ability moves your companion forward in the direction you are facing. | |||
428 | Death Peace | 5 | Nec Shd | This ability gives you an additional way to feign death. | |||
7105 | Deathly Pact | 5 | Nec Shd | This ability will prevent components used in the summoning of pets from being expended. | |||
278 | Death's Fury | 3 | Nec Shd | This ability imbues your pet with the ability to land critical hits. | |||
3815 | Destructive Cascade | 6 | Dru Enc Nec Shd Shm | This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage. | |||
826 | Encroaching Darkness | 6 | Nec Shd | This ability provides a darkness snare ability that does not do damage to your target. | |||
1404 | Extended Swarm | 7 | Bst Clr Dru Enc Mag Nec Shd Shm Wiz | This passive ability will extend the duration of your swarm pets by 1 second per rank. | |||
78 | Fearless | 6 | Pal Shd | This ability will make you permanently immune to fear spells. | |||
1669 | Flurry | 7 | Pal Shd | This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry. | |||
821 | Harmshield | 7 | Nec Shd | Grants you an alternative version of your Harmshield ability. | |||
10405 | Hastened Deflection Discipline | 7 | Pal Shd | This ability reduces the time between uses of your Deflection Discipline by 2 minutes per rank. | |||
283 | Immobilizing Bash | 5 | Pal Shd | This ability increases the chance that your bashes will stun the enemy. | |||
188 | Knight's Advantage | 2 | Pal Shd | This ability grants you an increased chance of performing a double attack in any given combat round. You gain the ability to train an additional rank at levels 61, 63, and 65 and an additional three ranks at level 70. | |||
3724 | Knight's Return Strike | 6 | Pal Shd | This ability grants you a chance to bash your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a bash. | |||
125 | Pet Discipline | 6 | Bst Mag Nec Shd Shm | This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack." | |||
120 | Physical Enhancement | 5 | Ber Brd Bst Mnk Pal Rng Rog Shd War | This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost. | |||
315 | Planar Durability | 3 | Ber Pal Shd | The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.25% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. | |||
3838 | Quickened Suspend Minion | 2 | Bst Enc Mag Nec Shd Shm | This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%. | |||
4666 | Shield Specialist | 5 | Pal Shd | As long as a shield is equipped, each rank in Shield Specialist confers a damage bonus to attacks made by a weapon held in the primary hand. | |||
203 | Speed of the Knight | 3 | Pal Shd | Each rank in this ability increases the chance of scoring an extra hit with all two-handed weapons that you wield. | |||
113 | Spell Casting Reinforcement Mastery | 8 | Bst Clr Dru Enc Pal Rng Shd Shm | This ability increases the duration of beneficial buffs that you cast by an additional 20 percent. | |||
434 | Steadfast Will | 3 | Pal Shd | This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. | |||
1403 | Sturdy Companion | 7 | Bst Enc Mag Nec Shd Shm | This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets. | |||
176 | Suspended Minion | 5 | Bst Enc Mag Nec Shd Shm | This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64. | |||
1665 | Tactical Mastery | 5 | Brd Bst Mnk Pal Shd | Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. | |||
214 | Theft of Life | 1 | Nec Shd | This ability grants a chance that the healing effect on your lifetaps will provide an exceptional amount of healing. Additional ranks further increase this effect. | |||
284 | Vicious Smash | 5 | Pal Shd | This ability increases the damage you do with your bashes. | |||
532 | Willful Death | 5 | Nec Shd | Each rank in this ability gives you an increasing chance for your feigned deaths to not be revealed by spells cast upon you. At the highest rank, you become immune to feign breaking on a resisted spell and have a good chance of feigning through a spell that successfully lands upon you. | |||
571 | Abyssal Steed | 9 | Shd | This ability provides you with the power to call a savage nightmare to your side. | |||
10395 | Bobbing Corpse | 3 | Shd | This ability gives you an alternate version of your Bobbing Corpse spell. | |||
823 | Cascading Theft of Defense | 7 | Shd | This passive ability will grant you a chance that each Terror spell that is level 70 or higher you cast will provide you with a form of melee protection. Additional ranks increase the amount of damage your protection will absorb. | |||
9404 | Cascading Theft of Life | 9 | Shd | This passive ability will grant you a chance that each Life Tap spell that is level 70 or higher you cast will provide you with a heal that will be shared with your entire group. Additional ranks increase the amount of healing that you generate from your Life Tap spells. | |||
3822 | Chattering Bones | 7 | Shd | Summons several skeletons to fight beside the Shadow Knight for a short time. Additional ranks increase the time the skeletons remain before returning to the grave. | |||
198 | Consumption of the Soul | 3 | Shd | The most advanced Shadow Knights can further enhance their Leech Touch ability. Each rank of this ability increases the damage and healing done by Leech Touch. | |||
7756 | Death's Effigy | 12 | Shd | Your intimate knowledge of death and the dead allows you to immitate the appearance of a corpse at will. | |||
820 | Death's Revenge | 6 | Shd | Increases the critical hit chance of your pet's melee attacks by 1% per rank. | |||
822 | Explosion of Hatred | 7 | Shd | This ability will fill creatures around you with hatred towards you. | |||
9401 | Feigned Minion | 6 | Shd | This ability allows you to instruct your pet to feign death via the '/pet feign' command. Three ranks of this skill are available, causing your pet to succeed 25%, 50%, and 75% of the time, respectively. | |||
1308 | Fundament of Power | 1 | Shd | After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Power you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Power you will be able to train in the First Spire of the Reavers. After you master the First Spire and the next three ranks of Fundament of Power you can then train the Second Spire of the Reavers. After completing your training with the Second Spire and completing the final three ranks of Fundament of Power you will be able to train the Third Spire of the Reavers and complete your mastery. Fundament of Power itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank. | |||
1450 | Fundament: First Spire of the Reavers | 5 | Shd | This ability, when active, provides you with additional chances to perform a critical strike with your spells. Additionally your critical strikes with spells will be increased in damage when this ability is active. Additional ranks further increase this effect. | |||
1451 | Fundament: Second Spire of the Reavers | 5 | Shd | You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus. | |||
1452 | Fundament: Third Spire of the Reavers | 5 | Shd | You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance. | |||
6000 | Harm Touch | 0 | Shd | Grants the Shadow Knight a powerful destructive ability that inflicts terrible pain and damage on their target. | |||
7760 | Hastened Hate Step | 5 | Shd | Each rank of this passive abilty reduces the time required between uses of your Hate Step ability by 10 percent. | |||
9402 | Hastened Summon Remains | 6 | Shd | This passive ability reduces the reuse time of your Summon Remains ability by one minute per rank. | |||
7757 | Hastened Visage of Death | 5 | Shd | This passive ability reduces the time required between uses of your Visage of Death ability by 2 minutes per rank. | |||
824 | Hate Step | 2 | Shd | A short distance shadow step that will propel you forward. | |||
9400 | Hate's Attraction | 9 | Shd | This ability, when activated, will grip your target and hurl them towards you. Additional ranks increase the amount of hate that this ability generates. | |||
296 | Intense Hatred | 5 | Shd | This ability intensifies the overall effect of damage shields that are cast on you. Additional ranks increase the effectiveness of this ability. | |||
87 | Leech Touch | 6 | Shd | This ability gives you a life tap harm touch that can be used in addition to your existing harm touch ability. | |||
697 | Mortal Coil | 3 | Shd | When the shadow knight gets credit for a successful kill, Mortal Coil grants a 25% chance to harvest the energy of his victim's departing essence. This energy improves the shadow knight's AC and grants him the ability to draw hit points from his enemies as he attacks them. Each rank in this ability increases the amount of energy harvested. | |||
3215 | Projection of Doom | 12 | Shd | This ability summons a companion which generates intense hatred in its target for a short time. When the image fades, this hatred is transfered to you. | |||
7755 | Scourge Skin | 9 | Shd | This ability covers your skin in a sickly ooze causing intense pain to those who strike you for up to 60 seconds. | |||
89 | Soul Abrasion | 3 | Shd | Each rank in this ability gives you increased damage off of the lifetap procs that result from your self buffs. | |||
7754 | Steed of Souls | 9 | Shd | This ability provides you with the power to call a levitating nightmare to your side. Requires Unholy Steed to purchase. | |||
7007 | Summon Remains | 9 | Shd | This ability will summon all of the corpses of the player you target. To summon a player's corpses you must be grouped with that player. | |||
442 | Touch of the Cursed | 3 | Shd | This ability grants the Shadow Knight a chance to drain the life of his opponent any time he makes a melee attack. | |||
201 | Touch of the Wicked | 2 | Shd | This ability decreases the amount of time required between uses of Harm Touch and its upgrades. Each rank reduces the reuse time by 12 minutes. You gain the ability to train an additional rank at levels 61, 63, 65 and 76. | |||
85 | Unholy Steed | 5 | Shd | This ability provides you with the power to call the ultimate unholy steed to your side. | |||
825 | Vicious Bite of Chaos | 6 | Shd | This ability provides a version of the Bite of Chaos spell. | |||
9403 | Visage of Death | 6 | Shd | This activated ability will cause you to assume the form of an undead creature. You will be unable to cast spells but your melee attacks will be augmented for a short time. Additional ranks boost the power of your attacks further. | |||
7000 | Voice of Thule | 7 | Shd | Grants you an alternative version of your Voice of Thule ability. |
Num | Name | Cost | Classes | Cat. | Type | Old Tab | Description |
---|---|---|---|---|---|---|---|
1668 | Acute Focus of Arcanum | 9 | Dru Enc Mag Nec Shm Wiz | This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target. | |||
366 | Advanced Pet Discipline | 5 | Bst Mag Nec Shd Shm | The first rank of this ability allows you to give your pet a "focus" command. While focused, your pet will ignore all other opponents until its current opponent is defeated. The second rank allows you to tell your pet to not cast any spells. Usage: /pet focus, /pet spellhold, or hotkeys can be created using the pet control window. | |||
526 | Affliction Mastery | 7 | Dru Nec Shm | This ability improves the chance that damage-over-time spells will have a critical effect each tick they are active. | |||
740 | Blood Tithe | 7 | Dru Nec Shm | Each rank in this ability further increases your chance to get a critical hit with your damage over time spells. | |||
404 | Call of the Wild | 9 | Dru Shm | This ability allows you to call a fallen comrade's spirit back to their corpse. This does not restore any lost experience, but the player can still get an experience resurrection after being affected by this ability. | |||
3818 | Companion's Agility | 3 | Bst Enc Mag Nec Shd Shm | The first three ranks of this ability increases your companion's ability to avoid melee damage by 5, 7 and 10%. Each additional rank increases this chance by 2%. | |||
3816 | Companion's Relocation | 6 | Bst Enc Mag Nec Shd Shm | This ability moves your companion forward in the direction you are facing. | |||
3815 | Destructive Cascade | 6 | Dru Enc Nec Shd Shm | This ability increases the power of any critical hits your damage over time spells will do to your enemy. Each rank increases the power of your critical damage. | |||
1404 | Extended Swarm | 7 | Bst Clr Dru Enc Mag Nec Shd Shm Wiz | This passive ability will extend the duration of your swarm pets by 1 second per rank. | |||
1211 | Focus of Arcanum | 9 | Dru Enc Mag Nec Shm Wiz | This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target. | |||
3713 | Hastened Call of the Wild | 2 | Dru Shm | Reduces the reuse time on your ability Call of the Wild. Each rank provides a 120 second reduction. | |||
1113 | Hastened Mass Group Buff | 8 | Bst Clr Dru Enc Mag Nec Pal Rng Shm | This ability decreases the amount of time required between uses of Mass Group Buff by ten percent per rank. | |||
1041 | Malosinete | 6 | Mag Shm | This ability gives you a version of your Malo line of spells that is slightly more reliable than other versions. | |||
35 | Mass Group Buff | 9 | Bst Clr Dru Enc Mag Nec Pal Rng Shm | This ability turns the next group buff that you cast into a beneficial area effect spell, hitting everyone within its radius, at the cost of doubling the spell's mana usage. | |||
125 | Pet Discipline | 6 | Bst Mag Nec Shd Shm | This ability will allow you to give your pet a 'hold' command until explicitly told to attack. Usage: /pet hold. Pet Hold is now a state that your pet is either in or not. When your pet is in the hold state, your pet will only attack something when you tell it to, and your pet will continue to attack anything on its hate list after that point. Once the encounter is finished, your pet will automatically go back to a held state. If your pet is never told to exclusively attack anything, your pet will never attack anything, even if something is attacking it. This ability also grants the Greater Pet Hold" command which forces your pet to not add anything to its hatelist unless specifically added by you when greater hold is activated. You can add a target to your pet's hatelist with either attack or qattack." | |||
3824 | Quickened Call of the Wild | 2 | Dru Shm | Reduces the casting time of Call of the Wild. Rank 1 reduces the cast time by 15%, Rank 2 by 30% and Rank 3 by 50%. | |||
3838 | Quickened Suspend Minion | 2 | Bst Enc Mag Nec Shd Shm | This ability reduces the cast time of your Suspended Minion ability by 15%, 30% and 50%. | |||
113 | Spell Casting Reinforcement Mastery | 8 | Bst Clr Dru Enc Pal Rng Shd Shm | This ability increases the duration of beneficial buffs that you cast by an additional 20 percent. | |||
1403 | Sturdy Companion | 7 | Bst Enc Mag Nec Shd Shm | This passive ability will make all of your pets more resistant to attack. Each rank will add additional mitigation to your pets. | |||
176 | Suspended Minion | 5 | Bst Enc Mag Nec Shd Shm | This ability grants the summoner the ability to suspend and recall their existing pet at will, provided they remain in their current zone. The first rank suspends the pet at its current health only, while the second rank suspends the pet with all of its beneficial effects as well as its weapons and armor. You may cast a second pet while your first pet is Suspended. You may train the first rank upon reaching level 62 and the second rank upon reaching level 64. | |||
1405 | Twincast | 7 | Clr Dru Enc Mag Nec Shm Wiz | This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast. | |||
447 | Ancestral Aid | 5 | Shm | Through use of this ability, the shaman can call upon their ancestors to fill their group with strength and healing. | |||
528 | Ancestral Guard | 3 | Shm | Through the use of this ability, you can call upon ancestral spirits to protect you from harm for a brief period. The spirits will absorb a portion of the damage you would normally take. Additional ranks increase the percent of damage that the spirits take instead of you. | |||
321 | Call of the Ancients | 5 | Shm | Use of this ability creates a stationary ward that continually heals everyone around it. Increased ranks improve the healing capabilities of the ward. | |||
47 | Cannibalization | 5 | Shm | This ability will give the caster a new, massive Cannibalize spell. Further ranks increase both the mana that can be harvested by using the ability as well as the amount of hit points consumed by the cannibalization. | |||
857 | Dampen Resistance | 7 | Shm | This ability, when active, will reduce the chance that your spells will be resisted when you cast them. Each rank will work on spells that are equal to or lower than the level that you purchase each rank at. | |||
8332 | Extended Languid Bite | 7 | Shm | This passive ability extends the duration of your Languid Bite ability by 1 tick per rank. | |||
9505 | Extended Pestilence | 12 | Shm | This ability, when activated, will add one tick to all the damage over time spells you cast for each rank of this ability that you purchase. | |||
9500 | Extended Sloth | 6 | Shm | This passive ability adds one tick per rank to your slow spells. | |||
3843 | Fortified Intervention | 3 | Shm | This ability will reduce the cast time of your Ancestral Intervention spells by 15%, 30% and 50% in three ranks. It will also reduce the reuse time of these spells by 30 seconds per rank. | |||
1306 | Fundament of Wisdom | 1 | Shm | After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Wisdom you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Wisdom you will be able to train in the First Spire of Ancestors. After you master the First Spire and the next three ranks of Fundament of Wisdom you can then train the Second Spire of Ancestors. After completing your training with the Second Spire and completing the final three ranks of Fundament of Wisdom you will be able to train the Third Spire of Ancestors and complete your mastery. Fundament of Wisdom itself will grant you 10 hit points per rank and increase the cap on your Stamina by 1 point per rank. | |||
1490 | Fundament: First Spire of Ancestors | 5 | Shm | This ability, when active, will increase your chance to peform a critical strike with your damage over time spells. Additional ranks increase your chance. | |||
1491 | Fundament: Second Spire of Ancestors | 5 | Shm | This ability, when active, will add additional power to all heal spells that you cast that are at least level 75. Additional ranks further improve the power of your heals. | |||
1492 | Fundament: Third Spire of Ancestors | 5 | Shm | This ability, when active, will increase your weapon's chance to proc as well as raise your accuracy and other statistics. Additional ranks increase these bonuses. | |||
9503 | Group Shrink | 6 | Shm | This ability will cause nearby members of your group to shrink in stature. | |||
9501 | Hastened Ancestral Aid | 12 | Shm | This passive ability reduces the reuse time of your Ancestral Aid ability by one minute per rank. | |||
858 | Hastened Dampen Resistance | 7 | Shm | This passive ability will reduce the reuse timer of your Dampen Resistance ability by 30 seconds per rank. | |||
8335 | Hastened Malosinete | 5 | Shm | This passive ability reduces the cast time of your AA version Malosinete spell by .2 seconds per rank. | |||
158 | Hastened Rabidity | 2 | Shm | This ability decreases the amount of time required between uses of Rabid Bear by four minutes per rank. You may train in this ability once each level, upon reaching level 63. | |||
863 | Hastened Spirit Call | 7 | Shm | This passive ability will reduce the reuse timer of your Spirit Call ability by 30 seconds per rank. | |||
9502 | Hastened Union of Spirits | 12 | Shm | This passive ability reduces the reuse time of your Union of Spirits ability by one minute per rank. | |||
860 | Hastened Virulent Paralysis | 3 | Shm | This passive ability will reduce the reuse timer of your Virulent Paralysis ability by 10 seconds per rank. | |||
9504 | Inconspicuous Totem | 12 | Shm | This ability, when activated, will turn you into a stationary totem and remove you from combat. | |||
861 | Languid Bite | 7 | Shm | This activated ability grants you a chance, when active, for your slow spells to have a secondary damage over time effect accompany them. Additional ranks increase the power of this effect. | |||
707 | Pact of the Wolf | 9 | Shm | Through this ability you are able to assume the form of a black werewolf. While in this form, you will benefit from improved vision and quicker reflexes. Additional ranks of this ability will add more health and mana to you. | |||
7695 | Quickened Blood of Avoling | 6 | Shm | This ability will reduce the casting time of your Blood of Avoling spell by 5% per rank. | |||
862 | Quickened Blood of Nadox | 3 | Shm | This ability will reduce the casting time of your Blood of Nadox spell by 5% per rank. | |||
50 | Rabid Bear | 5 | Shm | This ability turns you into a Rabid Bear, boosting all of your offensive capabilities. Additional ranks increase the effect. | |||
3730 | Silent Presence | 6 | Shm | This ability will allow you to become invisible for a period of time. | |||
177 | Spirit Call | 4 | Shm | This ability calls a number of spirit companions into existence directed at a target. The companions attack the target without question until they are called back to their home plane 60 seconds later. Additional ranks increase the strength of these spirit companions. | |||
859 | Spirit Walk | 9 | Shm | This ability provides you with the ability to attune yourself with the spirits and move silently and quickly. | |||
446 | Spiritual Channeling | 12 | Shm | While this ability is active, all of your spells will be fueled directly by the energy of your body, consuming hit points rather than mana. The conversion is not efficient, though, and will consume more hit points than the mana requirements of the spell. | |||
856 | Tigir's Insect Swarm | 9 | Shm | This ability provides a fast reuse version of Tigir's Insects. | |||
3729 | Turgur's Swarm | 9 | Shm | This ability will slow your foe, causing them to do less damage with melee attacks. | |||
662 | Union of Spirits | 5 | Shm | This ability channels the energy of the woodland spirits on to a single target. The concentrated energy provides an exceptionally fast heal and leaves the target with a brief period of regeneration. | |||
171 | Virulent Paralysis | 3 | Shm | This ability causes your target to succumb to a sudden, violent attack, after which they are frequently unable to move for a time. Each rank of this ability increases the amount of time that the victim remains immobile. You may train the ranks of this ability at or after levels 61, 63, 65, 76, 78, 80, 81, 83 and 85. |
Num | Name | Cost | Classes | Cat. | Type | Old Tab | Description |
---|---|---|---|---|---|---|---|
81 | Ambidexterity | 9 | Brd Bst Mnk Rng Rog War | This ability increases your chance to use dual wield successfully. | |||
112 | Bandage Wound | 3 | Ber War | This ability will give you increased healing ability per bandage by 10, 25, and 50 percent. | |||
611 | Battle Leap | 9 | Ber War | Battle Leap enables you to spring forward into combat. Your momentum will confer a boost to your attacks for a short period of time. | |||
3646 | Blast of Anger | 7 | War | When active this ability will fill your foe with a large amount of hate for you. Additional ranks increase the potency of this effect. | |||
552 | Call of Challenge | 9 | War | This ability gives you a chance to provoke your opponent to the point where they will not flee from you or, if they are already fleeing, will instead turn back to you and continue fighting. Rank 3 additionally snares your enemy reducing their movements. | |||
689 | Combat Medic | 3 | Ber War | Increases the amount of healing provided by a single bandage. | |||
496 | Field Dressing | 3 | Ber War | This ability further increases the amount of healing provided by a single bandage while binding wounds. | |||
108 | Flurry | 3 | Ber War | This ability will allow you to perform up to 2 additional attacks from your primary hand. Each rank increases the chance to flurry. | |||
3899 | Furious Leap | 3 | Ber War | Furious Leap allows you to jump forward a short distance. | |||
601 | Grappling Strike | 5 | Mnk War | This ability deals little damage but enables you to pull your enemies towards you in battle. | |||
3732 | Gut Punch | 7 | War | A blow to your opponent's sensitive areas, this will do damage and cause your foe to be slightly less accurate while recovering from your blow. Humanoids will be especially damaged by this attack. Additional ranks increase the power of this effect. | |||
9603 | Hastened Furious Leap | 5 | Ber War | This passive ability reduces the reuse timer of your Leaping abilities by ten seconds per rank. | |||
164 | Hastened Rampage | 2 | Ber War | This ability decreases the amount of time required between uses of Rampage by ten percent per rank. | |||
734 | Hold the Line | 9 | Ber Mnk War | Hold the Line increases the amount of hit points healed by healing spells that land on you but reduces your offensive damage by as well. Rank 1 will increase the healing spells that land on you by 10% and Rank 2 will increase the heals by 15% while your damage done will go down by 25%. | |||
181 | Mithaniel's Binding | 3 | Ber War | This ability further increases the amount of healing provided by a single bandage while binding wounds. The two ranks of this ability may be trained at or after levels 63 and 64. | |||
120 | Physical Enhancement | 5 | Ber Brd Bst Mnk Pal Rng Rog Shd War | This ability will give you additional improvements in your Natural Durability, Avoidance Boost, and Mitigation Boost. | |||
467 | Press the Attack | 8 | War | This ability allows you to pressure your opponent, causing him to stumble away from you. The second rank adds a small stun component to the ability which is also present in the third rank. | |||
109 | Rampage | 5 | Ber War | This ability will allow you to strike everything in a small radius. | |||
270 | Sinister Strikes | 12 | Brd Bst Mnk Rng Rog War | This ability increases the damage you cause when attacking with a weapon in your secondary hand. | |||
222 | Stalwart Endurance | 2 | Ber War | This ability grants a chance to endure what would otherwise be a stunning blow, from any angle, without being stunned. You may train in the ranks of this ability at or after levels 61, 63, and 65. | |||
960 | Stomping Leap | 12 | Ber War | This ability is similar to your Battle Leap ability but will stun your target as you make contact. | |||
301 | Strengthened Strike | 3 | Rng War | Each rank in this ability increases the damage you do when you kick or slam. | |||
213 | Tactical Mastery | 2 | Ber War | Studying one's opponent for weaknesses provides the knowledge and ability to pierce through advanced defenses. Each rank of this ability grants an increasing chance of bypassing an opponent's special defenses, such as dodge, block, parry, and riposte. You may train in this ability at or after levels 61, 63, and 65. | |||
800 | Vehement Rage | 9 | Ber War | This ability, when active, will increase the damage you do at the cost of having heals that hit you be less effective. Additional ranks increase your damage dealing capabilities. | |||
341 | Veteran's Wrath | 3 | Ber War | Each rank in this ability increases the damage you cause when you land a critical hit on a melee attack. This ability does not affect special attacks. | |||
110 | Area Taunt | 5 | War | This ability will allow you to taunt everything in a small radius. | |||
549 | Dauntless Perseverance | 12 | War | This ability increases your stalwart endurance, making you always able to endure what would otherwise be a stunning blow, from any angle, without being stunned. | |||
132 | Enhanced Area Taunt | 12 | War | This ability enhances the original Area Taunt with additional hate generation for up to 30 seconds. | |||
9602 | Extended Commanding Voice | 6 | War | This passive ability extends the duration of your Commanding Voice ability by one tick per rank. | |||
9601 | Extended Shield Reflect | 6 | War | This passive ability extends the duration of your Shield Reflect ability by one tick per rank. | |||
302 | Extended Shielding | 3 | War | Each rank in this ability increases the range of your shielding ability. | |||
1312 | Fundament of Combat | 1 | War | After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Combat you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Combat you will be able to train in the First Spire of the Warlord. After you master the First Spire and the next three ranks of Fundament of Combat you can then train the Second Spire of the Warlord. After completing your training with the Second Spire and completing the final three ranks of Fundament of Combat you will be able to train the Third Spire of the Warlord and complete your mastery. Fundament of Combat itself will grant you 10 hit points per rank and increase the cap on your Strength by 1 point per rank. | |||
1400 | Fundament: First Spire of the Warlord | 5 | War | You gather your strength and focus your mind which grants you a chance to temporarily reduce your opponent's ability to perform melee attacks. Additional ranks increase the effectiveness of your debuff. | |||
1401 | EQ:Fundament: Second Spire of the Warlord | 5 | War | You gather your strength and focus your mind which grants you additional damage with all of your attacks. Additional ranks increase your damage bonus. | |||
1402 | EQ:Fundament: Third Spire of the Warlord | 5 | War | You gather your strength and focus your mind which grants you heightened levels of defense, allowing you to better survive in melee combat. Additional ranks increase the effectiveness of your mitigation and avoidance. | |||
7036 | Hastened Blast of Anger | 7 | War | Each rank of this ability lowers the time between uses of Blast of Anger by 10 seconds. | |||
548 | Hastened Defiance | 5 | War | This ability decreases the amount of time required between uses of Warlord's Tenacity and Resolute Defiance by 10 percent per rank. | |||
802 | EQ:Hastened Fortitude Discipline | 2 | War | This passive ability will reduce the reuse timer on your Fortitude Discipline by two minutes per rank. | |||
803 | Hastened Furious Discipline | 2 | War | This passive ability will reduce the reuse timer on your Furious Discipline by two minutes per rank. | |||
163 | Hastened Instigation | 3 | War | This ability decreases the amount of time required between uses of Area Taunt by ten percent per rank. You may train in this ability once each level, upon reaching level 63 three times. Additional ranks begin at level 68. | |||
9600 | Hastened Taunt | 6 | War | This passive ability reduces the reuse timer of your taunt skill by one second per rank. | |||
3731 | Infused by Rage | 7 | War | This ability will cause you to periodically infuse your foe with intense hatred towards you. The first three ranks increase the frequency of this effect and subsequent ranks increase the potency of the effect. | |||
801 | Knee Strike | 2 | War | You can use this ability to strike your opponent for a small amount of damage. | |||
7033 | Lasting Bravery | 6 | War | Each rank of this ability increases the number of attacks it can withstand by 5. | |||
197 | Living Shield | 2 | War | This extends your capacity to act as a living shield, This ability adds twelve seconds per rank to the duration of your /shield. You may train the ranks of this ability at or after levels 61, 63, and 65. | |||
606 | Mark of the Mage Hunter | 7 | War | When activated, Mark of the Mage Hunter reduces the damage of incoming spells by up to 1000 damage per spell for the first rank, 1250 for the second rank and 1500 for the third rank.. The Mark of the Mage Hunter dissipates after 5000 hit points of damage have been absorbed for the first rank, 6250 for the second rank and 7500 for the third rank. | |||
143 | Planar Durability | 3 | War | The planes demand a certain hardiness of those who adventure within. Each rank of this ability adds an additional 1.5% to your maximum hit points. You gain the ability to train an additional rank at levels 61, 63, and 65. | |||
3213 | Projection of Fury | 12 | War | This ability projects an image of yourself which generates intense hatred in its target for a short time. When the image fades, this hatred is transfered to you. | |||
131 | Rage of Rallos Zek | 12 | War | This ability allows you to proc every swing for up to 12 seconds. | |||
130 | Resplendent Glory | 5 | War | This ability increases incoming healing by 3% per rank for 1 minute. | |||
605 | Shield Specialist | 5 | War | As long as a shield is equipped, each rank in Shield Specialist confers a damage bonus to attacks made by a weapon held in the primary hand. | |||
299 | Sturdiness | 7 | War | Each rank of this ability increases your maximum hit points by 100. | |||
111 | War Cry | 3 | War | This ability will allow you to make your entire group immune to fear for 10 seconds per level of the ability. | |||
804 | Warlord's Bravery | 6 | War | This ability, when active, will reduce the amount of damage you take from melee sources for up to 15 attacks. | |||
3823 | Warlord's Deadly Aim | 6 | War | This ability increases the accuracy of your archery. | |||
3733 | Warlord's Return Kick | 6 | War | This ability grants you a chance to kick your opponent upon a successful riposte of a melee attack. Additional ranks increase the chance of a riposte with a kick. | |||
300 | Warlord's Tenacity | 3 | War | This ability allows warriors to temporarily boost hit points to get through tough situations. The exertion takes it toll, though. These hit points dissipate over the course of a minute and leave the warrior weaker than when Warlord's Tenacity started. Additional ranks increase the amount of hit points that are gained temporarily. |
Num | Name | Cost | Classes | Cat. | Type | Old Tab | Description |
---|---|---|---|---|---|---|---|
1668 | Acute Focus of Arcanum | 9 | Dru Enc Mag Nec Shm Wiz | This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target. | |||
636 | Arcane Whisper | 9 | Enc Mag Wiz | Arcane Whisper reduces hate on a single target slightly over time. | |||
8801 | Aspect of Zomm | 3 | Mag Wiz | This ability gives you an alternate version of your Aspect of Zomm spell. | |||
639 | Dimensional Instability | 7 | Enc Mag Wiz | By creating a localized field of unstable reality, this ability periodically teleports you in random directions while keeping you slightly phased out of physical existence. While Dimensional Instability is active, enemies will notice your actions significantly less and you will be less susceptible to melee damage. Be careful! The locational shifts caused by Dimensional Instability beginning and ending will interrupt your spell casting. | |||
43 | Exodus | 6 | Dru Wiz | This ability gives you the ability to cast an extremely fast-casting, no mana cost evacuation or succor spell. | |||
1404 | Extended Swarm | 7 | Bst Clr Dru Enc Mag Nec Shd Shm Wiz | This passive ability will extend the duration of your swarm pets by 1 second per rank. | |||
1211 | Focus of Arcanum | 9 | Dru Enc Mag Nec Shm Wiz | This activated ability will allow you to focus on your mystical arts for a short time, granting you a greater chance that your detrimental spells will strike your target. | |||
1210 | Group Perfect Invisibility | 5 | Enc Mag Wiz | An invisibility that will not fade over time than you can share with your group. | |||
159 | Hastened Exodus | 2 | Dru Wiz | This ability decreases the amount of time required between uses of Exodus by ten percent per rank. You may train in this ability once each level, upon reaching level 63. | |||
3812 | Perfected Invisibility | 3 | Enc Mag Wiz | An invisibility that will not fade over time. | |||
44 | Quick Damage | 3 | Dru Mag Wiz | This ability reduces the casting time on your damage spells that have a casting time greater than three seconds by 2, 5 and 10 percent. | |||
42 | Quick Evacuation | 3 | Dru Wiz | This ability reduces the casting time on your evacuation and succor spells by 10, 25, and 50 percent. | |||
405 | Secondary Recall | 7 | Dru Wiz | Use of this ability allows you to quickly gate yourself back to a secondary bind point that has been previously set by use of a Stone of Marking. | |||
3813 | Spell Casting Reinforcement | 2 | Mag Nec Wiz | This ability increases the duration of beneficial spells that you cast by 5, 15, and 30 percent. | |||
1213 | Spell Casting Reinforcement Mastery | 8 | Mag Nec Wiz | This ability increases the duration of beneficial buffs that you cast by an additional 10 percent. | |||
1405 | Twincast | 7 | Clr Dru Enc Mag Nec Shm Wiz | This passive ability will give you the innate chance to perform a twincast each time you cast a direct damage spell. Each rank will give you a 1% chance to perform a twincast. | |||
1664 | Twinproc | 7 | All but Enc Mag Nec Wiz | This passive ability will give you the innate chance to perform a twinproc each time you proc a weapon based spell. Each rank will give add a 3% increased chance to perform a twinproc. | |||
776 | Arcane Overkill | 3 | Wiz | Arcane Overkill adds a chance for you to gain mana back when you score a killing strike with a spell. Ranks one through six increase your chance by 10% each rank while additional ranks increase the amount of mana returned by an Arcane Overkill. | |||
3734 | Arcomancy | 6 | Wiz | While active, the wizard focuses his mastery over arcanum to cause any magic-based direct damage spell they cast to have a chance to proc a spell that will allow their target to take additional damage from spells that are cast on them, regardless of who cast the spell on the wizard's target. Ranks 1 through 3 work on spells between level 60 and 75, Ranks 4 through 6 work on spells between level 65 and 80 and Ranks 7 through 12 work on spells between level 70 and 85. | |||
1155 | Atol's Shackles | 7 | Wiz | This ability grants you a form of your Atol's Shackles spell. | |||
9702 | Beam of Displacement | 6 | Wiz | This ability allows you to knock up to eight enemies away from you. This ability calls on a spell that directs a force of energy, in a beam, directly away from you. There is a small percentage chance the beam may reflect back upon you causing short term blindness and damage. | |||
208 | Call of Xuzl | 3 | Wiz | This ability calls a number of swords of Xuzl into existence directed at a target. The swords attack the target until they dissipate 45 seconds later. The initial rank of this ability calls two swords. Additional ranks increase the overall power of the ability. | |||
640 | Cryomancy | 3 | Wiz | While active, the wizard focuses his mastery over ice to cause any ice-based direct damage spell they cast to have a chance to cause the targeted creature to enter a cryogenic stasis, slowing their movement rate and becoming more susceptible to ice-based attacks. Additionally a small amount of damage is done to the creature and additional ranks increase this damage. Ranks 1 through 3 work on spells between level 60 and 75, Ranks 4 through 6 work on spells between level 65 and 80 and Ranks 7 through 12 work on spells between level 70 and 85. | |||
397 | Destructive Fury | 3 | Wiz | Each rank of this ability increases the strength of your critical spell hits, causing them to do more damage. | |||
305 | Druzzil's Mystical Familiar | 12 | Wiz | This ability provides you with a familiar that strengthens the effects of your magic-based spells. Additional ranks allows the familiar to strengthen higher level spells. | |||
304 | E'ci's Icy Familiar | 12 | Wiz | This ability provides you with a familiar that strengthens the effects of your ice-based spells. Additional ranks allows the familiar to strengthen higher level spells. | |||
1154 | Force of Will | 7 | Wiz | This ability grants you a direct damage capability using the power of your will as a weapon. Additional ranks increase the power of your strike. | |||
1153 | Fortified Entanglement | 5 | Wiz | This passive ability will reduce the chance that your root spells will break when a direct damage spell strikes your target. Additional ranks further reduce the chance that your root will break. | |||
308 | Frenzied Devastation | 3 | Wiz | When activated, every direct damage spell the wizard casts will have an increased chance to have a critical effect, but will cost more mana. | |||
1300 | Fundament of Intellect | 1 | Wiz | After endless experiences and training, some individuals are able to forge their experiences into new understandings of the world around them. Lessons layered on top of other lessons form a tapestry of knowledge. As you master the Fundament of Intellect you will unlock other new abilities and secrets. After training the first three ranks of Fundament of Intellect you will be able to train in the First Spire of Arcanum. After you master the First Spire and the next three ranks of Fundament of Intellect you can then train the Second Spire of Arcanum. After completing your training with the Second Spire and completing the final three ranks of Fundament of Intellect you will be able to train the Third Spire of Arcanum and complete your mastery. Fundament of Intellect itself will grant you 10 mana per rank and increase the cap on your Intelligence skill by 1 point per rank. | |||
1350 | Fundament: First Spire of Arcanum | 5 | Wiz | This ability, when activated, will increase the chance that you will perform a critical strike with your spells. Additional ranks increase the chance that you will perform a critical strike. | |||
1351 | Fundament: Second Spire of Arcanum | 5 | Wiz | This ability, when activated, will increase the damage done by your critical spell strikes. Additional ranks will increase the damage done by your critical strikes. | |||
1352 | Fundament: Third Spire of Arcanum | 5 | Wiz | This ability, when activated, will decrease the mana cost of your detrimental spell casting. Additional ranks further reduce the mana cost of your detrimental spells. | |||
1150 | Fury of Druzzil | 7 | Wiz | This ability, when active, will add additional damage to all Magic based spells that you cast. Additional ranks increase the amount of damage added to each cast. | |||
1151 | Fury of Eci | 7 | Wiz | This ability, when active, will add additional damage to all Ice based spells that you cast. Additional ranks increase the amount of damage added to each cast. | |||
1152 | Fury of Ro | 7 | Wiz | This ability, when active, will add additional damage to all Fire based spells that you cast. Additional ranks increase the amount of damage added to each cast. | |||
172 | Harvest of Druzzil | 2 | Wiz | This ability gathers streams of additional mana into your being. You may train this ability at or after level 62. | |||
1157 | Hastened Call of Xuzl | 3 | Wiz | This passive ability will reduce the reuse timer on your Call of Xuzl ability by 1 minute per rank. | |||
3890 | Hastened Force of Will | 5 | Wiz | This ability reduces the reuse timer on your Force of Will ability by 1 second per rank. | |||
1156 | Hastened Manaburn | 5 | Wiz | This passive ability will reduce the reuse timer on your Manaburn ability by 6 minutes per rank. | |||
551 | Hastened Mind Crash | 5 | Wiz | This ability decreases the amount of time required between uses of Mind Crash by ten percent per rank. | |||
9700 | Hastened Prolonged Destruction | 6 | Wiz | This passive ability reduces the reuse timer of your Prolonged Destruction ability by six minutes per rank. | |||
160 | Hastened Root | 2 | Wiz | The first three ranks of this ability decrease the amount of time required between uses of Strong Root by ten percent per rank. Additional ranks further decrease the time required between uses of Strong Root and also increase the strength of your roots making them less likely to break during combat. | |||
52 | Improved Familiar | 9 | Wiz | This ability will summon an improved familiar that is an upgrade from the greater familiar. This improved familiar is higher in level, has more hit points, and is very resistant to all spells. Additional ranks will call forth a familiar that provides even greater benefits to its owner than its predecessor. | |||
793 | Mana Blast | 9 | Wiz | This ability allows you to channel up to 6000 mana into a raw, unfocused blast of pure magical energy aimed at your target. | |||
794 | Mana Blaze | 12 | Wiz | This ability allows you to channel up to 9000 mana into a raw, unfocused blast of pure magical energy aimed at your target. | |||
565 | Mana Burn | 5 | Wiz | This ability allows you to channel up to 3000 mana into a raw, unfocused blast of pure magical energy aimed at your target. | |||
451 | Mind Crash | 3 | Wiz | When used, this ability will cause the targeted creature to become considerably less angry with you. | |||
9701 | Netherstep | 3 | Wiz | This ability grants you an alternate version of your Netherstep spell. | |||
53 | Nexus Gate | 6 | Wiz | This ability gives you an instant-cast self gate spell to the Nexus. | |||
452 | Prolonged Destruction | 5 | Wiz | This ability grants you an enhanced version of Frenzied Devastation that lasts for an additional 10 seconds per rank. | |||
514 | Pyromancy | 3 | Wiz | While active, the wizard focuses his mastery over fire to cause any fire-based direct damage spell they cast to have a chance to cause the targeted creature to burst into flames, taking continual damage and becomes more susceptible to further fire-based attacks. Additional ranks increase the effectiveness of the ability and the chance for it to occur. Ranks 1 through 3 work on spells between level 60 and 75, Ranks 4 through 6 work on spells between level 65 and 80 and Ranks 7 through 12 work on spells between level 70 and 85. | |||
3821 | Quickened Harvest of Druzzil | 6 | Wiz | Reduces the casting time of Harvest of Druzzil. Rank 1 reduces the cast time by 12%. Rank 2 reduces the cast time by 24%. Rank 3 reduces the cast time by 36% and Rank 4 reduces the cast time by 50%. | |||
303 | Ro's Flaming Familiar | 12 | Wiz | This ability provides you with a familiar that strengthens the effects of your fire-based spells. Additional ranks allows the familiar to strengthen higher level spells. | |||
114 | Spell Casting Fury Mastery | 3 | Wiz | Each rank of this ability gives you an increased chance to score a critical hit with your direct damage spells. | |||
117 | Strong Root | 5 | Wiz | This ability will grant you the ability to cast an extremely low resistance Root-type spell. | |||
6106 | Sustained Destruction | 4 | Wiz | This ability grants you an alternate version of Prolonged Destruction that requires less mana, but at a reduced chance for critical damage. | |||
9704 | Teleport | 2 | Wiz | This ability sends all players in close proximity to the caster to their respective bind points. | |||
456 | Teleport Bind | 9 | Wiz | When activated, this ability will teleport the wizard's entire group to the wizard's bind point. | |||
9703 | Translocate | 2 | Wiz | This ability allows you to teleport your target to their bind point | |||
512 | Translocational Anchor | 3 | Wiz | While under the effect of this ability, an NPC will not be able to gate away from you. Additional ranks increase the duration of the effect. | |||
625 | Volatile Mana Blaze | 9 | Wiz | This ability converts mana directly into a volatile blast of damaging energy. Additional ranks increase both the damage output and mana cost of the Volatile Mana Blaze. | |||
307 | Ward of Destruction | 3 | Wiz | Use of this ability creates a stationary ward that damages every enemy within its range. Increased ranks improve the damage of the ward. |